Call of Duty: Black Ops III was available to play starting yesterday, and it's been nothing if not a rocky start. Issues on the PC are seemingly wide-spread and even the console version isn't without its woes.
Last generation consoles weren't going to have the entire game, just the multiplayer component. We've known this for some time, but not the actual underlying reasons. Treyarch has finally explained the decision behind not including the campaign in the PS3 and Xbox 360 version of Black Ops III, despite being
"For you as a co-op player to see what weapon I have, you have to have loaded in the memory – in resident memory – every single weapon customisation. Current-gen memory just can’t do that. You’d have to have everything loaded otherwise you just can’t see what I’m carrying. You know you could simplify things down, but I think [Activision] made the right choice because I would hate for people to get an experience that wasn’t true to the vision of it. As the director I’m incredibly passionate about the experience being a pure experience, that you get what I was trying to have you get."
So even with a slightly older, though upgraded, game engine, it just wasn't possible to achieve the vision they wanted while maintaining the level of detail they wanted to impart. Though it might seem like a slight towards last-gen console owners, the newest generation have been out since 2013, so it makes sense to not devote as many resources to game development on them.
Call of Duty: Black Ops III was just released and our review is underway. We're also going to be analyzing the performance of it across various bits of hardware, paying close attention to system and GPU memory usage as that's been one of the reported issues. So stay tuned for both our review and deep dive analysis of Call of Duty: Black Ops III