A new PUBG update is now available on PC worldwide, introducing new content and tweaks to the game.
Update #25 introduces, among other things, loot rebalance to Vikendi, increased AR spawn rate, Level 3 helmets, Level 3 vests, a new SMG, the Bizon and more. Catch the full update notes below.
New Weapon: Bizon
Added new SMG weapon- the Bizon
Bizon is an SMG exclusive to Vikendi and ErangelUses 9mm ammunition and holds 53 rounds by defaultCan only take muzzle and sight attachmentsDoes not take grips or magazinesNew Attachment: Canted Sight
Added Canted Sight as a new attachmentCanted sight is a new scope for weapons with a secondary scope slotALT + Right click toggles between equipped sightsCanted sight can be used withAR - Beryl M762, AKM, AUG, M416, Mutant, QBZ, SCAR-L, G36CDMR - SLR, Mini14, Mk14, QBU, SKSSR - AWM, M24, Kar98kSMG - UMP, Vector, BizonShotgun - S12KLMG - M249The main scope you see when you aim will be different depending on which slot you attach the canted sight and scopeIf you equip Canted Sight only, your primary sight will be the Canted Sight.If you equip Canted Sight after scope, your primary sight will be your scope.If you equip scope after canted sight, your primary sight will be the Canted Sight.With the Canted Sight update, the weapon's position and view of angle might feel slightly different than before while in ADS. However, any features which might affect gunplay, such as scope's position in ADS, FOV, and recoil, were not changed.Players using ‘Hold to ADS’ will be unable to switch to the Canted Sight while ADS due to conflicting keybindings (Alt + RMB). If you’re using ‘Hold to ADS’, we recommend changing the key binding for the Canted Sight hotkeyNew Vehicle: Snowbike
Due to critical issues negatively impacting gameplay, we've made the difficult decision of removing the Snowbike from Update #25.
The Snowbike won't be added to live servers until these issues are resolved. We apologize for any disappointment caused.
World
Added new weather setting on VikendiMoonlight: Although the setting is at night, the big glowing super moon and bright aurora borealis will help you to detect enemiesAdded 'secret location` to VikendiGameplay
We have decreased the damage transferred to helmets and vestsThis means your armor can sustain more damage before being destroyedDamage given to the player will remain the sameThe previous damage calculation used to transfer 100% of damage to the armor durabilityModified the damage system of throwable weaponsDamage and effects are now applied correctly to players hiding behind very small obstacles such as thin polesTrajectory guideline is now shown properly until the throwable weapon leaves a player’s handReduced the delay when opening a parachuteThis will make players able to change directions much earlierVikendi - Bluezone ModificationsBluezone will be generated further away from the centerDamage of the last zone has been increasedVikendi - Item spawns have been modifiedDecreased the number of SMGs and increased the number of ARsDecreased the number of DMRsSR rate remains the sameReduced the number of LV3 helmets and vestsBalanced the spawn ratio of attachmentsFor full details, please refer to 'Dev Letter: Vikendi Item Spawn Rebalance'Improved the colorblind implementation for blood, reticles and care package smokeThe colors have been changed to better suit players with color blindness
Custom Match
Added Vikendi to the custom match optionsVikendi is available on Normal mode, Zombie mode, War mode, and War mode: ConquestEsports mode for Vikendi won’t be available on release and will be implemented at a later dateKnown issue: Motorbikes are not spawning on Vikendi in custom matchesImproved and added new observer featuresImproved damage indicator UI
