After the huge critical and commercial success of Rocket League, you might be wondering what developer Psyonix plans to do next. CEO Dave Hagewood tells Game Informer that the studio has a "massive backlog" of projects it hopes to talk about more and eventually release some day.
"We have this massive backlog of really awesome things," he said. "We're trying to do this hybrid approach now where we put everything we can back into Rocket League, but are also developing new projects, new exciting things, that we we hope to reveal at some point."
Hagewood went on to say that Rocket League's big success (it's generated $70 million-plus against an initial $2 million budget) will hopefully allow Psyonix to stop doing so much contract work and invest more in its own franchises. Some of Psyonix's high-profile contract jobs have included working on the multiplayer modes for Bulletstorm and Mass Effect 3.
"We're definitely all in on Rocket League, but we have a pretty large team, actually, compared to what it took us to build Rocket League in the first place," Hagewood explained. "It's more than what we actually need to be all in on Rocket League, to do almost everything we want to do to continue Rocket League. We do want Rocket League to be this base that kind of replaces that contract work revenue that kept us stable for so long."
Hagewood didn't share any specifics on Psyonix's future projects, but it's exciting to think about what the studio might be cooking up next. The full interview touches on Hagewood's history in the industry, the lessons Psyonix learned from Rocket League predecessor Supersonic Acrobatic Rocket-Powered Battle-Cars, and more. You can read it in the May issue of Game Informer, which is available digitally now.
In other Rocket League news, the soccer-with-cars game's new "Hoops" basketball mode is coming later this month.