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Tomorrow’s Battlefield 2042 Update 2.1 Detailed; Packs Reworked Renewal Map, Polaris RZR in-world Vehicle, New Vault Weapons, Fixes and More
Tomorrow’s Battlefield 2042 Update 2.1 Detailed; Packs Reworked Renewal Map, Polaris RZR in-world Vehicle, New Vault Weapons, Fixes and More-October 2024
Oct 18, 2024 10:19 PM

  EA has detailed tomorrow’s Battlefield 2042 update 2.1, and we’ve got you covered.

  The new update will be deployed across all platforms on September 27 at 08:00 UTC and will pack a reworked version of the Renewal map alongside the introduction of the new Polaris RZR in-world vehicle. In addition, this update adds three new Vault Weapons for the All-Out Warfare arsenal alongside various balance changes, improvements, and fixes for various issues.

  EA also announced that a new special event will be coming to the game next month – players can expect new earnable cosmetics alongside infantry-only gameplay with tight playspaces and intense close-quarters combat. You’ll find the changelog for this new update down below. We advise reading EA’s full blog post about tomorrow’s update for additional details about the reworked Renewal map.

  

Battlefield 2042 Update 2.1 Release Notes

General

  Fixed an issue preventing the Weekly Missions list from being scrolled during End of RoundCollection - Fixed an issue where the wrong input icon is displayed when equipping vehicle customizationsStatistics - Fixed an issue that could cause the accuracy stat to reach a value above 100%Fixed an alignment issue related to HUD notifications on wide screen monitorsFixed a scaling issue related to HUD notificationsFixes an issue that could cause a black screen after leaving a game that was close to the End of RoundFixed an issue that could cause the Introduction Video to play when booting the title into fullscreen and directly pressing Alt + Enter to go into windowed modeResolved instances where visual artifacts could appear on screen while matchmaking into a new server on the Exodus Conquest playlistFixed instances where binding a secondary input to mouse buttons did not workThe sorting arrow is now pointed correctly for the Players section in the Battlefield Portal Browse tabBattlefield Portal

  Multiple fixes and adjustments have been made to resolve issues with assets and collision across classic era mapsRules Editor

  Added Crawford, Stranded, Season 2 Weapons, and Vehicles to Rules Editor selection listsAdded Audio Asset LibraryAdded World Icons Asset LibraryAdded RemovePlayerInventoryAtSlot block to Rules EditorAdded RemovePlayerInventory block to Rules EditorAdded EnableFastTicketBleed block to Rules EditorAdded OnPlayerExitCapturePoint block to Rules EditorAdded OnPlayerEnterCapturePoint block to Rules EditorAdded OnCapturePointNeutralizing block to Rules EditorAdded SetCapturePointOwnership to Rules EditorAdded EnableCaptureHQ block to Rules EditorAdded CapturePointCapturingTime to Rules EditorAdded CapturePointNeutralizationTime to Rules EditorAdded SetNeutralizationMultiplier block to Rules EditorImproved error messages to clarify parameter type mismatches for some blocksModifiers

  Added Modifiers for Hiding Crosshair (also affects vehicles)Gadgets

  Fixed Incorrect Zoom levels when using SOFLAMMaps

  Breakaway

  Resolved silo damage effects stopping when the silo was queued for destructionYou’ll no longer see foot on snow VFX inside the heli during the insertion sequenceDiscarded

  Fixed issue an issue where the terrain around the base of the walkway ship rail could be destroyed enough to make it floatExposure

  Fixed bullet decals not looking realistic on a painting in the C3 sectorFixed bullet tracers from the MD540 Nightbird’s Minigun that disappeared when firing on certain assetsFixed a fire extinguisher that was floating after the wall was destroyedFixed a LOD (Level of Detail) issue on wall near stairs in sector E2Fixed an issue where players could enter unintended areas above the D1 flag room and shoot unaware enemies because of assets with missing collisionsHourglass

  Fixed an audio issue where walking over the outdoor bins at the western side of B1 was inappropriately triggering dirt soundKaleidoscope

  Fixed an issue preventing AI from using the ladder between capture points B2 and D1Fixed a LOD issue present on the plaza foundation planters found across the mapOrbital

  Fixed an issue where the carports were shaking at the opening animationFixed an issue where the dumpster had audio material set to dirtFixed an issue where the rocket from rocket launchers would go through the map when shot beneath the soldier while standing on the ramp from crawlerwayRenewal

