Youtuber ARTIS performed a Quantum Break DX11 vs DX12 framerate comparison on a GTX 970 OC, and the performance gain from using the older DX11 API over Microsoft's new DX12 API appears substantial.
The Steam version of Quantum Break was released yesterday, and while the Windows Store version of the game supports DX12, the Steam version has to settle with DX11 support. Also, just like its Windows Store counterpart, there is no mGPU support for the Steam version. Unfortunately, the DX12 Windows 10 version of Quantum Break is a mess, and players have been reporting performance issues since the game was released back in April of this year. Remedy released several updates for the Windows version of the game, but to date, the game suffers from serious performance issues. How does the game perform while using the older DX11 API?
ARTIS performed a framerate comparison between the DX11 and DX12 version of Quantum Break. The test setup:
CPU: Intel Core i7 6700k Skylake, 4.6GHz OC
RAM: ADATA 16GB KIT (4x4GB) DDR4 2999MHz CL17 PC4-22400 XPG Z1
GPU: GIGABYTE GeForce GTX 970 XTREME GAMING
SSD: SAMSUNG 120GB 2,5 SSD 840 EVO
As can be clearly seen in the video, the DX11 version of Quantum Break performs remarkably better on the NVIDIA GPU, and on various occasions, the FPS gap between the two versions is quite large.
Earlier this week, website GameGPU already performed some benchmarks on the Steam version of Quantum Break, and while this isn’t exactly new, the NVIDIA GPU’s performed significantly using DX11 (Steam version), while AMD GPU’s performed better using the DX12 API (Windows Store version).
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Quantum Break from Finish developer Remedy Entertainment is available now for Xbox One, Windows 10 PC, and through Steam. If you're interested to learn about the game's minimum and recommended PC specs, check out this post right here.