The next game from Braid designer Jonathan Blow, The Witness, still doesn't have a release date, but Blow has provided an update on the game's progress and identified two technical targets for the PlayStation 4 version that will make some gamers very happy.
In a PlayStation Blog post, Blow notes that it's now "been more than five years since I began working on" The Witness, although others have joined developer Thekla "at various times after that." A release date still hasn't been settled on (it was supposed to be a PS4 launch game at one point), as the game will be released only "when it's done." Blow did offer some encouraging news on that front, stating, "[T]hese days, 'when it's done' is getting closer and closer."
That said, Blow isn't going to hurry the game out the door just because it's getting close. "The Witness is an ambitious game with a lot of things for us to get right, and getting it right takes time," he said. "I don't want to rush the game out at the cost of quality."
Blow proceeded to offer a rundown on the work that's been done lately. He noted that most of the game's island has been modeled and that all of the "main line" content is complete, but there still remains work to be done on both fronts.
Then there's the vaunted resolution and framerate numbers: "At launch on PS4, we’re planning to render at 1080p and 60 frames per second," Blow said. "Right now we meet this target in many areas of the game, but not everywhere. But with more old-fashioned hard work, we should be."
The Witness is confirmed for release on the PS4, PC, and iOS. The former two will be released at the same time, with the iOS version coming soon after. Versions for "other platforms," according to the game's official website, will come "a bit later."