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Ubisoft Releases The Division 2 Update 3.0 on the PTS; Full Release Notes Included
Ubisoft Releases The Division 2 Update 3.0 on the PTS; Full Release Notes Included-October 2024
Oct 25, 2024 12:25 AM

  Ubisoft has released The Division 2 update 3.0 on the game’s PTS and we’ve got you covered with the full patch notes.

  Available through Uplay, the PTS is available for anyone who owns The Division 2 on PC. According to Ubisoft, access to the Raid will not be part of the PTS in order to ensure that the entire Division 2 community will be able to discover it and compete at the same time upon release.

  “The server exists only for testing purposes, and nothing you do there carries over to the live game”, Ubisoft Massive writes. “It’s also periodically reset, so no character progression is saved once the server is brought down.

  “Due to the PTS being a testing environment, everything that happens there is subject to change before the update comes to the live server. It’s an opportunity for you give us feedback and discuss the changes before they are integrated into the live game. In other words, it’s a place for us all to experiment!”

  We’ve included the release notes for this new PTS patch down below:

  

The Division 2 Update 3.0 PTS Release Notes

Normalization Changes

These are the changes they are planning for the Normalization that will be tested out on the PTS.

  These changes are ONLY for PVP content and it will apply to Conflict, Normalized Dark Zone and Occupied Dark Zone.

  Normalizing mechanics

  The Equipment and weapons will be normalized to GS 500 (even if your GS is higher)That also means, that they are no longer normalizing for a middle ground, but they are respecting the rolls on your gear. That means when you had an item with a very high crit chance roll, it will be like that in normalized content.Skill Power will also be respected and when the mods are active in PVE, they will also be active in normalized content.Global PP Modifiers

  The PVP damage modifier will be reduced from 70% to 40% and that will bring the Time to Kill down to what you experience in PVE. This way, you have more time to react.The Skill Damage modifier will be increased from 20% to 25%, so that should make your skills more effective.Overall the encounters should last longer overall and the skills should be more useful.Occupied Dark Zone PVP Modifiers

  They have also added a specific ODZ PVP damage modifierCurrently it sits at 40% - same as the normalized DZ – but they have the ability to specifically fine-tune the ODZ depending on how things change.That should also help to lower the Time To Kill in the ODZPVP Modifiers for Weapon Archetypes

  They will add specific PVP modifiers for specific weapon types.For example, they can specifically buff the Assault Rifle in PVP now.That also enables for specific PVP balancing, because the damage of the weapon is overwritten by the PVP Modifiers when you enter PVP content.Hip fire Changes

  In PVP content you will not be able to crit when you hip-fireIn PVE it behaves as it is now.

Dark Zone

Loot Changes

  NDZ and ODZ will drop less clean loot and more contaminated loot, they want players to engage in the Loot Extraction – loop.Named bosses guarantee contaminated loot and higher leveled landmark bosses have the ability to drop multiple items.Landmark Cooldown

  Landmarks got a cooldown once they are cleared before they become activate again (about a minute)That should also encourage more player movement and not just farming the same Landmark.Dark Zone NPC Balancing

  The NPCs in the Dark Zone will be less lethal, but they will also have more armor.Rogue Loop Changes

  They removed the Rogue Cooldown when you dieThe Rogue-Toggle cooldown will stay, so you will not be able to spam that.Dark Zone Perk was also changed that it will no longer reduce the Rogue Timer cooldown, but you will lose less XP when you die as a rogue agent.Dark Zone Pouch increased

  You will be able to carry more Contaminated items.Default is 6 items per bagThe Character Perks were also changed – The Tier 1 Perk will increase the bag-size to 8The Dark Zone Perk will increase the bag-size to 10 in total.Preventing Empty Dark Zones

  They plan multiple changes to “guarantee” that you encounter 12 players in a Dark Zone instance.They are reducing the amount of Dark Zone Brackets to 2. Everyone below Character Level 30 and everybody in Endgame.Not all changes will be implemented with Title Update 3 – there is more in the queue down the line.Occupied Dark Zone changes

  The ODZ specific damage modifier was already mentionedThey also lower the XP loss when you die in the ODZGS 515 Items will drop in the Dark Zone

  In endgame Dark Zone you will be able to get GS 515 items.I want to start off by saying the raid will drop the highest gear score (TBA), not the Dark Zones. As we've been transparent with our thoughts and decisions up until this point, we will continue to do so going forward. While we do want to experiment with Dark Zone rewards, we're taking everyone's feedback into account. It's still super early and we want to see how the content and looting plays on live. That's not to say things cannot be tweaked.

