Gaijin Entertainment announced that War Thunder, its popular free-to-play wargame, just received Update 1.95. Dubbed 'Northern Wind', the patch also adds major graphics features such as raytracing (for Global Illumination) and High Dynamic Range (HDR) display support on both PC and Xbox One. As far as we know, this is the first console game to support raytracing, whereas raytracing on PC isn't limited to GeForce RTX either as it will work with any DirectX 11 GPU, just like Wargaming and Crytek demonstrated with their enCore RT and Neon Noir tech demos.
It is unclear at this point if the RT cores available in GeForce RTX GPUs provide any improvement in War Thunder. Below you can find comments from the developers at Gaijin on the implementation of raytraced Global Illumination (which we had previously discussed with Gaijin CEO Anton Yudintsev) and HDR.
For the full patch notes of War Thunder Update 1.95, go here.
Our Ray Traced Global Illumination technology provides natural, photorealistic illumination in the entire game world for every battle, automatically adjusting to the time of day and weather set by the mission conditions. Such illumination dynamically responds to in-game events in War Thunder - moving vehicles, tracks appearing on the ground, the movement of leaves and grass, explosions and the destruction of objects, creating naturalistic shades, sky illumination and reflective illumination.
The realism of the picture has grown, but the load on the gaming hardware has not changed. Is it possible? Yes! You will not notice significant changes in system performance either on PC or on consoles. As the update is released, only “medium” and “low” quality settings will be available. High quality settings for global illumination are expected next year.
HDR shows more color gradations, making banding artefacts disappear. Also, HDR presents more information both in dark areas of a picture (shadows), and in light areas.