  Fixed an issue in the Research Facility where players would be able to clip platforms and see through the assets while the head would be visible to others on the other sideFixed an issue where players would clip with the ceiling and see through parts of the building when climbing on the lab barrels placed in cornersFixed issue where players would clip with the sewers ceiling and see through the building when placed on the propane tankFixed an issue causing player camera clipping while vaulting on top of the pump stationFixed issue with grenades thrown near the wall of the small lab that could pass through the terrainFixed an issue where the Breakthrough insertion helicopter landed out of bounds on attacker sideFixed an issue where terrain clipped through the concrete canalFixed issue where front desks inside the Synseco building had LOD issuesFixed increased shadow issue on both sides of the stairs that leads to the Research FacilityFixed LOD issues present on the warehouse shelves found inside the research facility buildingFixed LOD issues present for the material around the windows at the ground floor in the Research FacilityFixed sharp black shadow present on the edge of the bridge leading to the Research FacilityFixed uneven and sharp lighting on the walls inside the Research FacilityFixed an issue where after destroying the vegetation on the vab foundation where the revealed terrain looked unnatural and stretchedFixed LOD issue on concrete cover while in destroyed stateFixed issue where shadows were too dark in multiple areas of the mapFixed missing wall mesh in some locationsFixed LOD issue present on the planters found across the levelFixed flashing and disappearing lights and shadows on a wall in the Research FacilityStranded

  Fixed issue where a LATV4 Recon partially caught in the hatch would take damage overtimeFixed issue where vehicles would stutter on the hatches during openingFixed issue where players would stutter while standing on the rotating platform in the showroomFixed issue where an extended occluder was visible when the player is prone near the right margin on the front deckFixed an issue in sector C1 where an occluder was visible when the player is prone on the ship's margin near the zipline going to B1 and looking towards the antennaFixed an issue on sector C2 where there was intense flashing in one of the marketplace corridorsFixed issue with flickering visible in the backdrop from deploy screenFixed issue where G-84 TGM would get stuck when shot in to E1 control towerFixed issue with inconsistent metrics where the player could not walk through 12 out of the 36 gaps made between the metal beams and the containers on top of the shipFixed issue where player received damage until dead when jumping on top of a moving platformSoldier

  Improved input polling to reduce aiming input latencyPlayers who previously observed mouse input lag during gameplay should feel an improvement with this game update. Please continue sharing your feedback about your experience with us once you've been able to play.Fixed an issue that caused Overexposed lights on Soldier uniforms (IFF)Fixed an issue where Repair VFX is still present for a short time after the user enters the vehicleFixed an issue where the character stance did not reset when entering/exiting vehiclesFixed an issue where there grenade cooking animation was missingFixed an issue with the Large Impact Sound incorrectly being played when attaching C5 to vehiclesFixed issues animations missing when throwing any grenadeFixed issues with inconsistent face wrinkles on several characters. A proper skincare routine is important to compliment the active lifestyle of being on the BattlefieldFixed an issue where Soldiers were visible for a second before spawning on the Spawn BeaconGrenade throw animation should now play correctlyFixed issue with Incorrect world log messages when repairing an air vehicle from the passenger seatThe Combat Hammer has should now have a hit indicator when striking a targetSundance's landing animation with the Wingsuit has been improved. It's no longer causes jumpy behaviorFixed unintended behavior for Soldier physics animations while in deep terrain cratersImproved prone behavior in craters and on ledgesA temporary Soldier movement speed has been added when performing stance changesA short cooldown has been added to prevent standing / prone stance change spamFixed a camera snapping issue when starting a slideImproved hit detection from shots fired by soldiers while in moving and in open vehicle seatsA prone soldier is no longer able to push other prone soldiers aroundIntroduced new player collision behavior for friendly Soldiers to help prevent body blocking in tight spaces. Friendly Soldiers that are moving will now be able to move through other Soldiers but will be pushed away whenever they stop moving to prevent clippingSpecialists

  Boris

  Fixed an issue that caused the SG-36 Sentry Gun to sometimes shoot enemy players through smokeFixed an issue with the SG-36 Sentry Gun is floating after being deployedFixed an issue where the turret deploy sound is delayed when deploying SG-36 Sentry Gun with BorisCasper

  Fixed an issue where the OV-P Recon Drone flies in circles after getting pushed by another playerFixed a bug where Slow vehicles could not destroy the OV-P Recon Drone by ramming it or running over itFixed issues with Casper's OV-P Recon Drone tooltips showing as unassigned when unbinding Crouch Hold KeybindCrawford

  Fixed an issue where the Mounted Vulcan could be seen in the character hands when picking up the gadgetFixed an issue with EMP VFX not being present on the Mounted Vulcan while under the EMP effectFixed an issue with Mounted Vulcan shield not being displayed correctly when destroyedIrish

  Fixed an issue where APS-36 Shootdown Sentinel did not not block M320 LVG and M26 Mass Frag attachment grenadesThe legs on the APS-36 Shootdown Sentinel now have proper shadowsLis

  Fixed an issue Audio hit cue/indicator triggered on Lis's rocket when hitting nothingFixed an issue G-84 TGM gets a hit marker but 0 damage is dealt to the enemy SoldierRao

  Fixed an issue where Rao signal hacker pulse was missingFixed an issue where Rao spotted any enemy that destroyed equipment nearbyVehicles

