[Update] In a statement to website WindowsCentral, Square Enix has denied that Shadow of the Tomb Raider runs at 4K/60FPS on the Xbox One X, and provided clarification on the game’s resolution, framerate, and graphical options.
“Shadow of the Tomb Raider will not run 60 FPS while in 4K. To allow for a more customized gameplay experience, the game will include two visual modes: ‘4K Resolution’ which runs in 4K resolution at 30 FPS, and ‘High Resolution’ which is targeting 1080p at 60 FPS. Both modes will feature a wide variety of additional enhancements such as HDR, improved physically-based rendering, hardware tessellation, anisotropic filtering, additional dynamic foliage, and more.”
[Original story] The upcoming Shadow of the Tomb Raider will run at 4K resolution and 60FPS on the Xbox One X, according to Eidos Montreal boss David Anfossi.
That’s what the studio head said during a recent interview with Electric Playground. We’ve included the full interview down below:
4K and 60FPS on Xbox One X, Anfossi said during the interview, although he didn’t say whether this is native 4K resolution and a locked 60FPS on Microsoft’s enhanced Xbox One. In addition, the studio head confirmed that the final game of Lara Croft’s origin will feature a new rendering and lighting system to exploit the maximum potential of the Xbox One X, although the game is being optimized for all platforms.
Anfossi added that he believes that Shadow of the Tomb Raider will be the most beautiful game ever on the Xbox One S when it releases later this year.
"Experience Lara Croft’s defining moment as she becomes the Tomb Raider", the game's official website reads. "In Shadow of the Tomb Raider, Lara must master a deadly jungle, overcome terrifying tombs, and persevere through her darkest hour. As she races to save the world from a Maya apocalypse, Lara will ultimately be forged into the Tomb Raider she is destined to be."
Shadow of the Tomb Raider was officially announced earlier this year, and is scheduled for a release on Xbox One, PlayStation and PC on September 14th. As covered earlier, the PC version is being handled by Dutch studio Nixxes, and is optimized for NVIDIA GPU's.