Wild Hearts could end up being the first truly exceptional Monster Hunter rival. There have been other games that have tried to mimic the feel, and ostensibly the success, of the Monster Hunter series, but as it turns out, that’s not an easy thing to manage. The good news is that Wild Hearts has managed it somehow, and it’s a game that’ll feel a bit comfortable for long-time fans of monster-hunting. It is, however, surprisingly different in some incredibly cool ways. If you’re wondering what to expect, then you’re in luck, because we’ve decided to talk about some of the notable differences.
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Now Playing: WILD HEARTS | Gameplay: Golden Tempest
Wild Hearts has kemono instead of monsters, and the design of them makes them feel as though they’re part of the scenery itself. A lot of monsters are part plant, and they often fit with their environments as though they’d climbed out of the ground itself. It’s a nice touch that makes each one of them feel as though they belong, but you don’t.
While you’re still defending a village in Wild Hearts, it has a very different feel to it. First of all, you can’t capture the kemono. There are people who study them, but the feeling is that if you let them go about their business and respect them, they should mostly leave you alone. You also apologize or thank every creature you end up killing, and bow toward a lot of the natural world as you pick up resources. It feels as though your hunter is almost sorry to have to fight back, and it’s a refreshing change.
In Wild Hearts, you can summon things called Karakuri which can help you move around. In the early game, these are just things like a spring to help you get across a gap, or blocks to help you climb. As you progress, you start to unlock more permanent things like zip wires you can reposition to help you move about the map faster. It’s nice to be able to create your own shortcuts, and it helps the flow of the game immensely.
Aside from some food, which we’ll get to, there aren’t really consumables in Wild Hearts. You have your healing water, but that’s basically it. Instead, you have to use your Karakuri and Karakuri fusions as your items. It’s a fun little twist, and because you can only have a small number of Karakuri equipped at once, you need to keep in mind what they all do and how they can work together before setting out.
Eating works very differently in Wild Hearts, because you just kind of shove morsels into your mouth as you go. You can’t eat during battles, but you can munch down on whatever food you’ve acquired once you’ve spotted a monster you want to fight. Each thing has its own buff and value, and you can only eat a certain amount of food before you’re full. It’s definitely a recognizable similarity in terms of the effects, but the way you do it is very different.
Wild Hearts has a little less going on to keep new players locked out, the combat throws itself, and the kemono, at you from the first hunt. A single slip-up can be fatal even against early-game monsters, and once you're into the higher difficulty quests things are truly brutal. Multiplayer gives monsters a big boost in both games, but it feels a lot more pronounced in Wild Hearts too. It's fun though, make no mistake.
For more on the new entry to the action-hunter genre, check out our Wild Hearts tips and a guide on how to unlock all Wild Hearts weapons.
Wild Hearts Weapons List: How To Unlock All Weapons And Which Are Best
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