  Fixed an issue that would prevent jets from visually updating when viewed from a distance.Hands are now correctly aligned on the 4x4 Utility steering wheel as soon as you enter the vehicle.Minor tweaks to make exhausts look less odd in vehicle elevators. They were very exhausting.The audio SFX from Stealth Helicopter bombs no longer persist after being fired.The countermeasure prompt for vehicles is now only visible for the driver/pilotThe Gunner VE has been removed during spawn, now only showing when you are in the gunner position.Updated the Air-to-Ground Missile crosshairs on jets to display the lock on crosshairYou will no longer hear the "In Stealth" target blocked audio when looking at a Stealth Helicopter with active dual 30mm Cannon PodsThe HEAT Shell has been renamed to HE Shell to better reflect its intended use as anti-infantryEBLC-RAM

  Aligned the EBLC-RAM Turret so it now sits snugly on the main bodyThe countermeasure prompt is now correctly displayed for the EBLC-RAMFixed an issue causing the EBLC-Ram Active Protection System ability to detonate Lis' Guided missile from further away than intendedFixed an issue that caused the crosshair to be shown when deploying the vehicle insertion beaconFixed an issue that caused the EBLC-Ram Active Protection System ability to appear to shoot down Lis' Guided Missile in the wrong directionFixed issue that caused the EBLC-RAM Spawn Beacon to not attach correctly to moving objectsPlacing the EBLC-RAM's Team Insertion Beacon in an invalid area will no longer spawn the Beacon in the last location it was placedThe EBLC-RAM now has working lights within the Collection screens.When exiting the EBLC-RAM with the Team Insertion Beacon Deploy ability active, you will now automatically switch back to the previously equipped weaponVehicles - 60mm Flak Weapon Pod

  The 60mm Flak Weapon Pod was underperforming against air vehicles so we have increased its effectiveness. Alongside that change we have also reduced its damage toward infantry to further solidify its purpose.

  Velocity has been increased from 150 -> 250Detonation delay decreased from 0.15 -> 0.02Vehicle detonation radius decreased from 10 -> 2Damage multiplier to infantry reduced 0.47 -> 0.05An issue has been resolved that caused the 60mm Flak Weapon Pod to unintentionally damage infantry when damaging vehiclesAH-64GX Apache Warchief and KA-520 Super Hokum

  We have observed that Stealth Helicopters have become the dominant Air Vehicle of choice since their introduction in Season 1. In Update 2.1, we are making several balance adjustments to the AH-64GX Apache Warchief and KA-520 Super Hokum to ensure all Helicopters have a dedicated purpose on the Battlefield. As a result, we’re increasing their anti-vehicle effectiveness.

  127mm Anti-Vehicle Rocket Pack velocity has been increased127mm Anti-Vehicle Rocket Pack damage has been increased from 100 -> 130127mm Anti-Vehicle Rocket Pack is now more accurately in shorter ranges127mm Anti-Vehicle Rocket Pack Replenish rate has been lowered 1.3 -> 230mm Cannon Gunner Rate of Fire has been lowered 350 -> 20030mm Cannon Velocity has been increased30mm Cannon Gunner Damage Start Damage increased 18 -> 4030mm Cannon Gunner Damage End Damage increased 8 -> 2530mm Cannon Blast Damage increased from 18 -> 2030mm Cannon Overheat has been increasedMD540 Nightbird - Mounted 7.62mm Miniguns

  We are updating the miniguns to ensure they remain powerful when actively managed, while reducing their effectiveness during continuous fire.

  Minigun Wind Up Time has been loweredMinigun Wind Down Time has been increasedOverall Dispersion has been loweredOverheat has been increasedMV38-Condor / Mi-240 Super Hind - 7.62mm Minigun Pod

  We have observed the Transport Helicopter 7.62mm Minigun Pod was mainly used for long range combat. We are making several balance adjustments to ensure its focus remains on intended defensive and close range use. It’s now more accurate, but with an overall decreased damage output and range while also overheating faster.

  Damage fall-Off Starting Distance has been lowered from 350 -> 150Damage Fall-Off End Distance has been lowered from 1000 -> 300Dispersion has been loweredWind Up Time has been loweredWind Down Time has been increasedOverheat has been increasedWeapons

  Fixed an issue that caused AM40 and Avancys bullets to be registered as SMG bulletsThe AM40 Standard Issue Ammo now correctly displays the intended magazine count of 20The AM40 and Avancys can no longer be used underwaterAdjusted deploy delays for Vault Weapons to ensure a smoother experienceFixed a bug where picking up the DM7 from the ground would show incorrect weapon iconFixed an issue that caused the M11 scope on the BSV-M to not have the correct displayFixed an issue that was causing unwanted behavior on underbarrel ammoFixed an issue that would cause the Avancys to display the wrong LOD when another player zoomed in on youFixed an issue where the PF51 would shake when firing after switching from and to primaryFixed the suppressor muzzle flash being visible in front of the BSV-M when using certain scopesMissing hints for underbarrel attachments have been locatedReload no longer sometimes go missing on the the SWS-10 when low on ammoSFX have been improved for Laser SightsThe Ghostmaker R10's attachments are now displayed on Kill CardsThe PF51 now shows the correct Magazine size in the Collection screensThe Target 8T scope now has the correct icon on the AvancysBattlefield 2042 is available globally now for PC, PS5, PS4, Xbox Series X|S, and Xbox One.

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