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Star Wars Battlefront II Patch 2.0 PS4/XO/PC Rolled Out; Full Patch Notes Inside
Star Wars Battlefront II Patch 2.0 PS4/XO/PC Rolled Out; Full Patch Notes Inside-December 2024
Dec 25, 2024 2:54 PM

  EA is currently rolling out Star Wars Battlefront II patch 2.0 for PC, PlayStation 4 and Xbox One, and we’ve got the full release notes.

  As covered earlier, the 2.0 update offers big changes to the game’s multiplayer progression system alongside the return of gas planet Bespin as location from Star Wars Battlefront I. In addition, all currently available Heroes and Hero Ships have been enabled for all players. The patch also unlocks all Star Cards and Weapons in Arcade at Epic card level.

  Check out the full release notes below:

  Heroes and Villains Balancing:

  Iden Versio

  Iden was in need of a power increase so we decided to focus a lot on her for this Update while we watch the results of the previous Update’s impact on other Heroes.

  GENERAL

  Increased Base health from 550 to 650

  Fixed an issue where the Secondary Fire module didn't appear on Iden's TL-50

  DROID SHIELD

  We made a small improvement to the Droid Shield as we felt it's wasn’t active long enough. This tweak should make it very viable.

  Increased active time from 10 to 12 seconds

  PULSE CANNON

  Iden’s Pulse Cannon has been slightly re-worked for this Update. We improved it a bit for now but we would like to re-work this ability further in the future. It now fires faster so to compensate we reduced its base damage. The zoomed-in, long range damage should feel rewarding and we wanted to push the weapon’s use in that direction. As a result we’ve reduced the explosive damage but increased the weapon’s accuracy to make it more of a skill weapon. Additionally, we’ve gone back to an earlier design idea where we wanted Iden to more freely swap between the TL-50 and the Pulse Cannon – this will make Iden feel a bit more versatile.

  Reduced the recharge time from 5 to 1 secondAdded a zoomed-in damage increase multiplier of 80% (the explosive damage is not multiplied by this change)Decreased the time to full power from 1.25 to 0.6 secondsDecreased the non-zoom dispersion from 2 to 0.2 degrees (zoom dispersion is 0)Reduced the recoil of the weaponReduced the start damage from 100 to 40Reduced the end damage from 150 to 100Reduced the start damage distance from 125 to 30 metersReduced the end damage distance from 150 to 50 metersReduced the explosive damage from 80 to 20HOT SWAP – Star Card

  This Star card has been changed to give health to Iden when her DROID STUN hits enemies, and even more when it hits Heroes. With the Pulse Cannon rework, the old version became obsolete. We know that players want more Hero Star Cards that regain health and we will investigate adding more, but this felt like it was a good fit for Iden's Droid. We'll monitor the balance of this Star Card until the next Update.

  Boba Fett

  JETPACK

  We've heard the comparison to an F-15 and also heard that the maneuverability of Boba Fett’s jetpack is very well liked. With this tweak the speed is slightly reduced, but he should still feel fast and powerful when played.

  Reduced the forward thrust speed of Boba's Jetpack slightly

  HEALTH

  While reducing Boba Fett's jetpack forward speed, we also wanted to revisit his health as it's the lowest currently and doesn't feel correct for a hero – even a flying one.

  Increased Base Health from 500 to 550

  Leia Organa

  Leia’s hair has been updated to match her outfit

  We're happy with Leia's current gameplay but will look at her SQUAD SHIELD for Heroes vs. Villains in the future. She is a very approachable character for new players. That said we'd like to push her more into a control-the-battle style of gameplay. We decided to bump up her health regeneration to keep her base health on the same level as other blaster-wielding Heroes as well as give her more of a chance to keep in the fight.

  Increased maximum health regeneration for Leia from 150 to 200

  Decreased health regeneration delay from 5 to 4.5 seconds

  Han Solo

  Han is hard to master and him having at low health without much defensive abilities made him quite vulnerable.

  Increased base health from 600 to 650

  Fixed an issue where Han Solo's DETONITE CHARGE didn't explode mid-air

  Darth Vader

  Fixed an issue where Darth Vader's PUNISHING GRIP Star Card wasn't correctly applied.

