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Star Wars Battlefront II New Update Now Live; Adds New Content, Balance Tweaks And More
Star Wars Battlefront II New Update Now Live; Adds New Content, Balance Tweaks And More-December 2024
Dec 19, 2024 2:22 AM

  A new update is now live on all formats for Star Wars Battlefront II, the recently released new entry in the series by DICE.

  The new update introduces new content to Star Wars Battlefront II as well as plenty of balance tweaks and fixes. You can find the full patch notes below.

  Star Wars Battlefront 2 Patch 1.1 Release Notes:

  New Content:

  Blast on Crait

  We’re expanding the ways you can play on Crait by bringing this map to the Blast Game Mode! Battle in the mines among the machinery and crystals leftover from the previous occupants.

  Iden Versio’s TIE/In fighter

  Now available as a new Hero Starfighter in multiplayer matches! Iden Versio leads by example from her personal TIE/ln fighter. Custom-built for Inferno Squad, this modified TIE has seen heroic service in the name of the Emperor.

  Iden Versio’s TIE/In fighter Abilities:Afterburner – Gives the starfighter a temporary speed boost and breaks enemy missile lock. The AFTERBURNER can be cancelled after a short timeLaser Barrage – Charges up a rapid fire barrage which deals high damageDual Proton Torpedoes – Fires two proton torpedoes which track the locked target and deal high damageInferno Leader – For the duration of INFERNO LEADER, all enemies within a radius are revealed to allied players. These enemies receive increased damage from all sourcesTIE/In fighter Star Cards:

  Engine Heat Dissipator – Decreases the AFTERBURNER cooldownAdvanced Torpedoes – Increases DUAL PROTON TORPEDO damageVengeful Barrage – Increases the damage of LASER BARRAGEFlight Commander – Increases the duration of INFERNO LEADERReinforced Hull – Increases the total health of the starfighterTuned Lasers – Increases primary weapon damageAdvanced Capacitors – Improves the primary weapons resistance to overheatingRepair Systems – Reduces the delay before health regeneration beginsElite Pilot – Increases the turn rate of the starfighterEngine Upgrade – Increases the top speed and how quickly the starfighter can accelerate and decelerateIden Versio’s TIE/In fighter Milestones:

  Rapid Assault – Used Iden Versio’s TIE/LN fighter AFTERBURNER ability 25 timesPrecision Strike – Achieve 25 DUAL PROTON TORPEDO kills with Iden Versio’s TIE/LN FighterHope Cannot Save Them – Achieve 25 LASER BARRAGE kills with Iden Versio’s TIE/LN FighterAvenge Our Emperor – Use Iden Versio’s TIE/LN Fighter INFERNO LEADER ability 25 timesHeroes:

  Finn

  Reduced base damage of his EL-16 from 65 to 45Reduced the time before heat cooldown kicks in from 3.5 to 1.5 secondsReduced damage of each Deadeye shot from 40 to 30Phasma

  Reduced the heat generated per shot of her F-11DLando

  Fixed a bug where Maximized Efficiency was not properly granting cooldown reductionBoba Fett

  Reduced the damage per rocket of Rocket Barrage from 90 to 78Reduced the inner damage radius for each rocket of Rocket Barrage from 2 to 1.5 metersReduced the outer damage radius for each rocket of Rocket Barrage from 4 to 3 metersClasses & Special Units

  Wookiee Warrior

  Reduced Bowcaster center projectile damage multiplier from 1.3 to 1Lowered Bowcaster fall off distance at the start from 20 to 10 meters & at the end from 30 to 25 metersReshuffled Bowcaster explosion damage and projectile damage to make falloff have higher effectIncreased Bowcaster heat per shotSpecialist

  Reduce size of scope glintAdded scope glint to the following long range weapons: EL-16HFE, A-280, Pulse Rifle, and Captain Phasma’s F-11DReduced heat per shot for the following long range weapons: Valken-38X, E-5S, DLT-20A, DLT-19x, A180, and DLT-19DIncreased the bursts per minute of all Infiltration variants from 100 to 130Heavy

  Reduced the AOE of Supercharged and Explosive sentryIncreased heat per shot for Supercharged Sentry from 0.015 to 0.017Officer

  Reduced explosion damage when turret is destroyed by blaster fire from 150 to 25Weapons:

  CR2

  Lowered start damage from 17 to 16Lowered end damage from 9 to 8Reduced damage falloff end distance from 40 to 30 metersBarrage

  Reduced inner blast radius from 3.5 to 2 metersIncreased outer blast radius from 5 to 6 metersIncreased explosion damage from 55 to 100Blurrg-1120

  Reduced falloff start distance from 20 to 15 metersReduced start damage of Explosive Shot from 29 to 26Reduced end damage of Explosive Shot from 10 to 8Reduced inner blast radius of Explosive Shot from 0.8 to 0.7 metersReduced outer blast radius of Explosive Shot from 2 to 1.8 metersReduced accuracy of the final shots when Burst Mod is equippedTrip Mine

  Increased the number of mines that can be deployed at the same time from 1 to 2Raised the time until the mines disappeared after death from 5 to 15 secondsGeneral:

  Fixed a bug where both the Officer’s Recharge Command and Finn’s Big Deal abilities were not affecting Heroes or Special Units properlyFixed an issue where each sector on the minimap would not light up properly the first time an enemy firedReduced fade in time for a minimap sector from 0.3 to 0.1 secondsStability improvementsMisc. bug fixing

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