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Stealth, Dress Up & Nostradamus: 10 New Things in Assassin's Creed Unity
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Publisher Ubisoft is looking to draw a line under the controversy that was triggered because one of its developers said Assassin's Creed Unity's resolution was made equal across consoles "to avoid debates".
Writing on the official Ubisoft blog, spokesperson Gary Steinman said "let’s be clear up front: Ubisoft does not constrain its games. We would not limit a game’s resolution. And we would never do anything to intentionally diminish anything we’ve produced or developed."
The next-gen game is locked at a 900p resolution across PlayStation 4 and Xbox One, which Vincent Pontbriand, a senior producer at Ubisoft Montreal, explained was because the dev team "decided to lock them [the game] at the same specs to avoid all the debates and stuff".
Ubisoft moved quick to deny this in a statement released to the media, before it issued another note suggesting the game's specs were not final.
The publisher has not explained how a senior producer misspoke about "avoiding debates", but nevertheless Pontbriand has apologised for what he now deems as an inaccurate statement.
“I simply chose the wrong words when talking about the game’s resolution, and for that I’m sorry.”
He added: “We’ve spent four years building the best game we could imagine. Why would we ever do anything to hold it back?”
The Ubisoft blog, which you can read here, goes on to detail why the development team did not prioritise resolution and frame-rate.