Silent Hill 2 Enhanced Edition was recently updated to version 2.0, which introduces a number of important features to the enhancement project.
For example, there is now an installer program that makes the installation process much easier. Similarly, Silent Hill 2 Enhanced Edition can now be fully configured before launching the game through a handy launcher tool.
Then there's the highly anticipated audio fix for the skipping sound that affected all modern PCs with multicore CPUs. Silent Hill 2 Enhanced Edition now features a custom streaming audio engine that resolves this and also fixes the stutter in cutscenes dialogues. Additionally, the FMV enhancement pack has been further improved by taking advantage of the latest in AI upscaling technology.
You can read the full changelog below, or watch the video recap right after the update notes.
What's New in Silent Hill 2 Enhanced Edition version 2.0?
Added a configuration tool and launcher (SH2EEconfig.exe) to the projectAdded a new CriWare audio sound engine for the gameAdded multithreading supportAdded a new option FullscreenVideos detect and auto set the correct video placement, to replace FMVWidescreenModeAdded ability to fix end.bik and ending.bik mismatchAdded an option to fix the game crash that occurred when loading Game ResultAdded ability to Limit noise filter vertex to FMV coordinatesAdded an option to fix in game Advanced Options menu textAdded an option to fix the pause menu "Save Game" button sound effectAdded the ability to drop 'd3d8.ini' and 'd3d8.res' if they don't existAdded a fix for the pause menu when "Resume Game"Added an option to enable Alternate StompAdded an option to position James inside closet after cutsceneAdded an option to fix the final boss's moth attack and chainsaw sound looping issueAdded the ability to display 'free space' in KB, MB, GB and TBAdded a fix for the 1 pixel gap in cutscene letterboxesAdded a fix for the crash in quick save After Meeting MariaAdded an option to specify wrapper typeAdded an option to fix fade out bug remnant from XboxAdded the ability to allow custom resolution with ResX and ResYAdded a fix for the Inventory BGMAdded a fix for the BGM issue on loadingAdded entries to log all loaded modulesAdded the ability to always launch game window on top of all other windowsAdded detection if GDI will work for getting front buffer dataUpdated the mod updater feature to work with the SH2EEsetup toolUpdated resolution to be stored in a local file rather than the registryUpdated the script dll to load firstUpdated the audio clip prevention to not using threadingUpdated Anisotropic Filtering to be disabled by defaultUpdated BeginScene/EndScene pair only once per frame, as documented by MicrosoftUpdated default window background to blackRenamed the SingleCoreAffinity to SingleCoreAffinityLegacyFixed some issues with delayed startFixed surface lock emulation when using AntiAliasingFixed issue with reading texture and video resolutionFixed an issue with the hooking used for the custom mod folder featureFixed Windows XP compatibility