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The Division 2 Update 12 Is Live, Patch Notes Here
The Division 2 Update 12 Is Live, Patch Notes Here-April 2024
Apr 4, 2025 7:48 PM

  A maintenance period has concluded, and Ubisoft has announced that The Division 2 is back online with its next major patch, Update 12. It marks the start of Season 4, End of Watch, and features a variety of new features and adjustments to the experience as we know it. You can check out the highlights and full patch notes below, but you can get the update downloading right now on PC, PS4, and Xbox One (as well as PS5 and Xbox Series X|S through backwards compatibility).

  Aside from the start of Season 4, the most notable addition is likely that of the Optimization Station, which allows players to exchange resource currencies to reach a higher gear score with their existing equipment. The materials required for this optimization process will be sourced from all over the game, from deconstructing high-end loot, defeating bosses, and completing multiplayer events like Summit floors. But the end result is that you can continue using gear that you already own and like rather than being forced to hunt down additional, higher-level gear.

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  Now Playing: Everything New in The Division 2: Warlords of New York Expansion

  Speaking of the Summit, the update will also introduce some new changes to that mode, including the ability to activate two challenges at a time, and additional rewards for each challenge completed. The update adds numerous new weapons to the game, including a new Exotic shotgun called Scorpio and new named items, including a marksman rifle called the Scalpel.

  Season 4, End of Watch, will run for 12 weeks and include new activities and rewards. A seasonal Manhunt will involve taking down five rogue agents over those three months, and dealing with all of them will get you a new Achilles Pulse skill variant.

  Read on for a look at the full patch notes.

  

The Division 2 Update 12 Patch Notes

A new season is almost upon us! Starting on December 8th, End of Watch offers 12 weeks of in-game activities and unique rewards. Season 4 brings a new Seasonal Manhunt, new Leagues, a new Global event and new unique rewards, as well as two Apparel Events.

  New Manhunt tasking you to take on 5 rogue agents over a 12-week period starting December 8th. Bring down all five to unlock the new Achilles Pulse skill variant.

  Faye Lau, infamous Rogue Agent is this Season’s prime target.New Global Event Golden Bullet.New Apparel Events Outguard and Codename: NightmareNew Leagues Viper, Kestrel, Magnus & Circe.New Rewards

  2 new Exotics1 new Gear Set2 new Named Weapons2 new Named Gear1 new Brand SetParticipating in the activities above will earn players Season experience contributing to their Season level.Playing Conflict will contribute XP by gaining Conflict Levels beyond 30.Playing in the Dark Zone will contribute XP by gaining DZ Levels beyond 30.New Feature: Optimization Station

  Title Update 12 marks the return of a powerful tool for your endgame builds – the Optimization Station. With it, you’ll be able to wring the full potential out of each piece of gear you use for a price. The Optimization Station will be a new menu accessible via the Recalibration Station and will require newly introduced resource currencies to operate. With it, you can improve gear Attributes beyond their current rolls to their upper limits.

  Upgrade the attributes of any weapon or gear piece in your inventory step-by-step to their maximum values.Requires new materials sourced from all over the game.Alloys and Weaves - Acquired by deconstructing High-end or better loot.Tactical Assessments - Acquired by defeating final bosses in missions, bounties, and the summit. (Greater difficulties yield larger amounts.)Field Recon Data - Acquired by completing Control Points in the LZ, Landmarks in the DZ, and some Summit floors. (Greater difficulties yield larger amounts.)SHD Calibration - Rewarded for certain daily and weekly projects.All materials may be crafted. Crafting blueprints may be rewarded from high-tier control points or from project completion.SHD Calibration + Field Recon Data can also be acquired from Summit Caches which are rewarded for completing the new Summit Challenges. They may also be acquired by leveling you SHD watch.In addition, we made the following changes based on PTS feedback:

  Optimization Material drops for Rogue Agent Encounters:

  Rogue Agents now drop a random stack of weapon or gear optimization materials.The final rogue will drop a random stack of Tactical Assessment materials and a stack each of gear and weapon optimization materials.New Feature: Global Event Vendor

  The way Global Event rewards work will change with Title Update 12. You will now earn stars by completing Global Event Challenges, which can be spent in the Global Event Shop. Here, you will be able to buy Crafting Caches, Season Caches, Exotic Caches, and more.

