Developer Housemarque said it's "actively trying" to address the complaints about Returnal's inability to save mid-game, Axios Gaming reports.
Business developer and marketing director Mikael Havari told Axios Gaming that the team is investigating what options there are to implement a save system in Returnal's rogue-like design.
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Now Playing: Returnal Video Review
"It's something that we're actively, very actively trying to get out as soon as we can," Havari said.
I talked about Returnal's save system with Housemarque's Mikael Havari today. Regarding an update: "It's something that we're actively, very actively trying to get out as soon as we can," he told me.
A bit more in today's newsletter. Much more from the interview in tomorrow's. pic.twitter.com/8iI4i7ckPH
— Stephen Totilo (@stephentotilo) May 13, 2021
Havari said the feedback about Returnal's difficulty and lack of save function has been heard.
"We understand that there are some systems in place that are currently a hindering factor," Havari said. He also said Housemarque is unsure of what the best approach would be, telling Axios that "we just don't know exactly what [the solution] is." Havari said "it's very difficult to announce anything, because I think there's a lot of different people looking for different things."
Returnal's difficulty, coupled with the lack of save options, lit the internet ablaze when the game launched on April 30 as a PlayStation 5 exclusive. Some complained about the PS5's Rest function, which could interrupt a run in Returnal if players weren't careful. Others cited real-life responsibilities--such as kids and work--that hindered their ability to get further in the game.
GameSpot editor Phil Hornshaw countered the fervent discourse, suggesting that players should die more--and get used to it--because Returnal narrative necessitates the player's death.
Despite the criticisms, Returnal was still well-received by critics and fans alike. In our Returnal review, we scored the game a 9/10, saying, "Returnal's many moving parts coalesce into a rare shooter that grabs you with its mechanics and its story and never lets go, seducing you with its challenges and a foreboding sense of dread every step of the way."