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Warhammer 40,000: Inquisitor – Martyr Hands On Preview: Purging Heretics
Warhammer 40,000: Inquisitor – Martyr Hands On Preview: Purging Heretics-November 2024
Nov 15, 2024 4:48 AM

  With so many games based on the Warhammer 40,000 universe, it's easy to feel confused and even overwhelmed. One of the upcoming games based on the universe created by Games Workshop, however, is setting out to feel quite different from anything that's been made before, thanks to some gameplay features that feel unique, at least on paper.

  Warhammer 40,000: Inquisitor – Martyr is currently in development by NeoCore Games, a team that has plenty of experience in making action role playing games, as they have developed titles such as The Incredible Adventures of Van Helsing and King Arthur. While these games have had some influence in Warhammer 40,000: Inquisitor – Martyr, the new action role playing will be its own title, as members of the team noted during the Gamescom 2016 presentation.

  Warhammer 40,000: Inquisitor – Martyr will be the first action role playing game set in the Warhammer 40,000 universe, something that will set it apart from the many other Warhammer 40,000 games now available on the market. Even without this accomplishment, the game has plenty of features that can make it stand out from other action role playing games. First, the game moves at a somewhat slower, less frantic action experience, as Martyr is far from being a hack and slash RPG, with players controlling characters that move slowly as expected from these hulking inquisitors. Second, the single player campaign (which is only a small part of the whole experience) has a very unique atmosphere that makes it feel a bit like a horror game; which is fitting, considering the campaign is set on a ghost ship and similar environments, with levels being randomly generated to improve longevity. Just don't expect to be wandering the ship alone for long though: as enemies appear, they do so in full force, in true Warhammer 40,000 style.

  While movement is slower than what one might expect, something that might change in the final game, according to the team, the Warhammer 40,000: Inquisitor – Martyr experience is no less chaotic. Once players encounter enemies, they will have to deal with hordes of them with a variety of melee and long range weapons and abilities which can make life easier. One rather unique feature of the game is the ability to destroy parts of the environment to create an advantage, such as depriving enemies of possible covers and more. The Gamescom 2016 demo was still an early alpha build so there wasn't much one could do with the environment outside of some very basic things. Still, this feature is already visually impressive at this stage, so things can only get better as development proceeds.

  A game like Warhammer 40,000: Inquisitor – Martyr wouldn't be a good one without big boss fights, and the game is definitely going to deliver on this front. The Gamescom 2016 demo allowed players to fight against a rather huge creature which could be weakened by destroying body parts. Once a part has been destroyed, the enemy won't be able to use select special attacks, so there's a strategic element to fights that will make them deeper and more engaging. In the final game, players should be able to target specific parts, so this is another feature that will definitely feel better once development is complete.

  As mentioned above, the Warhammer 40,000: Inquisitor – Martyr single player campaign will only be a small part of the whole experience, as the game will feature a big MMO segment which promises to be quite engaging. The team plans to expand this part of the game constantly with new content, features and mechanics, which will be part of Seasons, so fans will be able to enjoy it for years to come.

  In its current state, Warhammer 40,000: Inquisitor – Martyr is definitely an enjoyable title with a lot of potential. Most of the interesting features that have been detailed during the presentation, such as the multiplayer portion, the loot system and the multiple playable classes, weren't included in the alpha build, but if the team manages to deliver on its promises, we might be in for one of the best Warhammer 40,000 games ever released.

  The game will be out next year for PC, PlayStation 4 and Xbox One.

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