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Steam Deck to Officially Launch on February 25th, Says Valve
Steam Deck to Officially Launch on February 25th, Says Valve-November 2024
Nov 14, 2024 5:43 PM

  Valve has just confirmed that the Steam Deck PC handheld will officially launch on February 25th. Let us clarify right away that this isn't the date you can expect to get your device, though.

  Rather, on February 25th the embargo for press reviews and impressions will lift. Additionally, Valve will send the first batch of order emails to reservation holders, allowing those users to finalize their purchase within the next three days. After that time, if no purchase has been made, the reservation will skip to the next person in the queue.

  Valve expects to actually ship the first units starting on February 28th. It also aims to release new batches of order emails on a weekly basis. Of course, if you haven't even reserved a Steam Deck unit yet, your wait will be much longer.

  A few days ago, we learned that some of the Steam Deck Verified games can already be seen through SteamDB. Take a look at the list below, including some titles that run with several issues and a handful that currently do not run at all.

  Steam Deck Verified:

  Aliens: Fireteam Elite

  Ape Out

  Castle Crashers

  Celeste

  Circuit Superstars

  Cuphead

  Dark Souls 2

  Dark Souls 3

  Death Stranding

  Death's Door

  Dishonored

  Final Fantasy 1 Pixel Remaster

  Guacamelee! 2

  Gunfire Reborn

  Hollow Knight

  Hot Wheels Unleashed

  Into the Breach

  Mad Max

  Manifold Garden

  Mark of the Ninja Remastered

  Noita

  Portal 2

  Psychonauts 2

  RAD

  Record of Lodoss War -Deedlit in Wonder Labyrinth-

  Remnant: From the Ashes

  Risk of Rain 2

  Rogue Legacy 2

  Sable

  Scarlet Nexus

  Sekiro: Shadows Die Twice

  Super Mega Baseball 3

  Tetris Effect Connected

  The Binding of Isaac: Rebirth (Repentance expansion is NOT Linux native, however)

  The Messenger

  Total War: Warhammer 2

  Tunche

  Webbed

  Have issues but run on the Steam Deck:

  Among Trees

  Black Skylands

  Bravely Default 2

  Cats in Time

  Cookie Clicker

  Crypt of the Necrodancer (default controller config doesn't work, controller glyphs don't match)

  Dyson Sphere Program

  Factorio

  Farming Simulator 19

  Inscryption

  NieR:Automata

  Plants vs. Zombies GOTY

  RimWorld

  Rise of the Tomb Raider

  Season of Mystery: The Cherry Blossom Murders

  Slay the Spire

  Stormworks: Build and Rescue

  Subnautica

  Swords of Legends Online

  The Witcher 3: Wild Hunt

  Tomb Raider 2013

  Tribes of Midgard

  Valheim

  War Thunder

  Does not run:

  Arizona Sunshine (VR title)

  Budget Cuts (VR title)

  Job Simulator (VR title)

  Persona 4 Golden

  theBlu (VR title)

  In other Steam Deck news, Phoronix reports that Valve engineer Samuel Pitoiset has been working to make some changes to the open-source Radeon Vulkan 'RADV' driver with the goal to improve power savings when using Variable Rate Shading. Pitoiset explained this will be enabled by default on Van Gogh (the AMD APU the Steam Deck is based upon, with some customizations).

  For power saving.

  This MR is composed by roughly 3 parts:

  lower RADV_FORCE_VRS in NIR to avoid duplicating code in both compiler backendsrework it by add a new intrinsic to load the VRS rates dynamicallyadd RADV_FORCE_VRS_CONFIG_FILE and monitor it using inotifyIt's now possible to force per-vertex VRS dynamically by writing eg. 2x2 via RADV_FORCE_VRS_CONFIG_FILE (previously the VRS rates were hardcoded in the vertex shaders). This is enabled by default on VanGogh and the default rate is 1x1 if nothing else is set.

  Are you excited about the upcoming release of the Steam Deck? Let us know below.

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