zddgame
/
Gaming News
/
What A Splinter Cell Devotee Wants From The Remake
What A Splinter Cell Devotee Wants From The Remake-October 2024
Oct 31, 2024 8:40 PM

  On December 15, Ubisoft officially confirmed it was working on a new--well, sort of new--Splinter Cell game. Rather than greenlight a sequel to Splinter Cell Blacklist, the company is moving forward on a remake of the first Splinter Cell, rebuilt in its own Snowdrop engine at Ubisoft Toronto. Aside from a pledge to stick to the core gameplay principles of the original such as thoughtful, methodical stealth, and to not go to an open-world model, Ubisoft has shared very little about what the game will be like. In fact, given how early the game appears to be in development, the developer is likely still figuring that part out. But as a longtime fan, I have a few wishes in mind for the Splinter Cell remake because this series is all that matters to me anymore and I need a win right now.

  

Bring back Michael Ironside

  The most obvious suggestion of all, let's just get it out of the way first: Michael Ironside has to voice Sam Fisher in the Splinter Cell remake. Even if it weren't a remake of the original game, this point would stand, as his signature low vocals and sarcastic charm are what made Sam Fisher such a compelling character. They were absent in Blacklist as Ubisoft Toronto went to a full motion-capture setup and Ironside battled cancer, and the latter point was probably more responsible for the recasting than the motion-capture technology. Ironside recovered and has returned for two special events in Ghost Recon games, so it would be a fantastic treat to hear him again in a full release. Will we? I don't know, because Ubisoft wouldn't tell me when I asked--and I obviously asked.

  Alongside Ironside, however, there are a few other voice actors who made their roles iconic. Don Jordan and Claudia Besso were major parts of what made the games work, as well, playing Irving Lambert and Anna Grímsóttir for every game in the series up through Conviction, with the exception of Pandora Tomorrow. Besso was recast in Blacklist, and though her replacement did an admirable job, the original's sly wit was what made her so believable during in-mission conversations.

  

Don't completely ignore what came later

The first three Splinter Cell games were pretty strict stealth games--and pure stealth ones at that. If you tripped an alarm, it usually meant your game was over. The philosophy still makes sense in 2021, but the way it's implemented could be different. Chaos Theory, for instance, adopted a gradual alarm system that didn't end in a failure but instead made things much more difficult--enemies would wear more armor and would generally make Sam's life hell.

  Does implementing later innovations mean Ubisoft has to completely change the game? Not at all, and the developers don't necessarily have to include something like the Mark & Execute system, either, but there is certainly still room for modern touches. The cover system from the last two games, their more-fluid aiming mechanics, and even the in-universe text during missions would all fit nicely. Given that the new game will run in the Snowdrop engine, which has used some of those elements before in The Division, this is a definite possibility.

  

Hack the planet and pick those locks

  The hacking feature wasn't actually included in the series until Splinter Cell: Chaos Theory, but it was one of the best parts of the game and was sorely missed in both Conviction and Blacklist. Using several lines of green, Matrix-like code, Sam had to carefully identify strings of numbers as they briefly stood still in order to lock them in place and crack his targeted system. It was simple, but it offered just enough challenge to make hacking feel more rewarding than just holding down a button and waiting a few seconds.

  The same goes for lockpicking. It was no longer a minigame in Conviction or Blacklist, despite it being a really neat and clever way to get through sealed doors. Using the analog sticks and haptic feedback, you could tell when you correctly positioned the pin, and it gave you a little sense of accomplishment from opening doors that the streamlined games lacked.

  

Spies vs. Mercs

The competitive multiplayer game mode wasn't part of the series when Splinter Cell first launched, but Spies vs. Mercs is an integral part of Splinter Cell as we know it today. Going forward, only Conviction lacked the mode, which pairs first-person mercenaries with heavy weaponry against spies armed with minimal weaponry but a whole bunch of sneaky gadgets.

  If Ubisoft is hoping to revive the series and interest a new generation, then including this mode as a retroactive addition to the first game is a great way to do it. Yes, the mercenaries can win fairly often with brute force, as the mode has to be balanced, but learning how stealth and misdirection are just as effective is key to understanding Splinter Cell's essence.

  

Don't "late-stage Ubisoft" it

You need a javascript enabled browser to watch videos.

  Click To Unmute

  Ubisoft Quartz: Announce Trailer | Playable NFTs!

  Firearms Expert’s FAVORITE Weapons Of 2023

  State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Saeko Mukoda Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Tianyou Zhao Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Seonhee Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Koichi Adachi Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Yu Nanba Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  Given that Ubisoft Toronto has already pledged not to make the Splinter Cell remake an open-world game, we don't have to worry about Ubisoft's later tropes influencing its level design, but the Ubisoft of 2021 is not the same company that made the first game in 2002. Microtransactions are prevalent in nearly every game it releases, and it's even experimenting with NFTs in Ghost Recon Breakpoint now. It goes without saying, but we need NVGs (night-vision goggles), not NFTs.

  Especially when they amount to skipping difficult content by paying real money, microtransactions sully a game's design. It creates distrust between the player--who would otherwise believe only their own efforts and skills would be tested--and the game itself, which might be artificially limiting progress in order to drive players toward shelling out extra cash. If Ubisoft really wants to evoke the spirit of the original Splinter Cell in this remake, tell Michael Transaction to stay home. Charge $70 if you must, but don't invite him.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved