Warhammer: Vermintide 2 isn’t just about exterminating giant rat men anymore, as the game’s upcoming Winds of Magic expansion will add intimidating minotaur-like Beastmen. In addition to the monstrous new enemies, the expansion adds a new level, game mode, weapons, higher difficulty, raised level cap, and more! You can check out a brutal and bloody new Winds of Magic gameplay trailer, below.
Here’s the full Warhammer: Vermintide 2 Winds of Magic feature rundown:
New Enemy Faction: Beastmen - As grotesque hybrids of humans and beasts the Beastmen have the intelligence of a man and the cunning of wild animals. These savage warriors embrace Chaos willingly and will show no compassion or nobility. With profound malice for order and reason, these Children of Chaos want to end the world in bloody carnage.
New Higher Difficulty - Cataclysm is back, now even harder.
Raised Level Cap - Raised from level 30 to level 35, and with new talents to match.
New Progression System - All new, and separate Winds of Magic specific progression system along with Weave Forged versions of all weapon types.
5 New Weapons - One for each hero
Kerillian has a shield and spear.Sienna can swing her flames with a flaming flail.Bardin has a new set of throwing axes.Saltzpyre now has a billhook.Kruber can use a heavy spear.New Adventure Level: Dark Omens - Fight the mighty and strong Beastmen together with your friends in a challenging new level.
New Game Mode: Winds of Magic - Bring your friends and try to complete a new set of challenges with increasing difficulties in the weaves of the eight Winds of Magic.
Warhammer: Vermintide 2 is available right now on PC, Xbox One, and PS4. The Winds of Magic beta will launch on August 13, with pre-orders for the expansion opening up later today.