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Supreme Commander Profile Preview - Aeon Illuminate Units and Structures
Supreme Commander Profile Preview - Aeon Illuminate Units and Structures-October 2024
Oct 20, 2024 4:59 PM

  The real-time strategy formula basically requires you to gather some resources, build a base and then an army, and wipe out the enemy on the other side of the map. That's sort of the idea in Supreme Commander, as well, only the bases that you can build are huge, the armies you can raise are gigantic, and the maps themselves are humongous. There's a reason for this: Supreme Commander is seen as the heir to 1997's acclaimed Total Annihilation, a game that let you feel like a general commanding futuristic armies in the field.

  Aeon units are fast moving and hard hitting.

  There are three races in Supreme Commander: The United Earth Federation, the Cybran Nation, and the Aeon Illuminate. Over the past few months, we've taken a look at each of the factions, including their histories, their key characters, and their military units. To wrap things up, we take a look at the Aeon's war machines. When we spoke to creator and Gas Powered Games founder Chris Taylor earlier this year, he described the Aeon to us as the race that would "design the iPod if they could." We understand what he means now--the Aeon units are incredibly sleek by design.

  Beneath their stylish exteriors, Aeon units tend to be highly specialized, and they usually have a single purpose on the battlefield. Some are designed with sonic-based weapons, while others are armed with gravity weapons. For protection, most Aeon units are equipped with powerful energy shields. Aeon units are powered by antimatter, which is both a powerful energy source and a potent weapon. In terms of tactics, the Aeon like to use the quick speed of their units to suddenly overwhelm an enemy. This is an army that likes to go on the offensive and can use mobility to its advantage, whereas being on the defensive usually means being fixed in place. We'll see the Aeon in action when Supreme Commander ships next year.

  

Aeon Units and Structures

  Torpedo Bomber.

  Gunship

  The gunship can deliver air support to Aeon ground units anywhere on the battlefield.

  Width: 30.93m

  Height: 10.63m

  Depth: 31.75m

  Torpedo Bomber

  Naval combat is a big part of Supreme Commander, and the Aeon can take out enemy vessels with the potent torpedo bomber.

  Width: 23.95m

  Height: 4.49m

  Depth: 22.49m

  Naval Factory.

  Land Factory

  The land factory is a key military structure, capable of churning out a variety of Aeon units.

  Width: 96.66m

  Height: 49.84m

  Depth: 96.66m

  Naval Factory

  Almost looking like a formidable vessel itself, the naval factory can produce attack boats.

  Width: 100.07m

  Height: 97.25m

  Depth: 208.42m

  Mass Extractor.

  Mass Fabricator

  The mass fabricator, well, fabricates mass.

  Width: 17.07m

  Height: 21.25m

  Depth: 17.07m

  Mass Extractor

  Energy and mass are the two key resources in Supreme Commander, and the mass extractor helps get mass.

  Width: 23.49m

  Height: 19.77m

  Depth: 23.49m

  Antiair Turret.

  Antiair Turret

  Fixed air defense of Aeon bases is provided by the antiair turret.

  Width: 20.01m

  Height: 19.91m

  Depth: 21.95m

  Torpedo Launcher

  Coastal defense can be provided by the torpedo launcher.

  Width: 26.73m

  Height: 11.17m

  Depth: 26.48m

  Attack Boat.

  Engineer

  The engineer is one of the primary build units that the Aeon rely on.

  Width: 22.38m

  Height: 12.19m

  Depth: 20.62m

  Attack Boat

  The attack boat is nowhere near as large as the UEF and Cybran naval vessels, but what it lacks in size it makes up for in speed.

  Width: 10.93m

  Height: 8.2m

  Depth: 28.76m

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