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Sledgehammer Heating Up For Call Of Duty 2017; Focus On “Hyper Realism” & 60 FPS
Sledgehammer Heating Up For Call Of Duty 2017; Focus On “Hyper Realism” & 60 FPS-November 2024
Nov 23, 2024 12:36 AM

  Call of Duty 2017 is in the works, and developer Sledgehammer Games is on a massive hiring spree for their “next” Call of Duty title.

  Call of Duty: Black Ops 3 from developer Treyarch released only few months ago, and Infinity Ward is hard at work on their 2016 Call of Duty installment.

  If recent job listings at Advanced Warfare developer, Sledgehammer Games, are to be believed though, the developer is already heating up development on their Call of Duty 2017 title. At the moment of writing, Sledgehammer has more than 40 job vacancies. Most of them are job possibilities for Sledgehammer’s “next Call of Duty title”.

  

Call of Duty 2017 to focus on hyper realism

Back in 2014, Call of Duty publisher Activision, announced that the series is moving from a two-year to a three-year development cycle.

  "[The change] will give our designers more time to envision and innovate for each title," CEO of Activision Publishing, Eric Hirshberg, said. "It will give our content creators more focus on DLC and micro-DLC which ... have become large and high-margin opportunities and significant engagement drivers. It will give our teams more time to polish, helping to ensure that we deliver the best possible experience to our fans each and every time."

  According the job listing for a VFX artist, Sledgehammer’s next Call of Duty will “focus on hyper realism”.

  The VFX team at Sledgehammer Games is looking for an experienced and passionate Senior VFX artist to join our AAA team.  In this position, the artist will work closely with the Lead VFX Artist, Art Director, Technical Art Director, Lighting and Design team to create the most exceptional real-time effects with a focus on hyper realism for our next Call of Duty game.

  Also interesting to point out, is that Sledgehammer seems to be focussing on maintaining 60FPS with the “limitations and performance of current generation hardware (Xbox One, PS4)” in mind.

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