  Thieves Den Changes

  Players can weapon swap in Thieves Den to earn Special Ammo for the weapon of their choice.There are also more changes panned to the Thieves Den to make it more attractive – but no further details were given.

Conflict

UI Change

  The UI will now display the real value of the armor and not a standard value. So when a player has a ton of armor, you will see that displayed accordingly.Boost Change

  The Boosts (damage and armor) that become active over the course of a match will be lowered by 50%. They should have an impact but not that big as it is now.Synchronizing Team Spawns

  The chance that you spawn with a teammate is increased so that you don’t just spawn alone and dieSkill Cooldown Respected

  The Skill cooldown will be respected now after you die.So when the skill was on cooldown, it will stay on cooldown when you respawn.That should also lower the skill-spam

Exotic / Gear

These are some general explanations about their philosophy around the Exotics, the Gear and the Talent design and balancing.

  Exotics

  Exotic should feel specialThey don't have to do the most damage, they should also promote a fun and unique playstyle that does not have to be the most effective one.They are not always centered around raw DPSBut that being said – they still buff the damage of the exotics across the board.Pestilence will be buffed specifically and it will also get even more effective in PVP.”Just buff everything”

  We are in the process of aligning the gameBut there is only so high you can go and that causes issues when you add new World Tiers for example.So at the moment they are aligning the items, the activities and the talents so that it is fun to play and then they go from there.They know that nerfing items is not popular, but it also makes things more diverse.

Talent Changes

These are the changes that are currently tested on the PTS.

  The old values are in ()

  Unhinged

  Damage bonus reduced to 20% (25%) / Handling reduced to 25% (35%)Strained

  Missing armor requirement increased to 10% (5%)Frenzy

  PVE reloading weapon from empty grants 20% (25%) weapon damage and 15% (35%) rate of fire for 3 (7) secondsPVP 15% (25%) Weapon Damage 15% (25%) Rate of fire for 3 (7) SecondsPreservation

  PVE Killing an enemy repairs 10% (5%) armor over 5 (3) seconds – headshots improve the repair to 20% (10%)PVP 5% armor over 3 seconds – headshots to 15%Requires 7 defense attributesSpike

  Headshot kills grant 35% (25%) Skill Damage for 20 (10) SecondsRequires 5 (3) utility attributesReformation

  Headshot kills increase skill repair and healing by 15% (25%) for 20 (25) secondsRequires 9 Utility attributesSafeguard

  Reduce healing bonus to 50% (75%) - reduced duration to 5 (7) secondsLess than 4 (5) offensive attributesClutch

  Increased health gained per critical hit to 20% (15%) reduced armor gained per critical hit to 1% (2%)Surgical

  Reduce critical hit chance bonus from 8% to 5%Spotter

  Increased weapon damage to pulsed targets to +20% (10%)Increased requirements to 5 (3) utility attributesKneecap

  Shooting an enemy in the legs has a 15% (10%) chance to apply bleedEntrench

  Headshots from cover repair armor increased to 10% (5%) of your armor.Patience

  After being in cover for 5 seconds, armor repairs by 5% every 1 second (requires 9 defensive attributes)Unbreakable

  PVE: 70% (25%) of max armor is repaired when your armor is depleted. Armor kits used within the next 7 (5) seconds are not consumed.PVP it is 25% (15%) of max armor and 7 (5) Seconds.Requires 11 defensive attributesBloodsucker

  PVE: Depleting enemies armor adds a stack of 25% (20%) armor bonus for 10 (20) seconds, max stack is increased to 6 (5)PVP: 20% armor bonus for 5 seconds, max stack of 5Requires 11 defensive attributesBerserk

  PVE: the 10% weapon damage for every 20% (10%) max armor depletedRequires 11 offensive attributes and AR LMG or SMG equippedBloodlust

  PVE: Swapping weapons within 3 seconds of a kill grants 35% (25%) weapon damage for 5 (10) secondsPVP: 20% Weapon damage for 5 secondsUsed to require

  Requires 9 offensive attributes nowBlacksmith

  Killing an enemy with your sidearm repairs 50% (25%) of your armor can occur once every 15 (10) seconds.Require 11 defensive attributesCritical

  Reduce critical hit damage bonus from 8% to 5%

NPC Changes

While these are some drastic changes in some cases, they are also changing the health of NPCs – so just because you need some of the talents to be effective in heroic difficulty now – they are not necessarily mandatory in the new big picture and the new balancing.

  

Other quality of life changes

Players can toggle displaying personal and group loot drops nowText chat will now lose focus after sending a messageGroup tab will be populated with all raid membersThe Division 2 is available now for PC, PS4 and Xbox One. Earlier this week, Ubisoft released patch 2.1 on the game’s live servers.

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