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Star Wars Battlefront II New Content To Come On June 12th; New Trailer Released
Star Wars Battlefront II New Content To Come On June 12th; New Trailer Released-October 2024
Oct 21, 2024 2:47 PM

  New Star Wars Battlefront II content is going to hit the game very soon, EA and DICE confirmed today.

  The new content, which is part of the Han Solo Season, will include a new map, Kessel, Extraction mode, Lando's Millenium Falcon and more. Plenty of other changes will also be coming.

  NEW CONTENT

  APPEARANCES

  Han Solo - Corellia Escape (Legendary)

  Han Solo - Beckett’s Crew (Legendary)

  Lando - Professional "Sportsman" (Legendary)

  Lando - Raconteur (Legendary)

  Chewbacca - Vandor Heist (Epic)

  FEATURES

  Added Kessel as a new location

  Added new Extraction game mode playable on Kessel and Jabba's Palace

  Added Kessel to Blast, HvV, Hero Showdown, and Arcade

  Added Lando's Millennium Falcon as a playable Vehicle

  Removed the holograms from the deploy and MVP screens

  Implemented a Character Inspector in the Collection screens

  Timed Challenges are now displayed and accessible from the Home screen

  HEROES AND VILLAINS

  Emperor Palpatine

  Fixed an issue where the CHAIN LIGHTNING Ability was not doing damage

  Captain Phasma

  The FIRST ORDER SENTRY DROID now only lasts for 5 seconds after Captain Phasma has been defeated

  Lando Calrissian

  Fixed an issue where the DISABLER failed to stun enemies

  Fixed an issue where the DISABLER would sometimes affect friendlies

  Rey

  Fixed an issue where Rey could DASH through a lightsaber block

  CLASSES, SPECIAL UNITS, & VEHICLES

  GENERAL

  Fixed an issue where an equipped Trooper Appearance was not applied when deploying into Vehicles

  LOCK-ON SYSTEM

  Updated the lock-on logic to now warn a player whenever an item is locking-on to them, not just when the weapon has already locked-on

  ASSAULT

  Combat Roll is blocked for a brief period when activating TOUGHEN UP so as to prevent discrepancies between animation, audio, and the Ability's activation

  HEAVY

  Fixed an issue where the Marksman Star Card incorrectly reset the Sentry Ability duration on headshot kills; Marksman is only intended to affect heat-based weapons

  Gave the Ion Torpedo 3 shots per magazine instead of 1 to make it more reliable against air targets

  Increased Ion Torpedo damage to make it more reliable against vehicles overall

  OFFICER

  Slightly reduced damage of the SE-44C and Blurrg-1120 with the intention to make these less viable in a situation where an Assault Rifle should be better suited

  Slightly reduced the flash duration of the FLASH GRENADE

  Fixed an issue where the IMPROVED FLASH GRENADE inadvertently caused a longer flash duration than the default version

  SPECIALIST

  Health Changes

  We've increased the Specialist's health to be in line with the Officer and Assault classes. The intent with this change is to bring the Specialist's kill/death ratio up in line with the other Trooper Classes and to give Specialists the chance to improve their average score-per-minute as both values were the lowest of all the classes.

  Base health increased from 100 to 150

  Health regeneration per second decreased from 60 to 30

  Sprint Recovery

  When looking at the Specialist, one thing to note is that the intended gameplay is not for players to sprint and fire. As such we've slightly increased the sprint recovery penalty with all Specialist primary weapons. This now means that a Specialist will be somewhat slower to fire the first shot with their primary weapon when coming out of sprint.

  This should also give other classes (except Heavy) a slight advantage when sprinting around a corner and suddenly meeting an enemy Specialist. For reference, the sprint recovery speeds are stack-ranked per weapon type as follows:

  Pistols (Officer)

  Rifles (Assault)

  Longblasters (Specialist)

  Heavy blasters (Heavy)

  AERIALS

  Reduced deploy time on rocket launchers from 1 to 0.8 seconds to make the timing, from activation to firing, snappier

  Increased the time the player has control over the jump pack, giving them better air control while in the air

  GAME MODES AND LOCATIONS

  GALACTIC ASSAULT

  Fixed an issue on PC where after shooting the MTT with the ION Disruptor, a "Playing the Objective" scoring event was shown after each respawn

  Improved player rewards for completing objectives on the map

  ARCADE

  Fixed an issue where the Last Stand effect was not working on Jabba's Palace if one enemy was killed before dying

  Fixed an issue with the Starfighter Arcade end-of-round screen where after a round of Starfighter Arcade had been completed the "Challenge Summary" screen was blank

  Fixed an issue on Co-op Battle Scenarios where the enemy AI didn't engage the player at first sight

  Fixed an issue in Starfighter Arcade - Onslaught where if one of the players was in the deploy screen after being defeated, time and kills were not tracked for either player

  Fixed an issue in the Tutorial Mission where the AI would randomly die without any reason

  Fixed an issue in split-screen where one of the players would not be able to deploy with any Character if both players tried to deploy with the same Hero at the start

  HEROES VS VILLAINS

  Fixed an issue on Takodana where Boba Fett could reach an invisible collision platform behind the castle where no other Hero could get to

  Fixed an issue where players were sometimes respawned near enemies

  HERO SHOWDOWN

  Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left

  Now if time ends and both teams have the same score, it's a draw

  JETPACK CARGO

  Revised the HUD to show the timer permanently and changed the countdown timer circle to count each second when there is 30 seconds left

  Now if time ends and both teams have the same score, it's a draw

  Added a kill log

  EWOK HUNT

  Polished the Ewok jump attack

  Updated audio near the end of a match to build up when the shuttle comes

  Reduced the starting Score bonus for the first Ewok

  Created a different crosshair color when under the effects of VALIANT HORN

  Revised crate pickup locations so that there are less weapons in the cave

  Fixed an issue where sometimes a Stormtrooper would change to an Ewok after dying by his own grenade

  Decreased the hut interaction area, so that Ewoks don't activate the hut entrance by accident

  Added in-world markers to the treetop exits for Ewoks to provide a better understanding of which door to take

  LOCATIONS

  Improved the combat area for both Hero Showdown and Heroes vs. Villains on Endor

  Improved the spawn area for Imperials on Hoth during Strike

  Fixed an issue where jumping up on and behind some pipes would get the player stuck on Jabba's Palace

  Fixed an issue where Yoda could get stuck between the Rancor body and the cave wall on Jabba's Palace

  Added the missing Gamorrean Guards in Jabba's Palace

  GENERAL CHANGES

  Added Animation to the XP bar when ranking up

  Implement additional matchmaking information in the end-of-round

  Fixed an issue on consoles where players could encounter an infinite black loading screen if quitting the server when the planet was shown during the end-of-round

  Fixed an issue on PC where Chewbacca couldn't use any Emote in Arcade if the Wookie Smuggler appearance was equipped

  Adjusted the Credit pay out for time spent in match by reducing the Time bonus by 20% in order to give more weight to actions during a match

  A new trailer has also been released, and you can check it out below.

  Star Wars Battlefront II is now available on PC, PlayStation 4 and Xbox One in all regions.

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