After the Microsoft Gamescom press briefing fans have been asking for a stealthy approach to the gameplay walk-through that was showcased. Noah Hughes, Creative Director on Rise of the Tomb Raider guides us through a different take on the demonstrated mission, during which Lara follows a non-lethal process in order to complete the level.
This time around she is more prepared and better equipped, to face bigger challenges and explore larger tombs with much more puzzle solving and platforming action. The environment of Siberia will offer more extreme conditions for Lara to adapt to, and her new equipment will come in great use when facing avalanches and climbing dangerous icy peaks.
Rise of the Tomb Raider is scheduled to arrive in Winter 2015 on Xbox platforms, followed by an early 2016 release for the PC and holiday release for the PlayStation 4. We will bring you any new information on Rise of the Tomb Raider as soon as it becomes available.