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Rainbow Six Siege Reveals Operator Winners and Losers, Lion, Nomad and More Getting Tweaks
Rainbow Six Siege Reveals Operator Winners and Losers, Lion, Nomad and More Getting Tweaks-November 2024
Nov 22, 2024 12:39 PM

  Ubisoft has revealed what to expect from Rainbow Six Siege’s next update, which will focus mostly on Operator balancing. Interestingly, they also released detailed charts revealing which Operators are strongest and weakest based on their win percentage and how often they’re picked. Where do your favorites land on the chart? Check ‘em out below.

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  As for the Operator tweaks, it looks like Lion’s scanning ability is getting nerfed in a pretty major way, Capitao is being returned to his original area denial role, and Nomad’s Airjab launcher is being toned down again. Get a full rundown of all the coming changes, below.

  Lion

  Replaced the scan outline by a red ping debuffReduced the ability warning from 3 to 1.5 secondsReduced the scanning from 4 to 2 secondsReduced the ability cool-down from 27 to 15 secondsIncreased the number of charges from 2 to 3The Lion rework is ready. This change is aimed at reducing the oppressive feeling of his ability while maintaining his intel-gathering role. Following the changes introduced, we expect players to put more thought before using this ability and require more skill to be advantageous for the attacking team.

  By switching from a scan outline to a ping debuff (like Alibi's), the effectiveness of the enemy detection will be diminished. Now, moving defenders can be detected up to three times, with 1 second between pings. Lion's scan will be more viable and will allow defenders to counter-play successful Lion detections.

  The total duration of Lion's ability is shorter for both the warning and the scanning phases. The scan will last a total of 3.5 seconds (from 7 seconds). To balance things, we have increased the number of uses to 3 and also reduced the ability cool-down.

  Capitão

  Reducing damage per tick from 19 to 12Size of the area of effect increasedThe area takes 2 seconds to reach its maximum sizeThe arrows follow a straight trajectory until 10 meters. After that, they will start to fall due to gravity.We want to shift Capitao back to his original intention, which is that of an area denial Operator. This is possible by making further iterations on an improved propagation system that will make the area of effect no longer go through objects. Additionally, based on feedback from the initial Test Server phase, we have adjusted the amount of time it takes to expand to the full area of effect. This will allow players time to react to the deployment of his Asphyxiating bolts.

  Nomad

  Added an idle sound cue to activated Airjabs.Stun grenades replace her Claymore.In response to feedback about Airjabs being too difficult to counter, we added an idle sound following the gadget deployment. Our goal is to reward cautious players to spot nearby Airjabs and to adapt appropriately. Thanks to her Airjabs, Nomad already had three gadgets designed to counter flanking by the defending team. That is why we decided to give her stun grenades instead.

  Ying

  In order to make Ying’s Candelas more intuitive and simple, we have inverted the cooking mechanic.Just like frag grenades, the longer you cook them, the earlier they will explode. This change should also drive Ying players to put more effort into planning their attacks and to reduce Candela’s spamming.

  Kaid

  We have reduced the TCSG12 total ammunition to 51 (from 61).The AUG-A3 damage is increased to 33 (from 27).By reducing the amount of slugs, we want players to choose between destroying soft walls to prepare their defence and using the weapon to repel attackers. Increasing the damage of the AUG-A3 should make it a more viable choice for Kaid mains.

  Maestro

  To reduce the effectiveness of his Evil eyes, its bulletproof windows will now be half-way opened when affected EMPs or Shock Drones.By allowing Thatcher or Twitch to have an effect on Evil Eyes, we want teams to rely a little less on soft destruction operators. Maestro mains will also have to be slightly more cautious when placing their gadgets.

  Blitz

  To reduce the frustration generated by this operator, the ballistic shield flash cool-down has been increased (from 2 to 7 seconds.)We are looking into reducing the amount of frustration generated by Blitz, without hampering his ability to rush the objective. Increasing the cool-down of his shield flash should give more leeway to defenders to adapt and counter the operator.

  Echo

  IQ can now detect Echo when he is using his PDA.For consistency, IQ will now detect Echo when he is using his PDA.

  Rainbow Six Siege is available on PC, Xbox One, and PS4. We don’t have a release date for the game’s next patch yet, but expect it within the next couple weeks.

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