  3 Star Caches

  Recalibration Resource CacheBrand Resource CacheWeapon Resource Cache7 Star Caches

  Season CacheNamed Item Cache12 Star Caches

  Optimization Cache20 Star Cache

  Exotic CachePlease bear in mind that any unspent Stars at the end of the Global Event will be lost.

  The Summit Improvements

  Developer comment: With the TU12 changes to The Summit, we want to round out the experience with a new progression system, commendations and more.

  Summit Challenges

  Players can activate two Summit Challenges at a time

  1 Tactical + 1 AscentThese are specific to each player, but in groups it is likely more advantageous to have the same Challenges activated togetherEach Summit Challenge can be completed only once per 1-100 climb

  All finished Challenges reset once you've finished floor 100In progress ones maintain their stateRewards increase per Challenge completed

  Rewards include Targeted Loot items, Summit Challenge Caches (which have Optimization & Recal Materials), XP and moreNew tab on Mega-Map screen to activate these ChallengesCommendations

  Added 15 new commendations for the SummitAdditional Gameplay Improvements

  Adjusted Summit Weekly project to now only require completing 30 floorsCompleting every third floor and every tenth floor now rewards an additional targeted loot item

  This would be on completing floors: 3, 6, 9, 10, 13, ..., 96, 99, 100Added a new objective type and a couple new objective variantsAdjusted the frequency of specific objectives

  This should make encountering multiple drone objectives in a row less frequentAdjusted the frequency of Rogue Agent encounters in the Summit

  Reduced cooldown between when you can encounter Rogues a second timeNew Exotics

  Exotic Shotgun - Scorpio

  Shotgun based upon the SIX12.Talent - Septic Shock

  Shooting a target applies stacks of venom, which last for 10s. Increasing stacks adds more severe debuffs to the target.PVE:

  1 - Poison (PVP Bleed)3 - Disorient (PVP Disrupt)6 - Shock (PVP Ensnare)7 - Target takes 20% damage (from all sources)PVP:

  2 - Bleed4 - Disrupt7 - Ensnare8 - Target takes 20% damage (from all sources)Exotic Holster - Waveform

  Talent - Alternating Current

  Generate a stack of 3% Skill Damage on one of your skills every second, capping at 10 stacks. After 10 seconds at the cap the stacks transfer to your other skill. The process then repeats ad-infinitum.Exotic - Capacitor

  Assault Rifle based upon the PDR.Rewarded by completing 5 Summit Challenge in a single ascentTalent - Capacitance

  Shooting enemies builds stacks to a cap of 40. Each stack grants 1.5% Skill Damage. After 5 seconds, stacks decay 1 per second.For each utility core gain 7.5% Weapon Damage.Set bonuses:

  New Gear Set

  Rigger

  2+ Piece Bonus

  +15% Skill Haste3+ Piece Bonus

  15% Skill Duration4+ Piece Bonus

  Tend and Befriend

  Interacting with your deployed skills grants the skill 25% skill damage for 10s. This buff cannot be refreshed.Interactions include:

  Using / Deploying the SkillChanging the skills targetHealing the skill4+ Chest:

  Increase the damage buff from 25% to 50%4+ Backpack

  Cancelling your skills will reset their cooldown.New Skill Variant

  Achilles Pulse

  Target a single enemy with a pulse which identifies weaknesses, highlights them and causes any damage to those areas to take extra headshot damage. Useful for solo snipers, or as a support skill user painting targets for your teammates.Note: This skill will become unlockable in-game when the Prime Target of Season 4 becomes available..New Named Items

  Tactical .308 Marksman Rifle: Scalpel

  Talent - Future Perfection

  Weapon kills grant +1 skill tier for 19s. Stacks up to 3 times.Weapon kills at skill tier 6 grant overcharge for 15s.Overcharge Cooldown: 90sPDR Assault Rifle: Test Subject