This feature is ON by default and can be toggled with Alt + D.The enemy's nickname, team logo, damage amount and direction will be displayed once the player receives enemy damageIf there is no team logo, the team color and number will be displayed instead.When taking damage from multiple players, the UI will display a maximum of 3 player names which will disappear gradually.The direction of the damage source will be displayed in the center of the screenHit direction is displayed with a directional red radial hitmarker pointing to the North, East, South or West.A unique icon will appear when players are headshot.The damage indicator UI will display if damaged by the following:Gun/Melee/Punch/Zombie Punch/Frag/MolotovImproved multiple kill message UIAdded a new animation and visualsPlayer name and kill count will be displayedWhen a player gets a certain number of killsWhen a team gets a certain number of killsImproved care package item listAdded a background to the inventory list of care-packages to increase the visibility of item list
Replay
The replay version has been updated and replays recorded prior to Update #25 will no longer be playable
Performance
Vikendi - Optimized performance by modifying the number of footprints shown around the playerImproved frame drops in the lobby and inventory.Survivor Pass: Vikendi
You can now redeem all “drop in supply” rewards at onceYou can now redeem all claimable rewards from the pass reward screen at onceClick "Claim All" on the lower left to receive all claimable rewardsChanged the number of times you can swap daily missions from 1 to 3 missions per dayHigh difficulty mission balanceAdjusted several highly difficult missions from daily and weekly mission listsMissions that had previously been announced are excluded from the balancingUI/UX
Improved team invite settings and status systemYou can now control where you receive invites from by using the team invite settingsReceive All: Accept team invites from all playersFriends Only: Accept invites only from players added to your friends listBlock All: Block all team invitesYou can also set your status to online or offline from the friend system menuIf you are set to offline, your status will be shown as offline to all other players, and you will not receive team invitesDeleted the new item notice marker from the left menu of the items page on the store menuWhen selecting 'new' in the sorting tab on the items page, crates will have priority over individual items if they share the same release dateImproved UI widget visibility, which is located on the bottom center of the game screenAdded additional game optionsAdded an option to set default firing mode for weaponsAdded a keybind option for (Alt + Right Click by default) Canted Sight, a new attachmentAdded a keybind option (J by default) to inspect your weaponPurchase failure message will pop up when a purchase fails due to a Steam issue
Skins & Items
Added BattleStat weapon skinWith a BattleStat weapon skin applied, the number of players killed with that weapon is recorded/displayed on the skin.Press J in-game to instantly view the number of kills made with that weapon.The tag [BATTLESTAT] appears in front of the item's name, and the number of kills made with that skin can be seen in the weapon skin page's preview screen as wellKills are recorded only when the original owner of the skin is using the skinIf a player other than the skin's owner picks up a weapon with the BattleStat weapon skin applied to it, the panel that shows the number of kills will be locked and new kills will not be recordedThe panel is also locked where the owner of the BattleStat item is unclear, such as in the marketplace or store.The item can be traded in the marketplace, and once ownership goes to a different player, the number of kills recorded on the skin will be reset.The count will be reset if you exchange the weapon skins for BPAdded 'EAST ERANGEL POLICE CRATE' as a new crateThis crate can be unlocked using the East Erangel Police KeyThe '[BATTLESTAT] Industrial Security - AKM' item can be gained from the 'EAST ERANGEL POLICE CRATE' at a very low chanceDrop rates of each item for the 'EAST ERANGEL POLICE CRATE' ar as follows:The composition of random crates and their drop rates have been adjusted with the addition of the EAST ERANGEL POLICE CRATE.
