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Steam’s December 2016 Survey Has Windows 10 Surpassing 50% Users, NVIDIA Still Crushing AMD
Steam’s December 2016 Survey Has Windows 10 Surpassing 50% Users, NVIDIA Still Crushing AMD-October 2024
Oct 31, 2024 5:33 PM

  Steam published their monthly survey yesterday. The biggest takeaway from the data collected during December 2016 is, without a doubt, that Microsoft's Windows 10 OS finally surpassed half of Steam's users. Windows 10 64-bit is the most popular OS by far, with 48.97% and a monthly increase of 0.60%; when combined with Windows 10 32-bit's 1.22%, the critical 50% threshold is easily passed.

  It looks like Microsoft's gamble is paying off, with the fastest adoption yet for a Windows OS. Meanwhile, the most popular GPU is still NVIDIA's GeForce GTX 970 with 4.70% of the total. The brand new GTX 1060 made the biggest leap this month, though, gaining 0.54% which got it to 2.01% overall.

  All the cards of NVIDIA's new 10 series registered moderate to significant gains. The GTX 1070 moved to 1.82% (+0.29%); the GTX 1080 is at 0.95% (+0.12%) and the new entry GTX 1050 Ti is already at 0.24%.

  AMD cards don't fare as well. Newcomers RX 460 and RX 470 are at 0.17% and 0.16%, respectively, and the most popular AMD card on Steam remains 2012's HD 7900 Series with 1.12% in 20th place.

  While most Steam users (33.66%) still only have 1GB of dedicated VRAM, the amount of gamers with 6GB and 8GB VRAM increased respectively by 0.19% and 0.22% last month.

  A similar trend can be seen for system RAM. Most users still have 8GB (33.81%), but configurations with 12GB or higher rose 0.31% last month.

  The most used primary display resolution will be 1080p for some time yet. The so-called Full HD resolution is still used by 38.21% of Steam's users and it also registered the biggest bump in December (+0.15%).

  Finally, both VR headsets have barely moved in December 2016. According to Steam's survey, both the Oculus Rift and HTC Vive only gained 0.02% with their respective totals at 0.12% and 0.23%. Clearly, the Virtual Reality market is going slower than some had anticipated.

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