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Ratchet & Clank: Rift Apart PC Patch Solves Various Visual Bugs
Ratchet & Clank: Rift Apart PC Patch Solves Various Visual Bugs-October 2024
Oct 22, 2024 9:32 AM

  Today, Insomniac Games and Nixxes have released a new patch for the PC version of Ratchet & Clank: Rift Apart. The update (version 1.728.0.0) fixes several bugs, including some visual ones, as detailed below.

  Resolved texture streaming issues that could result in certain textures remaining low resolution.Fixed visual issues with water reflections that occurred when ambient occlusion was set to anything other than SSAO.Resolved an issue that caused the interact button prompt to remain visible on the screen.Fixed a visual issue with weapon previews at the vendor when using ultra-wide resolutions.Various bug fixes, stability improvements, and optimizations.Ratchet & Clank: Rift Apart launched last week for PC, around two years after its debut on PlayStation 5. As usual with ports made by Nixxes, it rocks a ton of cutting-edge features, such as support for all main upscalers (NVIDIA DLSS 2 & 3/DLAA, AMD FSR 2.1, and Intel XeSS) and even Insomniac Games' Temporal Injection (IGTI), ray traced effects for reflections, shadows, and ambient occlusion, Ultrawide support for up to 48:9 aspect ratios, and most notably DirectStorage 1.2 support with GPU decompression, a first for a PC game.

  However, there were a few hiccups with the release. First of all, Ratchet & Clank: Rift Apart did not support ray tracing effects on AMD graphics cards at launch due to 'stability issues'. There's still no official word from Insomniac/Nixxes regarding the availability of ray tracing for AMD GPUs.

  Digital Foundry's Alexander Battaglia also noted several problems in his analysis of the PC port, such as missing transparency effects, issues with shadow rendering and texture loading, a few crashes, and more. Hopefully, Nixxes and Insomniac can get this otherwise great-looking game to perform as it should on PC. For more on the game, check out our PS5 review.

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