Matchmaking improvements have hit the PC version of PUBG a few hours ago.
The newly implemented changes aim to improve matchmaking times when selecting individual maps as well as reduced instances of infinite matchmaking times on some maps
General Matchmaking
Improved matchmaking times when selecting individual maps.Reduced instances of infinite matchmaking times on some maps.Quick Join
Improved functionality to better distribute players across all maps when using Quick Join.Players will now be distributed into multiple different maps more consistently.Previously, when selecting Quick Join, matchmaking would heavily favor matching players into the most commonly selected maps.Today, update #27 has also hit the test server, bringing plenty of gameplay tweaks, a new weapon, quality of life, performance improvements and more. You can find the full update notes below.
Enjoy the new Survivor Pass 3: Wild Card!
Pass PeriodSurvivor Pass 3: Wild Card will run for 10 weeks from March 26 PDT to June 4 PDTImproved FeaturesMission status tracking is now displayed live in-gamePress P to view your current mission status (live update of data may have few seconds of delay)New MissionsDaily Missions: These missions change daily, so ensure you complete each in time! You can swap out up to 3 missions per dayWeekly Missions: You will be able to play 10 new missions every week. You can swap up to 5 missions per week for new ones, and expired missions will disappearBeginner Missions: Added 10 introductory missions that teach players about various in-game featuresThere are additional challenge missions to test your gunplay skills with the following weapons: Tommy Gun, Beryl M762, S686, UMP45, M16A4Earn a weapon skin for each weapon’s mission set you complete!RewardsOver 60 rewards totalNew character face & hair items as free pass rewardsNew backpack skinsEvery level of the pass will grant a coupon which can be used in the coupon store to redeem items and random keysPremium Pass and Level-up ItemsPremium Pass: $9.99 (price may vary slightly depending on your region)Players who purchase the Premium Pass will receive a free crate key for the East Erangel Police CrateLevel-up Items:5 Levels $4.99, 20 Levels $17.99, 30 Level up item $24.99 (price mayvary slightly depending on your region)Sales Period: March 27 KST 11:00 until live server maintenance on June 5 KSTOtherChanging language is disabled while in-game to prevent a crash related to the live mission progress function
We will continue to iterate on and improve this system moving forward.
Rewards for Survival Title System Beta Season 2Distribution of rewards for beta season 2 will be on March 26 PDTRewards will be distributed to players who have achieved higher than a Novice titleRewards should not take more than a day to be fully distributedIf you have not received the reward after the announced date, please contact Customer ServiceAny players who are found to have obtained a Survivor Title by violating operation policies may be subject to account restriction and/or removal of seasonal rewardsSurvival Title System Season 3 SchedulePreseason: March 19 – March 26 PDTStart Date: March 26 PDTImproved Survival Point (SP) BalanceWe have rebalanced the rate in which you gain Survivor Points (SP) based on player feedback and it will now be easier to rank up, compared to Season 2Survival Points (SP) earned during Beta Season 2 will be soft reset, meaning you don’t have to start completely from scratchNew Rewards SystemEvery promotion to a new title will grant players yellow coupons which can be used to unlock items in the coupon storeThese coupons can be used in conjunction with coupons received from Survivor Pass 3: Wild CardUse the Title reward button to claim rewardsAdditional ChangesYou can view the rewards for each Title on the Season pageStats will be updated and reflected after a match has ended, not immediately when you die or exit the match earlySurvivor Title rank icons have been changed to roman numerals (V, IV, III, II, I)
M16A4When firing using burst mode, the initial recoil has been decreasedIncreased the range before damage fall-off occursThis will help increase M16A4 efficiency when fighting over long distancesCanted Sights and the Tactical Stock can now be attached to the M16A4The Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracyVectorVector has been rechambered to use 9mm ammoMagazine capacity has been increased to 19 bullets by default and 33 with an extended mag (was 13/25)Damage decreased from 34 to 31 due to above changesUMP45The UMP9 has been rechambered to use 45ACP ammo and is now called the UMP45.Magazine capacity has been adjusted to 25 bullets by default and 35 with an extended mag (was 30/40)Gunshot sounds have been changed to be more realisticMK47 MutantTactical Stock can now be attached to the MK47 MutantThe Tactical Stock will decrease recoil recovery time, animation kick and weapon sway, while also improving ADS speed and hipfire accuracyAttachments Balance ModificationSMG and Pistol attachments have been combined and can now be used on both weapon typesBullets Loops for Shotguns, Win94 and Kar98k have been combined into one item called Ammo LoopsHolo Sights can now attach to pistolsWhen equipped to Pistols, the size of the sight will be reduced to fit more appropriatelyHit Area Damage Multiplier ChangesIncreased SR body shot damage from 110% of base damage to 150%Increased SMG limb shot damage from 120% of base damage to 125%Gameplay BalanceDecreased the overall aim punch (aim sway) applied when being shot by an enemyFirst aid kits will no-longer heal instantly after use timer and will instead restore health over a 2 second periodVehicles now block players from receiving grenade damage with a similar mechanism used for other objects. Although, depending on grenade position and trajectory, damage can still be dealt to players hiding behind vehicles.