  Fixed an issue where Darth Vader's SABER THROW ability could go through a wall on Takodana

  Emperor Palpatine

  Fixed an issue where Palpatine’s LIGHTNING ABSORBTION Star Card didn't grant the correct amount of health after being used

  Chewbacca

  STUN GRENADES can no longer be activated while other abilities are activating

  Rey

  While using INSIGHT, a circle shouldn't appear under Rey for other players when activated

  Yoda

  The area of effect should now display properly when the UNLEASH ability is triggered

  Fixed an issue where Yoda didn't break out of immobilizing abilities when using PRESENCE

  Finn

  Fixed an issue where the UI marker for Finn's DEADEYE ability would persist after the ability had ended

  Fixed an issue where weathering effects weren't working on Finn

  Lando Calrissian

  Fixed an issue where players were unable to spawn as Lando Calrissian if Han Solo was being played

  Classes, Special Units, & Vehicles:

  Assault

  Fixed an issue where weapon cooling was not working correctly for weapon mods

  Officer

  GENERAL

  Fixed an issue where Increased Cooling provided higher cooling reduction than intended

  Tweaked description of Homing Shot to clarify that it can fire multiple rockets, rather than just one

  Fixed an issue where weapon cooling was not working correctly for weapon mods

  Default Pistol

  Reduced end damage from 20 to 17

  SE-44C

  Reduced amount of shots that can be fired before overheating from 25 to 17

  Reduced how many shots can be fired before overheating when Increased Cooling mod is equipped from 49 to 25

  Reduced end damage distance from 40 to 30 meters

  OFFICER’S PRESENCE

  Flattened the points given to an Officer with OFFICER’S PRESENCE, regardless if the aura affects 1 or 19 allies.

  Point payoff with OFFICER’S PRESENCE was stacking, meaning an Officer standing in a choke point can farm thousands of Battlepoints without effort. To fix this, we've removed this stacking rule.

  TURRET

  The Turret now spots enemies when it acquires them and primes to fire. The spotted enemy is only visible to the officer who owns the turret.

  Specialist

  THERMAL BINOCULARS

  Enabled spotting logic, IMPROVED THERMAL BINOCULARS increase the time an enemy is spotted

  Added 25 point scoring event per enemy spotted

  GENERAL

  Fixed an issue where weapon cooling was not working correctly for weapon mods

  Heavy

  Fixed an issue where it was possible to use the SENTRY ability in first person

  Fixed an issue where the sound could get stuck on the SENTRY ability

  Fixed an issue where weapon cooling was not working correctly for weapon mods

  Aerials

  Fixed an issue where the IMPROVED ROCKET LAUNCHER Star Card didn't reduce recharge as intended

  Fixed an animation issue that caused Aerials to incorrectly roll when dashing

  We've updated the description of each of the Aerial units to more clearly differentiate them from each other. Jump Trooper --> Imperial Jump Trooper & First Order Jump Trooper. Rocket Jumper --> Rebel Rocket Jumper & Resistance Rocket Jumper

  Enforcers

  Fixed an issue where the Death Trooper wouldn't see a white outline on enemies that have been affected by their SONIC IMPLODER’s blinding effect

  Fixed issue where the explosion radius of the SONIC IMPLODER wasn't improved by the EXPLOSIVE EXPERT Star Card

  AT-ST

  Fixed an issue where the AT-ST’s GRENADE LAUNCHER would fail to trigger after having been activated

  Game Mode Changes:

  Galactic Assault

  Takodana

  Re-worked the defender spawns in Phase 2, moving them closer to the objectivesThe price of the AT-ST on Takodana has been increased from 1500 to 2500Kashyyyk

  Re-worked the defender spawns in Phase 3, moving them closer to the objectivesThe LAAT respawn time has been increased to 30 secondsFixed an issue where the MTT health would not display correctly and it would sometimes enter an incorrect stateDeathstar II

  Made Phases 2 and 3 easier to defend and Phase 1 slightly easier for the attackers by adjusting spawn positions

