Ubisoft's hotly anticipated title Tom Clancy's The Division is now live worldwide. We've made a quick tour inside the game this morning and noticed that Ubisoft Massive was kind enough to add an in-game benchmark to the PC version. That's a commendable feature to add that so few developers think about these days.
One thing we noticed immediately is that multiGPU support seems to be improved when compared to the beta, as anticipated by the 1.1 patch notes. Running the game at 4K resolution with (almost) maximum settings is now fully playable with our configuration (i7 3770, 16GB RAM, Palit GTX 980Ti Super JetStream x2).
It isn't extremely smooth, of course, but that's to be expected when using the following settings:
V-Sync OFF
Frame Rate Limit OFF
Shadow Quality NVIDIA PCSS+
Shadow Resolution HIGH
Spot Shadow Count HIGH
Spot Shadow Resolution ULTRA
Contact Shadows ALL HIGH
Post FX AA OFF
Temporal AA STABILIZATION
Particle Detail ULTRA
Enable Wind Affected Snow YES
Volumetric Fog ULTRA
Reflection Quality HIGH
Local Reflection Quality VERY HIGH
Sub-surface Scattering YES
Anisotropic Filtering 16X
Parallax Mapping HIGH
Ambient Occlusion NVIDIA HBAO+
Depth of Field HIGH
Object Detail 100%
Extra Streaming Distance 100%
As you can see in the video below, the game looks absolutely gorgeous with this setup and comes pretty close to what we've seen in the reveal trailer at E3 2013. The Division is undoubtedly one of the best looking games you could get right now. The video is also a little less smooth than the actual gameplay, due to the inevitable performance loss while recording.
The benchmark results are 44.9 average FPS and 45.4 "typical" FPS, though I'm not sure what's the difference between the two. We can also notice the average CPU and GPU usage during the benchmark, respectively at 55% and 94%, which makes it doubtful that DirectX 12 support could significantly improve performance.
We'll have more tests on The Division soon (as well as the review, of course), so stay tuned on Wccftech.