As has been thoroughly covered by now, Bethesda and Arkane Studios’ Redfall launched in a less-than-ideal state last month, with rampant bugs, issues with combat, and other problems hobbling the experience. While Arkane has released a few hotfixes for Redfall since launch, today they’ve dropped the game’s first major update.
The update largely focuses on one of the game’s key sore points – enemy AI and challenge. The patch adds more enemy encounters to the world, and makes those enemies more responsive and challenging. Some improvements to lighting should also make for a better-looking game. Unfortunately, the promised 60fps performance mode still hasn't surfaced. You can check out some of the changes included in Redfall ver. 1.1, below.
Gameplay
Increased enemy encounter spawn rates across the open worldImproved ADS (aim down sight) visibility when looking through sniper rifle scopesBreakable glass will now shatter on first impact from all gunsWhen using additional ammo storage skills, ammo collected above the standard weapon capacity will now persist between gameplay sessionsPlayers can move without interruption when performing melee attacks against enemiesBribón no longer idles in place after performing the Siren abilityDevinder's Translocate ability is now more reliable when used in the Black Sun boss arenaUpdated various mission descriptions and mission summary texts across all languagesNests now unlock at the correct time when playing in New Game Plus (after completing A Voice in the Dark, and starting giving You Tomorrow* | or in the reverse order)Added medical supplies to the path leading up to the Bloody Tom boss arenaGeneral mission fixes and improvementsCombat
Fixed multiple instances of enemies appearing unresponsive in combatImproved Vampire melee attacks to increase chances of hitting players in motionCultist and Bellwether enemies received general improvements to their combat behaviors, including faster reaction timesThe Rook is now more relentless and will now hunt down all living party members. Kill or be killedRook Storm lightning bolts will no longer hit players through rooftops and most other unexpected situationsAI/NPC
General improvements to human enemy navigation, including animation timing and responsivenessDormant Vampires are now more susceptible to waking up from player-generated noiseEnemies are now drawn towards the greatest threat during combat. This could be a player, Bribón, or an opposing enemy factionImproved enemy pathing options across open world areas in both districtsAdded mouth blood to additional Vampire facial variationsEnvironment
Players have higher chances of encountering additional and varied enemies while exploring the worldEnemies are no longer able to shoot through certain walls in the Fire StationVampire Nest exit door will now appear correctly in the Shipyard heart instanceImproved many instances of visual issues at a distance, including materials and model adjustmentsMission Briefing sequences are brighterImproved lighting and audio processing in many interior spaces in both districtsSkybox updates to prevent extreme star flickeringGeneral improvements to collision detection and asset placement throughout both districtsRedfall ver. 1.1 also includes a variety of smaller performance and stability improvements and other tweaks. If you need to know about those, you can check out the full, unabridged patch notes here.
Redfall can be played on PC and Xbox Series X/S. Update 1.1 is available now.