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Two-Man Team Gets World First of an Anthem Stronghold (Intended for a Party of Four) at the Highest Difficulty
Two-Man Team Gets World First of an Anthem Stronghold (Intended for a Party of Four) at the Highest Difficulty-October 2024
Oct 16, 2024 10:18 AM

  While Anthem is not technically out yet (it's scheduled to release officially on February 22nd), plenty of fans already managed to get into the game via the Origin Access (PC) or EA Access (Xbox One) subscriptions, which granted access to the game from February 15th.

  A few have even begun doing endgame content on the game's highest difficulties (Grand Master 1-3). Today, a two-man team composed of Ranger Nullific and Storm Takanome successfully completed the Temple of the Scar Stronghold (the equivalent of a dungeon in Anthem) at the highest difficulty setting, Grand Master 3. It is particularly noteworthy because Strongholds are meant to be played by a party of four players.

  According to Nullific, the enterprising couple used enemy pathing and the terrain itself to their advantage. Nonetheless, the endeavor was rather lengthy as clearing everything up to the final boss took about an hour, and then the final fight took them two hours (one spent just 'wiping' repeatedly). He also shared his Ranger build, for anyone interested.

  In preparation for the launch scheduled for next Friday, BioWare has provided a detailed (albeit still incomplete) changelog of the Day One patch.

  The highlights include:

  High level fixes

  Improved loading timesFixed many infinite loading screensFixed multiple challenges not tracking properlyA number of issues have been fixed that were causing players to disconnect or crashWeapons and gear now have numbers present for modifiersGeneral Fixes and Improvements

  Fixed some camera issues during cutscenesLegendary Contracts can now be accepted from the Social Hub contract boardSome enemies have had their shield values decreasedLoot now properly drops for players who are downedFinal boss of strongholds now drop loot instead of only being shown on the end of expedition screenJavelins

  The Colossus javelin is now able to activate its shield more quickly after using an ability or firing a weaponThe Storm javelin now reacts to getting hit when its shields are upFixed an exploit that allowed the Storm’s ultimate attack to be used more times than intendedThe Colossus javelin can now shield and revive at the same timeInterceptor Combo Aura has been increased in power and now has a damage over time componentControls

  Additional Mouse and Keyboard control improvements have been made

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