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Total War: Three Kingdoms Releases Final Patch 1.7.1, Gets Review Bombed On Steam
Total War: Three Kingdoms Releases Final Patch 1.7.1, Gets Review Bombed On Steam-February 2024
Feb 8, 2025 2:21 AM

  Total War: Three Kingdoms' newest patch 1.7.1 will also be its last, after Creative Assembly announced that it would be winding down production in favor of a new Three Kingdoms game. While the patch is expansive and contains many of the fixes previously promised by the developers, some promised content was never added to the 2019 game, leading fans to review bomb Three Kingdoms on Steam.

  The game's Steam page now shows an overwhelmingly negative rating for recent reviews, while its overall reviews are still sitting at mostly positive. Negative reviewers stated that they felt betrayed by the developers, citing a promised northern region expansion that never materialized, and complaining that the game never actually explored the Three Kingdoms it's named for.

  The developers' announcement said that the team had wrapped up the story intended to be told in Total War: Three Kingdoms, and that further parts of the historic story would be told in separate games under the Three Kingdoms banner, with the next installment already in development.

  The final patch includes some changes that were promised by developers, such as moving Mount Song and Hulao pass to the right location, but is lacking in the broader map expansion that the Mount Song relocation was meant to accompany. The patch notes also include a large number of bug fixes.

  

Total War: Three Kingdoms Patch 1.7.1

MAP CHANGES

Moved Mount Song and Hulao pass to their correct locationAdded more impassable areas to the Yellow River to prevent moving past some passes

BUG FIXES

GENERAL

Reduced frequency of AI picking Faction Council missions that spawn LootersOn restoring the Han your factions name will change to the Han Empire and your flag will change to the Han EmpireRemoved Imperial Favour gain from positive public order, and adjusted some food-based gainsXiangyang is now owned by Liu Biao in 200Friend relationships added between Mi Zhu, Sun Qian and Liu Bei in 200, and family relationships between Lady Mi and Mi Zhu and Mi FangZhou Tai’s now heals 0.2% of max HP every second, 5 times slower than before, and can no longer use his heal when on an elephantGovernors can now restore the Han (or declare independence) if they control the emperor when they hit the maximum prestige levelFixed two desync errors with Cao Cao in co-op and at the 190 start date.Fixed starting the game with Chinese IME leading to losing control of keyboard and mouse in-game in certain versions of Windows 10.

CAMPAIGN FIXES

Fixed crash when annexing Yellow Turban settlements as the HanFixed crash when extracting a spy when they’re leading an armyFixed crash related to annexing settlements and amount of action points remaining to the army annexingFixed crash that could happen upon zooming in on a besieged settlementYellow Turban Rebellion can no longer be invited to join EmpiresPostponed the ‘Restore the Han’ dilemma until Emperor Xian is an adult to make sure he could not become faction leader when still a childRemoved duplicate Black Mountain Hideout buildings in the 194 campaignFixed issue where if a faction in an alliance left it, alliance peace would be automatically signed but one faction would remain in an alliance war and be unable to leave itFixed issue where the Trade Territory function was not always working correctlyFixed issue where it was possible to annex territory of a faction who had left your EmpireFixed issue where nothing happened if you attacked a vassal of a member of your Empire, the correct diplomacy pop-ups now occurFixed issue where player would get two pop-up messages if the target of a mercenary contract is vassalised by the faction issuing the contractIf a faction which is fulfilling a mercenary contract is vassalised the contract now ends and the mission will expire the following turnFixed issue where vassals did not always have access to the option to request permission to declare war from their vassal masterNanman rebels can now no longer do any diplomatic treaties beyond war, this will only apply to new campaignsVassalising a Nanman faction through settlement occupation option as a Nanman faction will now correctly sign peace with that factionFixed issue where Nanman diplomatic options with Han factions were not always working correctlyFixed issue where Demand Fealty for Nanman wasn’t correctly unlocking the option to vassalize Han factionsFixed issue where Yellow Turban factions were sometimes not progressing and therefore not gaining access to more diplomatic treatiesFixed issue where Dong Zhuo incorrectly had access to Liu Hong’s specific diplomatic option to annex empire subjectsFixed issue where Yu Jin leaves Cao Cao on turn 1 of a legendary 194 campaignMoved Emperor Xian’s pin in the 200 campaign to Xuchang to match his locationLiang Rebels in Mandate of Heaven are no longer affected by Imperial FavourHan Empire and factions like Liu Hong led by a current/former Emperor now get a boost to Imperial FavourNorthern Army veteran units now have unit caps to be consistent with the basic Northern army unitsFixed many instances of characters appearing in the 200 campaign who should already be deadFixed issue where Liu Xie with his unique art could be born to any characterXun You can now correctly access all skills in his tree, which enables him to gain access to his Turning the Tide abilityUpdated text for Lu Bu’s Personal Victories and Momentum to reflect the fact that he gains both from defeating enemy generals in battles, not from duels, as many AI generals are reluctant to duel himFixed issue where the Qiao sisters event was not triggering for Sun CeFixed issue where if the Emperor is executed by a non-Han faction a duplicate Liu Xie could spawnFixed issue where the ‘Iron General’ title was not unlocking correctlyFixed issue where when Nanman children are born they would ‘steal’ one weapon and one mount from the factions available poolsShanyue in 200 were set to Bandit culture but Han military group, their military group now matches their culture which will enable them to recruit more unitsFixed issue where when playing as Dong Zhuo in Mandate of Heaven Lu Bu did not always join the player due to an error in the related eventsCorrected unlock conditions for Liu Chong trophy that required 15 spear infantry units but only tested for pike infantryFixed issue where Rice Paddies were not providing food production from farming as BanditsFixed issue where increase in spy slots was not applying unless campaign is saved and reloadedFixed issue where Imperial units were not being unlocked correctly by technologies in the Eight Princes campaignFixed issue where Liu Yan/Liu Zhang’s tier 6 settlements were wrongly giving a faction-wide bonus of +50% to commerce income

BATTLE FIXES

Fixed issue where several settlement maps were covered in the caltrops ground typeFixed issue where Yu Jin had different abilities in custom battle to campaignFixed issue where several characters unrelated to Yuan Shao had the ‘Familial Conflict’ ability, and added it to Yuan ShuFixed issue where faces of Nanman units could appear black at certain angles/lighting

UI FIXES

Fixed issue where some already researched techs in the Nanman tech tree were not being displayed correctlyFixed issue where player would get notifications and pop-ups about Imperial Intrigue before the feature was activeFixed issue where first notification for a turn does not always pop-upFixed issue where more than 11 administrator positions did not fit into the court UI, a scroll bar has been addedFixed issue where the ‘King of Kings’ UI for Meng Huo was not updating with the correct durationFixed issue where some character names were shown in lower case when loading into battlesFixed issue where the ‘Discredit Faction’ was sometimes available in circumstances that weren’t validRemoved outdated information on the Info Overlay for Cao Cao and Yuan ShaoFixed issue where the Abdicate Emperorship diplomatic proposal had wrong description, it wrongly suggested the faction being proposed to would abdicate, instead of the one proposing the deal

ASSEMBLY KIT

Fixed issue where startpos processing was not being done correctly

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