The overall item spawn rates on Erangel have been increased. Additionally, we’ve increased the spawn rate of some major weapon classes. Please jump in and try the changes and let us know your feedback!
Increased spawn rate of AR, DMR, LMG and SMGsThis will improve the item pickup rate of sought-after weaponsTotal combined increase of around 41%Due to item changes this patch, including merging some attachments together, there is naturally a gap left in spawns which needs to be filled with other items. Because of this, we have increased the spawn rate of other items evenly. This will also result in a small increase in spawns of high priority items such as ARs, meds etc.
This also means the overall loot for other maps has also increased slightly, although no changes have been made to individual item spawn ratios on other maps.
UI/UX
Many players felt the icons and on-screen message related to Flare Guns did not match the style of PUBG as a realistic Battle Royale experience. We agree and have removed themRemoved the Flare Gun icon from the world map and mini-mapRemoved the on-screen message indicating incoming special care packagesSound Adjustments
As a result of adding Flare Guns, there were many more planes flying by regularly which led to much frustration from players due to both the volume and frequency. So, we’ve made the following changesAltitude of the plane delivering Flare Gun special care packages is now set to 500m (raised from 350m)Subsequently, the audible volume of the planes will now be lowerAdjusted Loot Balance
Reduced Flare Gun Spawn Rate to an average of 3 Flare Guns per game for all mapsWe want the Flare Gun to be a rare item with great benefits, but at a high riskReduced the Care Package contents from 2 sets to 1 set in squad mode, which is the same as solo/duo modeReduced total Flare Gun care packages available to be called in per gameNow only 2 sets of special care packages and 2 armored UAZ can be called in per game total, down from 3Crosshair UI Improvement for Canted Sight and Scopes
Added a new crosshair when using the Canted Sight to help players easily identify which scope they have equippedWhen using your main scope, you will see the standard crosshair, with an X shaped crosshair when using the Canted SightMovement Rustling Sound
WeaponsSeparate rustle sounds now play when equipping weapons in your hands vs holstering on your backIdentical rustling sound will be played regardless of weapon typeWith the exception of Pistols, melee weapons and throwables which do not make rustling soundsSound level balanceRustling sounds of backpacks, costumes, weapons are all identical in both volume and audible distanceEven though the audible range of Cloth is same with others, players can feel it sounds with shorter audible range than bag/weapons since cloth sounds are covered up by other sound effectsAudible distance and volume of the rustling sound changes dynamically based on the characters movement speedThe faster you move, the louder the noise, which can then be heard from further awayThe audible range of the rustling sound is lower than footsteps
On Vikendi look out for the big billboard in Volnova!On Sanhok you can find some posters hanging up around Ha Tinh, Paradise Resort, Pai Nan and Boot CampVisit the official PUBG Esports website for more information on the FACEIT Global Summit: PUBG Classic.
Improved the position of the character and weapon axisThis will make items and characters look more natural when previewing themModified weapon sizes to be similar in the preview, regardless of the actual weapon size to improve visibilityHid ‘View Detail’ button when viewing non-weapon itemsHid ‘View Detail’ button when viewing non-weapon items
The message ‘Playing’ is shown to players who are playing in your ‘Friends’ and ‘Recent’ listsIf you search for players through the Search tab, players will be shown as ‘Playing’Rich Presence Integration
eSports Mode is now correctly displayed as Esports Mode (Esports Ready)
PUBG now supports Irish
Fixed an issue where incorrect footstep sounds were made when moving on steel floorsFixed an issue where players could become stuck in a wall when vaulting on top of an object in a specific building on SanhokGeneral
Fixed an issue where players were able to see past walls by abusing the emote mechanismFixed an issue where players were able to open or close doors, despite a vehicle blocking itFixed an issue where players were briefly able to see through a thin wall when leaning against itFixed an issue where when a player was damaged by two Molotov Cocktails, the player who threw the first will be credited with the kill.Fixed an issue where the smoke coming from a grenade explosion outlines players inside the smoke grenadeFixed an issue where players are unable to lean while standing on a crossbowFixed an issue where players with poor network connectivity take no damage when exiting moving vehiclesFixed an issue which could cause your gun to reset to single fire mode, despite having the default set as full-auto.Fixed an issue where characters hands move abnormally when switching firing mode on the BizonFixed an issue where the Inventory UI displays incorrectly when equipping certain attachments on the QBZFixed an issue where a specific object prevents Care Packages from landing on the groundFixed an issue where players are unable to be revived after the game client is forcibly closed or has crashedFixed an issue where certain object appear in different locations to other playersFixed an issue which caused heavy FPS drops momentarily using hotkeys to mute or change audio channels.Fixed an issue where automatic mini-map zoom wasn’t being activated while inside the plane or parachutingFixed an issue which could allow players to wear items which they’d previously exchanged for BP.Fixed an issue where using Page Up or Page Down while observing would sometimes only cycle between two playersFixed an issue where gun recoil could appear abnormal when observing a player shooting in ADSFixed an issue where video length sliders in the Replay Editor were difficult to seeFixed an issue where the join between the character mode’s neck and body was visibleFixed an issue where an abnormal line can be seen coming from the head of players with a specific appearance in Zombie Mode