  Tatooine

  Phase 2 spawns for defenders have been adjusted for positioning and spread in an effort to increase safety directly after you've spawnedAttacker spawns in Phase 2 have been moved closer to the objectives to make it easier to attackDefender spawns in Phase 3 have been moved closer to the objective to make it easier to defendIntroduced various visual quality improvements such as: reduced LOD pop-in, sharper textures, improved lighting and materials, minor destructible content, and additional environmental detailingAdjusted frequency with which the alternative light settings appearKamino

  Increased price of LAAT on from 400 to 1000LAAT respawn has been increased by 30 secondsJakku

  Fixed an issue where players spawning into the AT-ST were occasionally spawned out of bounds

  Endor

  Updated and re-introduced the daylight settingAdjusted frequency with which the alternative light settings appearBlast

  Improved spawn zones for Blast on Starkiller Base

  Starfighter Assault

  Starfighter splash damage against troopers reduced by 50% to prevent excessive targeting of troopers.

  Fixed an issue where the MVP screen would continuously shake

  Jetpack Cargo

  Various improvements to UI clarity, issues for players joining mid-round, and respawn issues with the cargo

  Arcade

  Fixed an issue where AI could sometimes become static and not recognize the playerFixed an issue where Milestones in the end-of-round were missing after completing a MissionFixed an issue where the battle settings were overlapping with the loading screen in ArcadeSolved an issue where Captain Phasma’s visual environment was applied to both players when playing splitscreenFixed an issue where it was possible to avoid the AI on Death Star IIMisc. fixes to areas where Boba Fett was able to fly out of reach of the AIFixed an issue where the AI would clip into a building on TatooineFixed an issue where lighting would break on the guest screen when playing Duel on CraitFixed an issue where tickets were incorrectly counted if players fell off the map when playing Versus on KashyyykGeneral Improvements and Bugfixes:

  Fixed a few areas where the player could get stuck when playing in parts of Mos EisleyImproved terrain collision on Mos Eisley, to prevent issues with the camera shaking when not intendedFixed a few areas where the player could get stuck in the interior of the Hoth baseImproved collision for structures on Starkiller BaseImproved collision on Kamino to prevent players from reaching unintended areasImproved collision for the cave entrance on CraitFixed a few areas where the player could get stuck when playing on NabooFixed a few areas where the player could get stuck when playing on EndorImproved collision on Yavin structures and trees, to prevent the player from getting stuckFixed a few areas where the player could get stuck when playing on KashyyykFixed an issue where it was possible for a user to equip Star Cards on a locked slotFixed an issue where the Star Cards were displayed with low opacity after spawningFixed an issue where the user was prevented from joining a group and a server if already in a different group on a different serverFixed a front end issue where the yellow "new" marker was incorrectly displayedFixed an issue where the milestone "Heights of Greatness" didn't track properlyFixed an issue where the "Double Your Efforts" challenge was incorrectly translatedSolved a lighting issue that caused black rocks on EndorSolved an issue where the UI elements could start flickering if the player resized the game windowFixed an issue where the Aerial units weren't properly translatedMisc bugfixes and improved animations for living world creatures on EndorFixed an issue where Heroes were able to enter vehicles after a trooper had exitedFixed an issue where the game could get stuck in an unresponsive state if the user performed sign-out and sign-in actions repeatedlyFixed an issue where the game would occasionally freeze when navigating to the Collection tab in the front endFixed an issue where loading screens unintentionally caused a high load on some graphics cardsFixed an issue where the player would sometimes lose their loadout when continuing a mission in the CampaignResolved various crash issuesAdded Ansel support for Nvidia graphics cards in ArcadeAdded pre-compilation of shaders on DX12 to reduce stutter during gameplay. This can be seen in the loading screens when this process takes place.Known Issues:

  Endor Galactic Assault – The AT-AT incorrectly has friendly fire turned on when shooting the hangar gatesDarth Maul’s SABER THROW ability does not always hit its targetDecals aren’t properly applied to the terrain on CraitLegs may clip when characters are rotatingHeadshot scoring event isn't tracked in the event logThe XP bars are not animating at the end of a match  Star Wars Battlefront II is available now for PC, PlayStation 4, and Xbox One.

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