World of Warcraft Classic, the re-release of Blizzard's MMO, brings players back in time to replicate the WoW experience as it was more than a decade ago--and that includes warts and all. While the long server queues and in-game lines to complete objectives are unfortunate side effects of the surge of players joining in, other issues are deliberately a part of the game.
Blizzard has published a "not a bug list" that covers things that appear to be a bug but are actually accurate and representative of WoW as it was years ago. "The nature of WoW Classic sometimes invokes different memories for different players, and this leads to certain misconceptions for some about what is or isn’t working as intended," Blizzard said in a blog post.
You need a javascript enabled browser to watch videos.
Click To Unmute
Thompson: The Pop Culture Icon’s Strange Legacy - Loadout
Firearms Expert’s FAVORITE Weapons Of 2023State Of Gaming Handhelds In 2023How Lies of P Cracked the Souls GenreLike a Dragon: Infinite Wealth - Official Ichiban Kasuga Character Spotlight TrailerLike a Dragon: Infinite Wealth - Official Chitose Fujinomiya Character Spotlight TrailerResident Evil 4 Adds Mercenaries and Microtransactions | GameSpot NewsFallout: New Vegas 2 Rumors Explained | GameSpotApril Xbox Game Pass Games Revealed | GameSpot NewsOver 15 Free Games To Claim In April | GameSpot NewsNew Witcher Game Plans Have Changed | GameSpot NewsElden Ring Death Count Revealed | GameSpot News
Share
LinkEmbed
Size:640 × 360480 × 270
Start at: End at: Autoplay Loop
Want us to remember this setting for all your devices?
Sign up or Sign in now!
Please use a html5 video capable browser to watch videos.
This video has an invalid file format.
00:00:00
HTML5
Auto HD High Low
Report a problem
Sorry, but you can't access this content!
By clicking 'enter', you agree to GameSpot's
Terms of Use and Privacy Policy
enter
Now Playing: World Of Warcraft Classic: How To Get Access - GS News Update
One example of something that might look like a bug but is actually working as intended is how pet aggro works--the aggro radius very inconsistent, and that's exactly how it was in the vanilla WoW. Additionally, WoW Classic players may notice that available quests don't appear with a "!" on the mini-map, and that's not a bug. Additionally, quests with long descriptions don't have text wrapping, and that's how it's supposed to be. On top of that, quest objectives and points of interest are not shown on maps, but that's the way it was for the original WoW.
You can see the full "not a bug" list below, as written by Blizzard.
WoW Classic does have some real bugs, however, and these span almost all aspects of the game. These issues were detailed by Blizzard in a separate post, and you can see a roundup of all the known WoW Classic issues here.
WoW Classic is proving to be extremely popular, so much so that players are facing lengthy server queues, even though Blizzard added an additional four servers ahead of launch.
WoW Classic, as its name suggests, is a re-release of the original genre-defining MMO from 2004 with some functionality changes. It's free for existing subscribers of WoW. For more, check out GameSpot's rundown of everything you need to know about WoW Classic.
Hunter “dead zone” is working as expected and is consistent with the Reference Client.A wolf pet’s Howl buff is consumed by anything that causes damage, even if it does not benefit from the buff.A Hunter pet’s Bite and Claw ability damage will not change in the tooltip based on the happiness of the pet. The tooltip will always display the damage as if the pet were Content (yellow). This is consistent with the Reference client.Traps can sometimes not be triggered if a player moves over them very quickly (i.e. a Warrior’s Charge ability). This behavior is consistent with the Reference client.Auto Shot does not make a sound when cast during the animation of Hunter’s Mark and certain other abilities.Scatter Shot, Wyvern Sting, and Freezing Trap share diminishing returns.A Hunter’s Frost Trap ground effect will break players out of stealth.The rate at which pet focus regenerates is not always consistent. Note: While the actual amount of focus that can be generated per tick is inconsistent, the total amount generated over time is flat and consistent. There are slight variations in the time between ticks that cause this to display inconsistently.Pet aggro radius is working properly and as expected. This is to say, it was extremely inconsistent in original WoW, and it remains inconsistent in WoW Classic.Pets “remember” targets that they have been instructed to attack previously and when sending a pet to attack a different target, the pet will return to attack any remaining targets they were previously instructed to attack when the currently engaged target dies.Pets that have been instructed to attack dead targets with a special ability or attack will attempt to approach and attack the dead target, but will return to the hunter’s side when the ability fails.Other players do not see a Hunter’s quiver on their back.Hunters can sometimes experience a slight delay before recasting Auto Shot after moving. Note: There is a hidden “retry” timer that occurs if the hunter is moving when the normal swing timer finishes. This timer checks for hunter movement before trying to resume auto shot, and this timer refreshes every 500ms when the hunter is moving. This means that if a Hunter is moving and stops moving just after this timer refreshes, you need to wait until the retry timer checks again to validate that you are no longer moving and can resume casting auto shot. This is not a result of spell batching or server heartbeats, and is specific to the functionality of a Hunter’s Auto Shot. This is consistent with Auto Shot functionality on the Reference client.