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The Division 2 Update 9 Full Notes Out, Includes Exotic Reconfig, Gear and Talent Reworks
The Division 2 Update 9 Full Notes Out, Includes Exotic Reconfig, Gear and Talent Reworks-October 2024
Oct 21, 2024 4:25 AM

  The contents of The Division 2 Title Update 9 were teased last week, and now Ubisoft has revealed full patch notes. As we learned before, the ability to reconfigure Exotic items is the big addition, but a wide range of things, including gear, weapons, talents, and missions are being rebalanced or reworked. Not exactly the flashiest patch, but it should change to the feel of The Division 2 in a fairly significant way.

  Here are your The Division 2 Title Update 9 notes:

  New Features

  Exotic Reconfiguration

  We are excited to introduce the ability to reconfigure Exotics with the upcoming Title Update. This feature will allow you to bring up your lower level Exotics to your current level and improve current Exotics that are already at your current level, providing a continuous purpose for Exotic Components.

  Functionality

  The ability to reconfigure an exotic will do 2 things:

  The Exotic selected will be brought up to the level of your crafting bench, up to level 40.The attributes of the Exotic you reconfigure, will get new stat values assigned which are appropriate for the Exotic’s level. The overall new power of a reconfigured Exotic will be at a guaranteed minimum and can go all the way up to a god-rolled item.Reconfiguring an Exotic that is already at your current level will skip the first step, and immediately re-roll its status and attributes. It can be risky to reconfigure an already powerful Exotic, as each individual attribute bar and the overall power of the item will be re-rolled. Everything between a god-roll and a weaker overall roll is possible, but it will always be above the guaranteed minimum.

  Blueprints

  Reconfigure Blueprints will become available for all Exotics in the game, including the Exotics introduced in the Warlords of New York expansion. As soon as you own a specific Exotic, you can purchase the Reconfigure Blueprint from the crafting Vendor, Inaya. Existing upgrade blueprints you already owned prior to TU9 will be converted into Reconfigure Blueprints automatically and will be available in the Reconfigure section of your crafting bench.

  Cost

  Reconfiguring an Exotic will cost 1 Exotic Component, in addition to the generic crafting materials required for that particular Exotic. Deconstructing an Exotic will now yield 1 Exotic Component, down from 2 prior to TU9.

  Game Balance

  Exotics, Talent, Named items

  Exotics

  Sawyer’s Kneepads – Reworked

  Cannot be staggered by explosions.Increase total weapon damage by 3% each second you are not moving. Stacks up to 10x and stacks are lost when movingThis exotic only provides defensive attributes and no brand bonus, so now has potential for high damage and makes it appealing to both red and blue builds.Developer comment: The old version didn’t provide enough engaging gameplay; this change should help with that.Imperial Dynasty - Buff

  Reduced cooldown to 35s (down from 40)Developer comment: This buff is to better compensate for the lack of brand bonus.Dodge City Gunslinger

  Reduced charge up time 30s (from 50s)Developer comment: This buff is to better compensate for the lack of brand bonus.Diamondback – Reworked

  Now Grants all shots guaranteed crits for 5s after hitting a markDeveloper comment: The Diamondback is underperforming, and this change should make the bonus a bit more exciting.Merciless/Ruthless – Buff

  Explosion damage increased to 1200% (up from 900%)Developer comment: Explosion Damage doesn’t scale with crit stats, so boosted to compensate.Lady Death

  No longer enhances Turret Skills.Bullet King

  Base damage is now the same as the non-exotic LMG version.Exotic attribute roll quality

  All exotics will now roll at the highest possible minimum roll regardless of the difficulty they are obtained in.Exotic items can still roll higher than the minimum but minimum rolls are now higher.Talents

  Tag Team - Reworked

  The last enemy you have damaged with a skill is marked.Dealing weapon damage to that enemy consumes the mark to reduce active cooldowns by 6s.Cooldown: 4sDoes not consume mark if no skill is on cooldown.Reassigned – Buff

  Killing an enemy adds 1 round of a random special ammo into your sidearm.Reduced cooldown to 15s (down from 20s).Tamper Proof – Reworked

  Enemies that walk within 3m of your hive, turret, or remote pulse are shocked.Arm time: 2s.Increased cooldown per skill to 10s (up from 5s).Empathic Resolve - Buff