  Talent - Perfectly In Sync

  Hitting an enemy grants +20% skill damage for 5s.Using a skill or damaging an enemy with a skill grants +20% weapon damage for 5s.Damage increases are doubled while both buffs are active at the same time.Empress International Chest: Caesar's Guard

  Talent - Perfectly Skilled

  Skill kills have a 30% chance to reset skill cooldowns.Empress International Backpack: Battery Pack

  Talent - Perfectly Calculated

  Kills from cover reduce skill cooldowns by 15%.New Gear Brand

  Empress International

  Set bonuses:

  1: +10% Skill Health2: +10% Skill Damage3: +10% Skill EfficiencyNew Weapons

  Marksman Rifle: Tactical .308

  Assault Rifle: PDR

  New Directive

  Ragers

  "Killing an enemy fills the Rage Meter of nearby hostiles. Rage depletes over time. A full Rage Meter makes an enemy "Enraged" (which grants overheal). Killing an Enraged enemy removes all the rage from nearby hostiles. An empty Rage Meter makes an Enraged enemy return to normal."Replaces the Special Ammo directive in Mission and Global Difficulty selectionThis directive is also available in the Summit (which increases the total selectable directives to 10 for the Summit)Gameplay Changes

  New Functionality: Skill Pickup

  The Turret skill platform can now be picked up after being deployed. The pickup functions in the same way as the Hive pickup, (the player presses and holds the skill button whilst next to the skill). The turret cooldown will be reduced, either based on remaining duration or remaining ammo. The less duration or ammo remaining, the longer the cooldown it will go onto.New Functionality: ‘Always show mask’ option

  The ability to toggle your mask on/off anywhere will now be available as an option for those who want to fine tune the look of their agents. Mod Filtering UI Improvements

  Can filter out by type (Defensive, Offensive, Utility)Can also filter by specific mod type (Critical Hit Chance, Health, Skill Haste, etc.) Balance

  Exotics

  Bighorn

  Increased magazine size to 40 (from 30)Big Game Hunter Talent

  When scoped, switches to semi-automatic fire mode, dealing 450% weapon damage with each shot.Headshots grant +2% headshot damage. Stacks up to 50 times. Once at full stacks, 10 stacks decay every 4 seconds until all stacks have been removed. Headshots delay decaying of stacks.This change to how stacks decay should reward players who are able to continue getting headshots by allowing them to maintain their damage bonus because of their accuracy.Inventory Space

  Increased the inventory space for each character to 150 (from 100)Loadout Slots

  Increased the number of loadouts for Inventory and Apparel to 16 (from 12)Skills

  Repair Trap

  Buffed radius to be 0.75m (from 0.5)Increased base healing amount by 25%Reduced base cooldown to 40 seconds (from 60)Reduced PvP damage of the Shrapnel Trap.Bug Fixes

