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Wii U Emulator Cemu 1.15.0 Released; Introduces Configurable Graphical Overlay And More
Wii U Emulator Cemu 1.15.0 Released; Introduces Configurable Graphical Overlay And More-January 2024
Jan 8, 2025 12:56 PM

  A new version of the Cemu Wii U emulator is now available for download, bringing several improvements and fixes.

  The Cemu 1.15.0 version adds a PowerPC Debugger which will help for the development of patches for games, like dynamic FPS patches. Also added to the emulator with the new version are a file replacement option, a configurable Graphical overlay and more.

  Full release notes can be found below.

  Added PowerPC Debugger

  Great for development of patches for games, such as dynamic FPS patches (for 60FPS on 30FPS titles), and other.

  (If our community steps up to the plate to make them.)

  Supported features so far:

  Disassembly and memory view

  Breakpoints and stepping

  Memory breakpoints

  Support for live patching of PPC instructions

  Partial support for symbols (Cafe OS functions are named)

  Expression support

  Added configurable Graphical Overlay

  Shows information regarding system statistics without the use of 3rd party tools.

  Current available stats include:

  FPS

  Cemu CPU usage

  Total CPU usage per core (global)

  Memory usage

  Drawcalls per frame

  Added file replacement (mod) support via Graphic Packs

  No longer have to replace internal game files to use mods. (I will be making a full pack for Zelda in the future.)

  Compatibility & misc improvements. 

  A variety of miscellaneous bugs and improvements get fixed each version.general: Minor changes to logginggeneral: Added debug option to dump Wii U RAM to filesPPC/JIT: Improved support for code invalidationinput: Added a low battery warning for XInput wireless controllers (Win8+ required)input: Overhauled deadzone and axis range calculationinput: Added button threshold setting (applies if an axis is mapped to a button)gfxPacks: Added support for file replacement via graphic packsgfxPacks: Variables of type double are now always inserted into the shader code as a valid GLSL doublesnd_core: Added API AIGetDSPSampleRate and AICheckInitnn_acp: Fixed ACPGetNetworkTime incorrectly returning a 32bit timestamp instead of 64bitnn_nim: Added API GetECommerceInfrastructureCountry, MakeTitlePackageTaskConfigAutoUsingBgInstallPolicy and CalculateTitleInstallSizeGX2: Added support for texture format R32_G32_UINTCemu 1.15.0 is now available for download only for Patreon backers, and it should become available to the public sometime next week.

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