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Raiders of the Broken Planet Q&A – Open Beta Plans Confirmed
Raiders of the Broken Planet Q&A – Open Beta Plans Confirmed-November 2024
Nov 24, 2024 10:55 PM

  MercurySteam's Raiders of the Broken Planet was a pleasant surprise when I tried it for the first time at Gamescom 2016. Roughly one year later, the game is approaching the release of its first campaign Alien Myths after several rounds of beta testing.

  We've managed to send a few questions to MercurySteam, which confirmed to us that there will be an Open Beta for all those willing to try the game for free ahead of the release. We've also embedded a brief 4K beta gameplay footage.

  The art design of Raiders of the Broken Planet is very unique. What were your inspirations for it?

  Raiders of the Broken Planet’s visual style drinks from quite diverse sources, from North

  American comic books to Manga and Anime, with films and videogames also being

  obvious influences.

  Kow Yokoyama’s work on 2000AD is a huge inspiration, and the same can be said of Manga

  like Gunnm or Akira. Influences in videogames and films can be found in Street Fighter and the

  Mad Max saga, respectively.

  From the beginning, we have aspired to achieve a very distinct and unique style, with iconic

  and exaggerated characters threading a world that catches the player’s eye with stunning and

  memorable scenes. Sci-fi is a quite fertile ground for these premises and allows you to mix

  concepts that wouldn’t match in any other setting.

  In a recent press release, you mentioned that the game will launch with the Alien Myths campaign while three additional ones will be released later this year. How many stages does a campaign have in the final game and how much time is it supposed to last on the first playthrough?

  Alien Myths includes 4 missions that can be played in different ways: solo, coop, and “4 divided

  by 1” style, with 4 players trying to achieve the mission objectives with a fifth playing as the

  Antagonist, making his best to hinge hinder the Raiders’ progress. Each mission is usually

  played across multiple stages, so the content is significant and has huge replayability.

  If you also put into consideration character selection, weapons of choice, plus Character and

  Faction Cards, the replayability value of the game is tremendous. A first playthrough could last

  the likes of 6-8 hours, but we reckon players will get much more out of the game than a single

  pass.

  How many Raiders will be available for selection when the game first launches?

  There will be six Raiders available upon launch: Harec, Alicia, Lycus, Konstantine, Shae and

  Hans.

  After quite a few beta weekends, did you gather a lot of useful feedback? Did you find

  anything unexpected in the data?

  The users’ feedback has been extremely valuable. Raiders of The Broken Planet is our

  audiences' game as it is much as it is ours, and each upcoming campaign will be developed in

  conjunction with feedback from the growing community. This is developer and audience

  making games together in real time.

  When we launched the Beta, we expected Lycus to become the most popular character, but

  we have been kindly surprised by how much the fans love Alicia!

  Speaking of feedback, two common critiques seen on the forums are the confusing

  menus/UI and the needlessly competitive reward system. Do you plan to fix these for the

  game's release?

  We are immersed in the process of modifying the UI as we speak. As for the rewards system, it

  is something that we will tweak and refine for the game’s release, and will continue to do so

  for the upcoming campaigns.

  Aside from the inherent variation due to the PvP element of the game, will there be

  any randomized element to the missions such as enemy type, placement etc.?

  The game’s AI reacts dynamically to the players’ skills and playstyle. Depending on how

  good (or bad!) they fare on the mission, it will determine the opposition they will have to face

  on each mission. Have you thought of adding an optional higher difficulty level for the AI with increased

  Have you thought of adding an optional higher difficulty level for the AI with increased

  rewards?

  On single player mode, there are four different difficulty levels (Easy, Medium, Hard and

  Very Hard). As we have commented, when playing co-op the AI adapts to the players’ skills,

  keeping things challenging for everybody. Even veteran players will find it tasking difficult to

  complete the mission objectives!

  Do you plan to host an Open Beta, thus allowing more players to try the game before

  release?

  Yes, we are planning to run an Open Beta in the near future. We’ll keep you updated!

  The game runs extremely smooth on PC at 4K@60 even with a GTX 1080 GPU. Are you

  planning additional graphics settings like Ultra textures, etc. for the final version?

  As you comment, the game looks and moves great and, while we don’t think necessary to add

  extra additional graphics settings, we have included a photo mode in partnership with Nvidia

  graphic cards (Ansel) that will allow the player to capture stunning highlights of his these games.

  Finally, can we expect Raiders of the Broken Planet to be available by Q3 2017?

  We will be announcing the first campaign release date and pricing really soon!

  Thank you for your time.

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