  Repairing an ally, increases their total weapon and skill damage by 3-15% for 20s (up from 10s). 1-7% if self.Developer comment: Currently it is difficult to keep a high uptime in 4-man content as non-tank players try to be as safe as possible and NPCs have higher lethality, so chip damage is less frequent.Creeping Death

  When you apply a status effect, it is also applied to all enemies within 8m (up from 5m) of your target.Reduced cooldown to 15s (down from 20s).Overcharge talents now properly state they don’t work in PVP.Named Items

  Contractor's Gloves

  Damage to Armor lowered to 8%.Firm Handshake

  Status Effects increased to 15%.Ammo Dump

  Now correctly rolls 2 additional attributes.Claws Out

  Now correctly has a skill tier core attribute roll.Now correctly rolls an attribute in addition to pistol damage and melee damage.Melee damage increased to 400%.Fox's Prayer

  Damage to out of cover lowered to 8%.The Hollow Man

  Damage to Health lowered to 10%.Punch Drunk

  Headshot Damage increased to 20%.Send-Off

  Removed Perfectly Rooted Talent.Weapons

  Assault Rifles:

  Increased maximum roll of Damage to Health to 21%.Players on Stadia will not see this be displayed correctly and instead see an increase to Damage to Health on other weapon types. This is an UI issue only and will be fixed with the next client update.Gear Sets

  True Patriot

  White buff armor repair lowered to 2%/3% once every second.Main Missions

  Pentagon & Darpa Research Lab

  Lowered difficulty to be more on par with other missions.Liberty Island

  Lowered difficulty to be more on par with other missions.Wall Street

  Reduced health and damage of the APC.Stranded Tanker

  NPC composition has been adjusted.AI & NPCs

  Signature Weapons Against Named NPCs

  Slightly increased damage signature weapons deal to named enemiesElite NPCs Damage Against Player Skills

  Reduced damage elite NPCs deal to player skills.Tank Sprint Speed

  Reduced sprint speed of Tank archetype from all hostile factionsNPC Shotguns

  Reduced damage of all NPC shotgunsAdjusted range of some NPC shotguns (including shotguns used by Black Tusk Rusher)Status Effects

  Reduced duration of Poison and Cleaners' Napalm Ensnare (when applied to players)Special Ammo Signaling

  Any NPC with special ammo has the same UI indication as from the Special Ammo Directive.Examples of who this affects:Outcasts who pick up special ammo from boxes deployed by their Support archetype.Bounties who spawn with special ammo.Rogue Agents

  Significantly reduced the armor of dynamically spawning Rogue Agents.To prevent this from being too large of a nerf in 3-4-player co-op a Rogue Agent can spawn with an armor kit which can repair their armor up to 70%.Slightly reduced the damage output of dynamically spawning Rogue Agents.NPC Buff Allies Ability Changed

  Previously, certain bosses and bounties would magically overheal themselves and their fireteam. This “buff allies” ability lacked clear messaging, so it has been replaced with a “leader overheal” ability. This is the same ability that the Rikers’ Leader archetype has. Once the boss (leader) is killed, all their friendlies lose their overheal. The UI indicator of pulsating circles inward/outward in their nameplate signals when this ability is active.Loot/Rewards

  Increased power of dropped Exotics to always be of the highest tier, giving the highest minimum rolls.Added Operation Dark Hours raid gear set Chest and Backpack items to the general loot pool, making them available outside of Operation Dark Hours.Lowered number of Exotic Components awarded from Exotic deconstruction to match the cost of Exotic reconfiguring.Lowered Conflict XP amount from PVP weekly projects to match the required XP for 1 Conflict level.Blueprints

  Combined all Skill Mod blueprints of different qualities into a single blueprint per Skill, scaling quality with that of the Crafting Bench.Added Skill Mod Blueprints for the Skills introduced in Warlords of New York.Added Blueprints from the general Blueprints pool to first-time weekly completion rewards of Invaded Missions.Added Blueprints from the general Blueprints pool to the rewards of Daily Projects.Skills

  The Sharpshooter’s Tactician Skill base radius has been increased to 50m.Scoping is now enabled when using a Shield Skill.If you want to know about every bug fix included in Title Update 9, you can check out the full, unabridged patch notes, right here.

  The Division 2 is available now on PC, Xbox One, and PS4. Title Update 9 drops tomorrow (April 21) and will be an approximately 10 GB download.

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