The patch notes for The Division 2's Title Update 3 have been revealed. The major piece of content included in the update is Operation Dark Hours, The Division 2's first raid, but new features, apparel, and quality-of-life changes are included in Title Update 3 as well.
Operation Dark Hours is an eight-player raid available for those who've reached World Tier 5 and defeated Tidal Basin. The raid sends you and your team up again the Black Tusks, who have taken over the Washington National Airport. "Teamwork, collaboration, and adaptation will be necessary to defeat the Black Tusk," The Division 2 community manager Johan LindholmMore wrote in the Title Update 3 patch notes.
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Now Playing: The Division 2's Operation Dark Hours Has Exclusive Rewards, But Not Matchmaking - GS News Update
Ubisoft has announced that the first teams to complete Operation Dark Hours first will receive limited-time prizes. The very first team will have their team photo displayed in The Division 2's White House for all other players to see. Any team that completes the raid between May 16-23 will receive a cosmetic arm patch. If you can't pull together an eight-person team in time--which is a likely possibility considering the raid won't have matchmaking--you'll still be rewarded with a clan banner icon and a trophy just for completing the raid at any point in the future.
For Year 1 Pass owners, Title Update 3 adds the first two Classified Assignment missions. Completing them allows you to hear the stories behind the fall of DC prior to the start of The Division 2's campaign and also unlock backpack trophies. Title Update 3 also includes The Division 2's second Apparel event, which adds new outfits, masks, emotes, and weapon skins to the game.
The full patch notes for Title Update 3 can be viewed in the link above. We've gone ahead and listed the highlights below. The Division 2 is available for Xbox One, PS4, and PC.
Increased the base cap for Receiver Components and Protective Fabric crafting materials by 200, meaning that their caps now start at 350 and end at 600 with all material capacity perks.Inaya al-Khaliq in the Base of Operation is now a Crafting Vendor, she can be found next to the Crafting Bench in the White House. Added Specialized and Superior Skill Mod Blueprints to her stock.Added an extra weekly Blueprint to her stock.Moved crafting Blueprints from the Base of Operations vendor to her stock.Note: While Inaya will have a variety of Blueprints available, there are still other sources in the game like Settlements and Control Points.All exotic items upgraded through crafting will get the maximum Gear Score of the current crafting bench tier.Gear
Bonus Armor granted on blue attributes gear significantly increased.Armor percent can now be found as Defense Attribute rolls.Health percent can now be found as Defense Attribute rolls.Gear sets Hard Wired Now grants Skill Damage instead of Shock Duration.Ongoing Directive Now grants special ammunition into any weapon, including the weapon currently equipped.Now grants special ammunition on any kill, not just weapon kills.True Patriot Decreased debuff cycle from 4 seconds to 2 seconds.Increased damage dealt to nearby targets when Full Flag is active to 50%.
Updated RC Blade to fix various issues. Elite Medic's Pulse Grenade has been changed.No longer applies disrupt.Reduced Impact radius.The grenade impact radius should now be easier to see.Decreased damage of Veteran, Elite and Named NPCs.Greatly decreased melee damage of all Tank NPCs.Moderately decreased melee damage of all non-Tank NPCs.Decreased Thrower NPC’s accuracy with grenades. They are no longer professional baseball pitchers or cricket fielders.Slightly decreased damage of Elite/Named War Hound.Civilian Control Point Officers now wear pants.Civilian Control Point Officers now wear protective body armor. Safety first.Civilians with fully upgraded Settlements now wear combat harnesses and have slightly more health.Upgrading a Settlement now slightly increased Civilians' damage.NPCs will now be slightly less defensive while in cover and being aimed at by a player.Decreased likelihood of NPCs using ladders in combat.Decreased likelihood of NPCs using special navigation out of combat.Civilian NPCs will now stay further away from players in cover, lessening the chance of them taking a player’s preferred cover location. We get it, you're very protective of your favorite cover spot.Civilian Hostages are now more protective of their lives.Fixed issue with many explosives causing extreme amounts of threat, confusing NPCs.Fixed various sliding issues with NPCs following recovery from a Status Effect.Enemy NPCs should no longer be able to stagger players with a melee attack if the player has a Ballistic Shield equipped.Drone Helicopter Increased health.Increased damage.Improved movement.Decreased Outcast Suicide vest explosion radius.Lowered NPC damage and health above normal difficulty.Increased variety of NPCs at higher difficulty levels.