State of Decay 2 Patch 1.2 Improves Performance and Fixes Lots of Bugs-November 2024
Undead Labs released patch 1.2 for State of Decay 2, a sizable (20GB) update that successfully manages to improve the game's performance and fix several bugs. Since those were among the biggest flaws we found while reviewing State of Decay 2 ahead of launch, this is great news.
Studio Head Jeff Strain also shared a brief message saying that this is just the beginning and there are 'big plans' in store for State of Decay 2, which quickly reached one million players across Windows 10 PC and Xbox One. Below you can find the full patch 1.2 notes.
Patch 1.2 Highlighted Changes
Gameplay
Grenades no longer get stuck and explode in front of client character’s face or behind their head while throwingFixed instances of clients dealing damage to their host’s non-active community members with explosivesFlashlight beams no longer cast shadows from the player’s character model (which had caused flickering shadows)Characters no longer “self-shadow” when using a flashlight in multiplayerFixed issue with doors appearing the opposite of the state they are inResolved situation where, when getting into vehicles, the camera could become detached from the player’s characterFixed issue where, when clients swap weapons while in vehicles, the weapons do not swap upon exit from the vehicleFixed rare bug that could prevent Warlord legacy arc from being completedFixed rare bug that could block Sheriff legacy arc from startingFixed issue where player’s loot sometimes becomes invisible until their entire backpack is deposited into a Supply Locker
Networking and Multiplayer
Numerous networking bandwidth and CPU improvementsThe game now exits to the main menu faster when a client loses their internet connection, so players will no longer hang after dismissing the pop-upImproved network vehicle interactions in multiplayer games to address weird “rubber-banding” and physics issues (including cars flying into the air).Host facilities no longer appear invisible to clients during multiplayer
Zombie and Character Behavior
Zombies no longer become immune to the Assault KickReduction of step height to prevent survivors popping up onto props while moving
HUD
Fixed issue with player HUD disappearing after NPCs are executed by zombiesCommunity advice list no longer shows up under vignette on the map
Environment and Collision
Fixed numerous collision spots across all 3 maps where players or vehicles were getting stuckFixed numerous collision spots across all 3 maps where players were getting stuck in an infinite freefall animation loopElimination of white line that appears when driving at night timeAddressed a variety of spots in the world where players were not able to climb over props they should’ve been able toAdditional polish and reduction of LOD poppingAdditional lighting tuning passes, reduction in glowing props
Other Fixes
Addressed a variety of general crash bugsUpdated a number of strings that were previously hardcoded in EnglishAudio mix optimizations