  Fixed the Magnetic Disc skill mod description to match its effects.Fixed the Technicians and Demolitionist Specialization Weapons being misaligned on the Future Initiative Radio Carrier backpack.Fixed the Firewall Specialization Weapon being misaligned on multiple backpacks.Fixed a broken animation on the True Sons tank appearing destroying the ammo pack then switching weapons.Fixed the RC Sawblade car not attacking players as intended.Fixed mission difficulty changes not persisting when matchmaking.Fixed occurrences of players being able to go out of bounds.Fixed Morozova’s RPG shot not cancelling after her armor is depleted during phase 2 and 3.Fixed destroyed player skills not dropping Memento Trophies when wearing the Memento backpack in a PvP session.Fixed incorrect timings for Kenley College in the progression tracker.Fixed overlapping threat detection messaging when performing a total discharge on a group of enemies in the SHD Exposed Global Event.Fixed Global Settings timer not appearing in the menu under certain circumstances when deactivating/activating a Global Event.Fixed the Memento’s long-term buff resuming from its previous number of stacks after expiring when picking up a trophy.Fixed an issue where exiting and re-entering matchmaking will incorrectly increase the difficulty.Fixed UI issues appearing when both Cool Skills and Scavenged Skills directives are active.Fixed players being able to deal unintended amounts of damage with the Firewall specialization weapon in the Conflict PvP mode.Fixed a clipping issue present when wearing the Black Tactical Shirt.Fixed the Unstoppable Force talent incorrectly activating when killing wildlife.Fixed a trophy box becoming unlootable after having used a character boost.Fixed an issue with the Operation Iron Horse raid that could cause a boss encounter not to end if a disconnected, downed agent reconnects when the rest of the group is at the pilot.Fixed missing textures for the “Langley Reports” category in the collectible’s menu.Fixed the Armor Regen stat not working as intended in the shooting range.Fixed Ubisoft Connect challenges displaying incorrect values.Fixed Ubisoft Connect challenges not rewarding XP as intended.Fixed the mortars in the final Operation Iron Horse fight not being able to hit the agents during the carpet bombing.Fixed an issue with the Fragile Armor directive where the player would see his own broken armor stacks on other party members UI instead of their actual stacks.Fixed chosen directives not applying when in the lobby menu in The Summit.Fixed an issue causing players to get teleported back to the lobby of The Summit when starting to matchmake.Fixed an issue causing story mode difficulty to incorrectly be available to players in The Summit.Fixed an area where NPC’s would get stuck in their spawn closets on a specific The Summit floor.Fixed an issue where players could incorrectly matchmake for Washington D.C. missions before completing the Warlords of New York campaign.Fixed the “Protect the hostages” objective not updating after all enemy NPC’s were eliminated, blocking completion of the objective.Fixed missions on high difficulty at level 30 not dropping gear above 504 gear score.Fixed Empress International targeted loot selection not functioning in The Summit.Fixed open world loot reward quality on heroic difficulty not scaling properly to the difficulty.Fixed players being able to bypass legendary level enemies on Legendary difficulty in The Summit.Fixed The Summit challenges not progressing the first time a player enters the game mode.Fixed The Summit challenge Skill Demolitions not progressing.Fixed The Summit challenge Skill Demolitions not progressing with Shrapnel Trap kills.Fixed The Summit challenge Excessive Force not progressing under certain circumstances.Fixed The Summit challenge Directives Dabbler not completing.Fixed The Summit challenge Exceptional Accuracy not completing.Fixed The Summit challenge Oppressive Suppression not progressing with grenade kills.Fixed The Summit directive Ragers remaining active if the player switches directives in the lobby.Fixed multiple The Summit ascent challenges incorrectly completing despite group members being downed.Fixed an issue causing flamethrower kills not always progressing the ‘Crowd Control’ challenge in The Summit.Fixed an issue causing loot chests to not spawn loot for all players if some group members were more than 2 floors behind.Fixed the Scorpio Exotic debuff UI not refreshing when the player reapplies with subsequent pellets.Fixed the Scorpio Exotic poison effect incorrectly affecting turrets.Fixed the Scorpio Exotic not refreshing the debuff duration if a second player already applied it to the target.Fixed issue where the named Chest and Backpack from Empress International had the wrong core attribute.Fixed the Scorpio Exotic incorrectly applying venom stacks to neutral players or group members in the Dark Zone or Conflict.Fixed the Tend and Befriend buff only staying active for 4 seconds in the Dark Zone when using the Firestarter or Oxidizer chem launcher skill.Fixed the “Symptom Aggravator” talent activating under certain circumstances without the required gear.Fixed Achilles Pulse showing incorrect results for Cooldown when Skill Haste mods were attached.Fixed the Rigger backpack not being craftable.Fixed the Kendra’s Liberty exotic pistol not being craftable.Fixed missing muzzle flash VFX for the Capacitor Exotic.Fixed placement of the Demolitionist and Technician signature weapons on the Empress International backpacks.Fixed placement of the Capacitor Exotic and PDR weapon on the Empress International backpacks.Fixed placement of various Chem Launcher variants on the Empress International backpacks.Fixed sidearms clipping through the Rigger holster.Fixed occurrences of elbow pads appearing twisted when combined with specific apparel items.Replaced a number of incorrect voiceover lines in the Japanese localization.Fixed a missing voiceover line in the Brazilian Portuguese localization.Improved various localizations in multiple languages.Fixed the respirator mask remaining on the agents face when switching the gear dye multiple times.Fixed the PC Benchmark feature incorrectly skipping to the end screen without providing any information.

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