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Splatoon 2 1.3.0 Update To Release Today; To Introduce Many Balance Tweaks And More
Splatoon 2 1.3.0 Update To Release Today; To Introduce Many Balance Tweaks And More-December 2024
Dec 22, 2024 2:02 PM

  Splatoon 2, the second entry in the series released this year exclusively on Nintendo Switch, is going to receive a new update today. The update is set to introduce a variety of balance changes, fixes and more.

  The full official English language patch notes have yet to be revealed, but Reddit user frozenpandaman provided a translation of the Japanese ones, highlighting the release time, which is supposed to be at 6 PM PT, and the balance changes. You can find them below.

  

Ver.1.3.0 [9/8/2017 (Japan time) distribution]

Maintenance from 5:50 p.m. to 7:30 p.m. (may end earlier)

  ~Warning: Tri-Slosher and Rapid Blaster nerfs ahead!~

  

Match/battle changes:

Changed the performance of some Special Weapons:Sting RayAfter shooting ink continuously for 1.5 secs, shock waves are generated and damage-dealing beam size is greatly increasedDefault duration extended by 0.5 secsSplashdownShortened the amount of time spent paused in the air (at the peak of the jump) by 1/6th of a secondIncreased the jump height by 31%Changed minimum explosion damage from 40.0 to 55.0Reduced special charge points of some weapons that come with the SplashdownInk StormExpanded radius by 13%Reduced the special points needed to charge on most weaponsBallerKnockback decreasedIncreased default endurance/stamina by 33%Increased explosion radius – 17% more damage, 7% more inkingChanged minimum explosion damage from 30.0 to 55.0Increased knockback effect against opponents on explosionInk JetIncreased hitbox of player versus enemy bullets (Shooter weapons), so it will be easier to shoot downDecreased explosion radius at point of impact – 17% for damage, 20% for inkingDecreased damage dealt by exhaust (underneath the Ink Jet) by 75%Ink ArmorDecreased invincibility at the time when the armor is broken by 8/60 of a secondWhen receiving more than 100.0 damage at once, any excess damage will knock the Ink Armor user back (upper limit capped at 80.0)Changed the performance of some Sub Weapons:SprinklerInk is released in three stages; increased the middle of these stages in duration by 5 seconds (this one was a bit difficult to translate, sorry)Ink consumption decreased from 80% to 70% of the ink tankPoint SensorExpanded radius by 20%Reduced the amount of time it took to start recovering ink after throwing it by 15/60 of a secondSplash WallShortened the time between throwing and deployment by 0.5 secondsSquid BeakonInk consumption decreased from 90% to 75% of the ink tankChanged the performance of Main Weapons:Tri-SlosherMaximum damage dealt decreased from 62.0 to 52.0Range shortened by 9%Changed the special charge points of some weapons:210 → 200.96 Gal200 → 190N-ZAP '85190 → 170E-Liter 4K, E-Liter 4K Scope180 → 170Sploosh-o-matic, Splash-o-matic, Aerospray RG, Splattershot Pro, Blaster, Hero Blaster Replica, L3 Nozzlenose, Splat Roller, Hero Roller Replica180 → 160Carbon Roller, Goo Tuber170 → 160Inkbrush, Brella, Hero Brella Replica180 → 190Splat Charger, Splatterscope, Hero Charger Replica180 → 210Rapid Blaster210 → 230Tentatek Splattershot

Various battle fixes:

Auto-special gauge charge (dependent on mode/ruleset) now dependent on points needed to charge (per-weapon basis) rather than consistent over an amount of timeBugfixes for the following issues: Sloshing Machine hitbox/inking turf, rare Inkbrush and Octobrush incorrect hitbox on floor, Inkbrush and Octobrush and sponge interaction, damage recovery issue when touching opponents using Brella or Rollers, Roller vertical swing bug, Sting Ray ink droplet display, Ink Jet bullet interaction with corners, Brella and Ink Armor interaction, damage through/on wire meshes, Suction Bomb/surface interaction ink display on Starfish Mainstage, possible to go OOB/clip through world on Sturgeon Shipyard

Salmon Run:

Sting Ray, Splashdown – same changes as in battles (above)Made Steelhead bombs unable to get stuck on top of Scrapper and FlyfishSting Ray + Stinger interaction issue fixed (can now hit all parts of body, not just pilot)When using the Sting Ray on Grillers, fixed an issue where damage was not dealt when aiming at weak points (tentacles) through the main bodyIn Lost Outpost, fixed a problem where Steelheads would not attack in certain placesFixed an issue when two players tried to pick up the same golden egg near the end of a wave, causing one of the players to be unable to pick up eggs in the following waveFixed issue where, after playing online, party members in the plaza were shown to have the Splattershot Jr. equippedFixed issue where, if a player disconnects just before starting, their weapon will be shown/stuck as the RainmakerFixed issue where, if a player disconnects just before the end, the arrow pointing to them (indicating "self") on the scoreboard may be seen by other playersFixed issue where a communication error would occur if a player was assigned a Roller-type weapon for a long period of time

Splatfest:

Changed number of points required to level up Splatfest Tee slotsSlot 1: 4000 → 7500Slot 2: 8000 → 7500Slot 3: 12000 → 7500Total: 24000 → 22500Fixed issue where players appearing in the plaza after Splatfest battles showed as having no shirt slots unlocked

Other changes:

When talking to Murch, you can now see your money and Super Sea Snail count in the corner of the screenFixed issue where ranked meters incorrectly displayed as breaking, in the case the bar was empty and there was a disconnectionFixed issue where some gear, such as the Splatfest Tee, would not be displayed in the correct order while sorting by frequently usedFixed damage issue with the Baller in the testing areaSplatoon 2 is now out exclusively on Nintendo Switch.

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