A new PLAYERUNKNOWN’S BATTLEGROUNDS (PUBG) update is being deployed today on the public test team, which improves the game’s performance on low-end PCs, adds the foggy weather condition, enhances Sky visuals in pre-existing weather effects, optimizes the UI and shadows, and much more.
As covered last week, the update will also add FPP leaderboards to the game alongside more FPP servers. Down below you’ll find the official patch notes for PUBG’s September update, as provided by Bluepoint Studios:
Client Optimization
Optimized shadowsImproved performance on low-end PCs by optimizing buildingsOptimized client and server performance when there are multiple vehicles in a close vicinityOptimized UIWorld
Added Foggy weather o The foggy weather effect will hinder player sight on the map. This weather effect has a low probability to occur o In order to test the weather effect, the foggy weather will have a higher chance to occur during test server gameplay, but will be reduced for Live serversEnhanced graphics of the sky in pre-existing weather effectsAdded a new town, East of StalberUI/UX
Added new Option to change Cross-hair colorAdded new Double Tap feature in control options for leaning (Default keys set to Q and E)Added new option to improve the visual effect of going from free look back to character's line of sightAdded new key binds when using ConsumablesTeammates' names are now representative of their current postures (IE Standing, Crouching, Prone, etc)Added new key bind to mark your current position on the map (Default key set to Insert)Added a new key bind to center the map around the character's current position (Default key set to Space)Added a new key bind to use the Consumables in the order of Med Kit, First Aid Kit, and Bandage (Default key set to "-")Added a new feature to reset the zeroing distance using Mouse wheel clickAdjusted the position of the Report windowNew Item
Added a new weapon, the Mini-14. The Mini-14 is a lightweight and compact 5.56 semi-automatic marksman rifle o The weapon uses sniper rifle attachments for both the muzzle and magazine slots, and can take any type of optic sight o This weapon has lower damage stats than other DMR's, which is compensated by very high muzzle velocity and low bullet dropGameplay
Distance at which shadows are rendered are now synchronized across all graphics settings to ensure fair playCharacters who are knocked out while underwater will now have a breath gauge as well as take additional damage over timeAdjusted the balance of several weapons: o Increased the Crossbow reload speed by 35% o Tommy gun has been removed from Care Packages and become a world spawn. It now supports attachments such as the Silencer, Vertical Foregrip, and Magazines o Horizontal recoil scale has been clamped for greater consistency for weapons with high horizontal recoilsYou may now holster grenades by switching to another weapon or unarmed state unless the grenades have already been cookedThe firing mode of weapons will now remain consistent with the firing mode that was selected, after dropping a weapon and picking it back up againAdjusted the collision damage of MotorcyclesActions
Recoil animations are updated for all weaponsAdjusted animations and balance of throwables o Decreased fuse time of the Flash Grenade to 2.5 seconds o Increased the lethal and injury ranges of the Frag Grenade o Improved the animation for throwing grenades to allow for increased speeds and more accurate trajectories, but decreased visual trajectory distance of throwables o Cooking of grenades is now manual (Default key set to R) o You may now toggle the throwing mode between overhead and roll (Default key set to Right Mouse Click) o The movement speed of a character affects the trajectory of throwablesImproved leaning animation; leaning on the left side to expose less of the bodySprinting will no longer prevent regeneration of breath gauge and will stop leaning state automaticallyYou may change your stance while reloading without cancelling the reloadSounds
Added new sounds when using ConsumablesAdjusted the audible ranges of reloading and window breakingAdded a new sound for collisions between vehicles and charactersAdded new sound for the animation of removing the grenade safety pinBug Fixes
Characters that fall or glitch underneath the map will now be reset to the ground automaticallyFixed a bug where FOV slider value would be improperly set inside of vehicles in FPP mode, regardless of FOV slider settingFixed a bug resulting in clients freezing when changing controls in the optionsCorrected the descriptions of certain weapon attachmentsFixed animation bugs of other characters after reconnecting to a gameFixed several bugs related to the Spectator modeFixed a bug of the breath gauge appearing at zero at the start of the gameReloading will now cancel if a character loots an item with Right Click during reloadFixed a bug with the honking sound remaining persistent when opening the map or performing other actions while honkingYou may no longer set different features on a single key bind in the OptionsFixed a graphic bug of the Magazine position on the weapon in the Inventory screen when switching to a different weaponOthers
Revised the BP methodology to prevent BP farming and idle users from gaining BPAdded FPP Leaderboard for all regions with FPPNVIDIA ShadowPlay Highlights™ now works on Window 7 and Window 8 (However, if Windows Aero is disabled it may not work)As said, the update will be deployed on the test servers today, and will be released to the public shortly. Down below you'll find some screenshots of the new Foggy Weather Effect:
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