A new update is now available for the PC version of PUBG, introducing a brand new map as well as gameplay tweaks and more.
Update #24, which has been available in the past few days on the game's test servers, introduces the Vikendi map, a 6x6km map sporting quicker gameplay than Erangel and Miramar. The map also allows players to take part in snowball battles.
The new update also introduces a new weapon, a new vehicle, the Replay Editor and more. You can catch the full patch notes below.
Temporarily removed the feature that allows you to inspect your weapon by pressing the ‘J’ key.Added the Vikendi trailer to the game launch intro.Redzone
The center of the red zone spawns outside of the play zoneThe smaller the play zone, the smaller the red zoneBluezone
The first circle of every game is much smaller than other maps, but subsequent circle sizes change less drastically.This facilitates more blue zone variety and unique experiences.Similar strategies work on Vikendi to Erangel and Miramar for the first three phases, but the zones will close slower starting from phase 4, similar to Sahnok. We feel this leads to a good balance between strategy and gunplay throughout the duration of each matchItem Spawn Balance
The overall item spawn rate is at a midpoint between our maps – offering a unique place between the spawn rates of Erangel and Sahnok.Level 3 helmets spawn in the worldLevel 3 vests spawn more often than other mapsSmoke Grenades are spawned at a higher rate compared to other throwables
The official Survivor Pass: Vikendi microsite is now live, check it out!
Added Survivor Pass: VikendiThe duration of the pass is 10 weeks.Players have the opportunity to complete missions and receive rewards throughout the duration of the pass.Two types of passes are available:Survivor Pass: Vikendi – Provides missions and rewards to unlock for all players, as they level-up the pass.Premium Pass – Provides special missions and exclusive rewards to players who’ve purchased the premium pass, as they level-up the pass.The Premium Pass is purchasable for $9.99 (price may vary slightly depending on your region)Each level you can claim rewards from Survivor Pass: Vikendi in the Rewards tab and also claim Coupons by clicking on the ‘Drop In Supply’ button.Coupons can be used to unlock exclusive rewards, read on for more detailsYou can view your current mission lists in the ‘Missions’ tab and can also check the mission lists in-game by clicking ‘P’ prior to jumping out of the planeThere are 5 mission types available to completeDaily Missions: 3 missions will be provided every day. You swap out up to 1 mission per day.Weekly Missions: 10 missions will be available every week, and you can view the missions for specific weeks.Premium Pass holders can complete up to 10 missions per week and all players with Survivor Pass: Vikendi can complete up to 4 missions.Beginner Missions: Easy missions which are provided for beginner players.Premium Missions: All players can complete these missions, but only players who have the Premium Pass can claim rewards after completion.Challenge Missions: Theses are special missions provided for players who’ve completed all their weekly missions in a specific week. It contains more challenging and advanced missions.All players can complete Challenge Missions, but only players who have the Premium Pass can claim rewards after completion.
Added ‘Coupon’ system in Survivor Pass: Vikendi
You can claim Coupons (Blue, Yellow and White) each level, which you can then use to unlock exclusive items in the Coupon Shop.The existing Survival Rewards system will be integrated with Survivor Pass: Vikendi on December 19th.We have integrated the existing Survival Rewards system into Survivor Pass: Vikendi in order to reflect feedback from the players regarding temporary items and duplicate rewards.Existing Survival Rewards system will be closed on December 19, 2018 and all existing supply missions will end.Make sure to click ‘Claim’ and ‘Drop In Supply’ to redeem rewards as they before the system is closed.A banner in lobby will display remaining time for the Survival Rewards system.
Added a new AR – G36C
G36C spawns only in VikendiChambered for 5.56mm ammo, it can load 30 bullets and 40 with an Extended MagazineG36C has a lower and upper rail for attachments, but cannot attach a stock
Added a new vehicle – Snowmobile
The Snowmobile only spawns in VikendiIt seats 2 players and performs much better than other vehicles on snow and ice, but is more difficult to drive on other terrain.
Added a Replay editor system
This system allows you to create dynamic video clips with creative camera angles and special effects using your replay filesYou can also create 3D paths for the camera and camera angles and export clipsGuide & Tutorial of the replay editor system will be updated later.
FreefallingHolding SPRINT [Default SHIFT] now puts you into a dive at full speed straight down towards the groundTurning speed is now much faster and has increased control, responsiveness, and precisionParachutingAdded new freefall animations and increased overall control and responsivenessHolding SPRINT [Default SHIFT] helps you drop faster and land quickerHolding WALK [Default LCTRL] lets you glide, when you want to travel a longer distance
You can now cut the parachute while relatively close to the ground, while still moving through the air.This can be used to strategically to get to your drop point faster, but be careful, as you can take damage if you drop too farAdded new landing animationsThe speed in which you land matters, as landing too fast may force your character to roll, or roll for longer, before you can gain full control of your movementColliding with buildings or objects while parachuting will now automatically cut your parachute. Be careful!The parachute no longer disappears instantly after landingImproved blood hit effectsImproved the visuals of blood particles when players are shot.Improved the visuals of blood effects that appear on screen when shot by other players.Slightly decreased the maximum number of shots possible to fire per second with the M16A4The reason for this change was due to the fire-rate of burst mode for the M16A4 being unintentionally slower than single fire shot rapidlyWe are planning to have a weapon balance patch in the first half of 2019. Please continue to share your feedback with us regarding weapon balanceAdjusted the sight position to be closer to the muzzle for some weaponsIn a future update, we will be adding a new attachment which will require this new sight position, so we’ve made the change in advance to help players adjust to the changeThere is no change to weapon recoil, but weapon control may be perceived differently due to the sight location changePlayers now receive damage from Molotovs that hit their vehicleMolotovs that hit around the vehicle, or when driven through an already-exploded molotov will not damage those inside
Changed Season 1 Beta Rank system to Season 2 Beta Survival Title System.For more information, please check the Dev Letter (Introducing our new Beta Season 2 Title System) released on Dec 5.Season 1 Beta has ended and the Survival Title System (Season 2 Beta) will begin in 1 week.No RP will be gained during the grace period between seasons, although career stats will continue to be tracked.
Changed the overall lobby theme in celebration of our latest map – VikendiApplied the snowfield environment themeApplied a snowing effectChanged the background musicImproved the Store featureAdded additional sorting features to sort by Featured, Newest, Price High to Low, Price Low to HighWhen you preview items in the store, only the selected item to be previewed will be displayed on your character. All items equipped in your wardrobe will be unequipped.If you preview a helmet skin, makeup or other items covering the face, all other items equipped on the head will be unequippedCombined the ‘Career’ and ‘Leaderboard’ menu in Statistics into a ‘Season’ menuAdded On/Off option keybind for the on-screen key guideYou can toggle the on-screen key guide by pressing ALT+KYou can change the default setting for this feature in the settings under the Gameplay tab
Improved the map and game-mode selection interface
Additional queuing information is now displayed for the selected match type.If the matching pool in your region has sufficient players for healthy matchmaking, the expected wait time will be displayed for the selected match type.When the matching pool in your region doesn’t have enough players for healthy matchmaking, an accurate estimated waiting time cannot be provided and the number of players currently queuing will be displayed instead.When the concurrent player count for a region is too low to start games consistently in a particular mode, those players will be redirected to their next closest region instead. A message will alert players when this is happening and to expect higher ping than local servers.Training mode can now be found under the PLAY menu, next to public match.