Added 2018 Fall crate as a random crateRandom crate drop rateItem grades for event items have been adjusted so they have a more appropriate value
Item settings have been changed so they can be exchanged for the appropriate amount of BP according to their gradeBug Fixes
General
Fixed the issue with explosion sounds of throwables not being played at a certain distanceFixed an issue where the character model did not rotate while using Hold to ADS in TTP mode.Fixed an issue where the character model did not rotate while using healing items.Fixed an issue which caused the firing mode to automatically switch to single after being set to full-auto.Fixed an issue where players could exceed their maximum inventory capacity by rapidly picking up items.Fixed an issue preventing a message from being displayed when adjusting an item quantity to pick up as another player takes the item stackFixed an issue where a full ammo stack would be picked up even if the quantity was adjustedFixed an issue with fully-loaded guns which caused them to unload all bullets after firing 1 roundFixed an issue which caused the displayed ammo count to change to an incorrect amountFixed an issue which prevented the head from leaning left with the body when using the Canted SightFixed suppressed Bizon sounding identical to the suppressed VectorFixed an issue where the Bizon firing and reload sounds could be heard from further distances than intendedFixed an issue which prevented players from receiving grenade damage or effects behind small objectsFixed an issue where throwables were not dealing damage to certain vehiclesFixed an issue where players could bandage while on a motorbike submerged in waterFixed the issue of only changing the POV of third person when pressing ALT key while moving the screenModified blood effects not working properly in certain service modes.Fixed an issue where emote wheels were sometimes shown differently in in-game and out-gameFixed an issue where you could occasionally hear a footstep when the UZI was emptyFixed an issue where care packages would sometimes dig into the ground and before coming back up when landingFixed an issue with vehicle locations sometimes being shown differentlyFixed an issue where a teammate’s UI was still being shown even if they left the game before the match startedFixed an issue where the kill feed would sometimes not show properly when a player was downed/killed by fistsFixed an issue where a character would sometimes not use health items if the key is pressed during melee attacksFixed an issue where the nickname and report message was sometimes not showing when spectating a player driving a vehicle.Fixed an issue where the camera sometimes showed the opposite direction when in death cam/replayFixed an issue where the 'No throwables' UI message was sometimes being shown when the unequipped throwable weapon was selected [using smart key/use designated weapon key]Fixed an issue where the motorbike engine would sometimes not turn off after the player has left the vehicleFixed an issue where a character was sometimes not able to loot even though they had the space toFixed an issue where the scooter would sometimes shake severely when in spectator/deathcam/replayFixed an issue where item use was sometimes interrupted when the crouch/lean key was pressed when crouch/lean and change seats are set to the same keyFixed an issue where a player’s character would sometimes not receive damage when the character left a vehicle at the right moment while crashing onto an objectFixed an issue where you’d sometimes see a flickering afterimage when coming out of ADS mode with a scope attached in FPPFixed an issue where a vehicle would sometimes disappear when a player exits the client and re-enters the game while in the vehicleFixed an issue where the lobby screen was not always shown properly in 32:9 resolutionFixed an issue where characters would sometimes have an excessive amount of instantaneous velocity when a character and vehicle collide with each otherFixed an issue where the lobby screen would sometimes overlap each other when in low FPSFixed an issue where the weapons UI would sometimes overlap if you promptly change weapons twiceFixed an issue where the marker would sometimes not be removed using 'Delete' key in Spectate modeFixed an issue that sometimes caused the rear wheel of the motorbike to lift up easily and flip over when lowering speed and changing directionFixed an issue where doors could sometimes be opened from an unreachable distance in TPP modeDoors will now only be opened when in reachable distanceWorld
Fixed an issue with certain stairs in Cosmodrome which players were able to see throughFixed an issue which could cause grenades to deal damage through floors in certain buildings on VikendiFixed an issue where vehicles could get stuck on a certain structure in ErangelFixed an issue where boulders in a specific area could not be seen from far distances on ErangelFixed an issue where bullets only went through one side of the fence on a certain bridge in SanhokFixed an issue where objects in a certain location on Sanhok were missingFixed an issue where characters could pass through or get stuck in a certain structure in SanhokFixed an issue where characters could pass through the ground in a certain location in SanhokFixed an issue where characters could not get up when close to a specific boulder in SanhokFixed an issue where characters could go through or get stuck in a certain location in VikendiFixed an issue where bullets would not go through a certain fence in VikendiFixed an issue where items could not be picked up from a specific location in VikendiFixed an issue where characters could open doors from behind the wall of a certain structure in VikendiFixed an issue where foliage in certain areas would look like they are floating in VikendiFixed an issue that footprints would not be displayed when you jump and move on the snowfield in VikendiPUBG is now available on PC as well as on Xbox One, PlayStation 4, iOS and Android.