Warhammer 40K: Rogue Trader Medkits are found everywhere, so much so that you'll likely have a lot that you can use just to keep your party in tip-top condition. There's just one problem: the game doesn't really make it clear how you can equip them in the first place. Our guide discusses how to equip and use Medkits in Warhammer 40K: Rogue Trader.
Table of Contents [hide]How to use Medkits in Warhammer 40K: Rogue TraderWhat about Abelard?How to equip Medkits and heal teammatesWhere to find more Medkits
Simply choosing the Medicae skill at least once on the level up screen is enough to let you equip and use Medkits.
As an aside, we think the reason why this mechanic is confusing is because Abelard's Medicae skill is at 25, making you wonder what the heck might be wrong with your other characters.
Whether you're in or out of combat, you can click on the Medkit icon, then click on a party member to heal them or remove their injuries. If you're in combat, Medkit usage costs +2 action points (AP), though there are certain talents that affect this requirement. Lastly, increasing your Medicae skill further boosts the effectiveness of your healing. However, we don't recommend doing this since there are more important skills to consider for your build.
Abelard's Field Medic talent lets him use Medkits by default. You can see that he has a couple equipped in the consumables slots in his inventory.
In any case, this is how you equip and use Medkits in Warhammer 40K: Rogue Trader. Don't forget that there are still various items, abilities, and talents that can heal injuries and grant temporary HP.
There are certainly more discoveries to be made as you continue your journey in the Koronus Expanse, so don't forget to visit our Warhammer 40K: Rogue Trader guides hub.
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