Polish studio The Farm 51 (Get Even, World War 3) has launched a Kickstarter campaign to get funding for Chernobylite, its single player survival horror game we covered twice already.
With about 17% of the base goal and 29 days still left in the campaign, success seems to be within reach for the developers. Below we've added plenty of additional details on Chernobylite as they were provided by The Farm 51.
So far, they are targeting an initial release on PC (Steam and possibly other stores as well) this Autumn, though they've already confirmed they'd like to launch the game on consoles as well later.
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Build your base, create and modify equipment
Every night you return to your base, which equipment, potential and appearance depend on what you find in the Zone. Expanding the workshop will give new possibilities for crafting, comfortable beds to increase the morale of the companions or and a small field hospital can give you a second chance when something goes wrong. It's up to you how you expand your base and the possibilities are unlimited.
Non-linear story
Every character in the game can die and every task can be failed. In Chernobylite it is not the script that drives the narration of the game, but the player himself, his skills and decisions which can lead to various consequences and changes to the story.
There are several people in the Zone who can be persuaded in various ways to join you. Each of them has its own character and mission package. Their goals, both explicit and hidden, may, however, be in complete contradiction with your mission or the priorities of other team members. How you choose and work with your team members brings unique events and tasks that affect both you and the entire Zone.
Each gameplay is unique
Just like in roguelike games, many elements of the game are random - from very important things like available quests or characters you meet, as well as smaller ones such as smaller local events or available resources. Thanks to this, each game throws different challenges, different possibilities and tasks ahead of the player's journey.