zddgame
/
Gaming News
/
We Just Played Warhammer Online: Wrath of Heroes
We Just Played Warhammer Online: Wrath of Heroes-October 2024
Oct 16, 2024 1:21 PM

  Warhammer Online: Wrath of Heroes is the PVP-focused spin-off of EA BioWare's (formerly EA Mythic's) massively multiplayer game Warhammer Online, which was itself based on the rich lore of Games Workshop's Warhammer: Fantasy Battles universe. But while Warhammer Online had a comprehensive player-versus-environment (PVE) game in which players joined characters from friendly factions to explore the countryside, complete quests (both private and public), and eventually gain experience levels, Wrath of Heroes strips away the story and quests and offers a pure PVP experience--one that has nothing to do with gaining in-game experience levels or picking up in-game loot but has everything to do with killing the other team as many times as possible.

  You need a javascript enabled browser to watch videos.

  Click To Unmute

  Warhammer Online: Wrath of Heroes - Gameplay Trailer

  Tears Of The Kingdom Is A Technological Marvel

  Resident Evil 4 Is A Perfect RemakeHow Alan Wake II Made Me Face My Fear of Horror GamesGameSpot's Top 10 Games of 2023Thompson: The Pop Culture Icon’s Strange Legacy - LoadoutFirearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023Like a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerHow Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Eric Tomizawa Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Kazuma Kiryu Character Spotlight Trailer

  Share

  LinkEmbed

  Size:640 × 360480 × 270

  Start at: End at: Autoplay Loop

  Want us to remember this setting for all your devices?

  Sign up or Sign in now!

  Please use a html5 video capable browser to watch videos.

  This video has an invalid file format.

  00:00:00

  HTML5

  Auto HD High Low

  Report a problem

  Sorry, but you can't access this content!

  

Please enter your date of birth to view this video
JanuaryFebruaryMarchAprilMayJuneJulyAugustSeptemberOctoberNovemberDecember12345678910111213141516171819202122232425262728293031Year2023202220212020201920182017201620152014201320122011201020092008200720062005200420032002200120001999199819971996199519941993199219911990198919881987198619851984198319821981198019791978197719761975197419731972197119701969196819671966196519641963196219611960195919581957195619551954195319521951195019491948194719461945194419431942194119401939193819371936193519341933193219311930192919281927192619251924192319221921192019191918191719161915191419131912191119101909190819071906190519041903190219011900

  By clicking 'enter', you agree to GameSpot's

  Terms of Use and Privacy Policy

  enter

  The beta appears to currently be running on only one mode for the time being, a match type in which three different teams compete openly against each other and can kill each other off with no restrictions. This mode takes place on the beta map Mourkoun Temple, which has an actual stony temple in the middle of the map…and in the middle of a swamp full of fallen trees and uneven terrain. This map has four different node areas you can capture: three nodes on the map's outer extremities and a massive artifact in the middle of the temple (which is, again, in the middle of the map). It's certainly helpful to capture the nodes and the artifact, since they grant score multipliers whenever your team kills an enemy, but the only way to put actual points on the board is to bury enemy players in the ground.

  The bright wizard doesn't like it when you offer her a breath mint.

  So, although we successfully pulled off a few sneaky node captures all by our lonesome at the beginning of our beta session, we quickly realized that going off alone just meant that the rest of our team was down a man--and more likely to get killed off to inflate an enemy team's scores. The name of the game in this particular mode is sticking together, isolating targets of opportunity (especially lone players, if possible--better known to online game players as "ganking"), and taking as many of them with you as possible.

  The mode lets you play as one of seven different character classes, and you can swap freely between them each time you die, similar to class-based shooters such as Battlefield. The professions include the black ork, the largest character in the beta, who is equipped with powerful melee attacks and the ability to knock a single enemy flat; the human bright wizard, whose flame spells can carpet a certain area with continuous damage; the goblin shaman, who primarily acts as a healer; the witch elf, who uses various types of magic to inflict debilitating effects; the elf shadow warrior, a powerful archer with long-ranged attacks; the vampiress, a spellcaster class that can drain her enemies' health; and the axe-wielding dwarf slayer, the beta's other melee profession.

  We put in time with all of the game's classes and found each one to be devastatingly powerful only when used correctly, and less than worthless when stupidly trying to go solo. Thanks to its huge size, the hulking black ork looks like the strongest character right off the bat, and with strong backup behind him, he can shorten your enemies' life spans considerably by using his knockdown ability to pin an opponent to the ground while everyone else on the team whales on their immobilized victim. However, the class is also one of the slowest runners and has noticeably short range on his axe--he's a melee fighter, after all--so swifter enemies can run circles around him, particularly outdoors, and if you give chase to fleet-footed enemies without backup of your own, you'll find yourself quickly slowed or stunned and then chopped into mincemeat. Conversely, the goblin shaman seems like the weakest profession at a glance, since its abilities are primarily based on healing and providing bonuses to teammates, rather than dealing any sort of direct damage, but because the shaman has abilities that let him heal himself and any allies (such as placing a stationary talisman on the ground that radiates a healing aura), a properly played shaman seems like one of the hardest classes to kill. On the whole, ranges and spacing seem to be of paramount importance in Wrath of Heroes' battles--one of the best ways to avoid a deathstroke is to jump out of its range at the last second.

  The goblin shaman's healing powers make him deviously hard to kill.

  Currently, Wrath of Heroes' beta PVP skirmishes seem fast-paced and messy. Once the battle relocates to the inside of a temple--and it always seems to--the already-quick combat becomes even more frantic, and targeting individual enemies (you can cycle through nearby enemies by tapping your keyboard's Tab key) occasionally gets iffy, especially with friends and foes strafing around like mad and magic spell effects going off every second. Still, this is fast-paced PVP without having to grind for dozens of experience levels just to get there. In addition, Wrath of Heroes appears to have a persistent level system for your account that will increase with victories and kills. We imagine the level system will be tied to some sort of metagame with unlockable content and possibly some sort of talent tree, not unlike the rune system of League of Legends, though EA hasn't confirmed exactly what this level system will mean.

Comments
Welcome to zddgame comments! Please keep conversations courteous and on-topic. To fosterproductive and respectful conversations, you may see comments from our Community Managers.
Sign up to post
Sort by
Show More Comments
Copyright 2023-2024 - www.zddgame.com All Rights Reserved