It's been some time since the Early Access release of PlayerUnknown’s Battlegrounds, but now its full release is finally available.
PlayerUnknown’s Battlegrounds 1.0 introduces plenty of new features that promise to improve the experience considerably such as the 3D replay system, the killcam, the new desert map Miramar and more.
You can check out the full patch notes below.
Added replay function which can record up to 1km around the characterPlease enable the replay saving in Options before you enter a matchWhen the game ends, the replay will be saved and can be played on “Lobby – Replays” menuUp to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20You won’t be able to watch the replays made in the previous client version.Replays control guide
J: Time line ON / OFF (Player can move to desired time, pause)P: Pause↑, ↓: Play speed changeB: Back to own characterW, A, S, D: Camera moveE, Q: Camera height changeHolding Shift, Ctrl: Camera move speed changeTAB: Open the player list (If you click the ID, camera moves to that player’s view)V or LMB: Observing camera (You can see the view of the selected player)C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom)F or SPACE: Free camera (Move to the camera view which can freely move on the map)L: Open the battle list (You can check engagements with and around the currently selected player)M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position)Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9This function is unavailable if the allocated character is over 1km away from own character-Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad). The camera will be moved to the location below, if a number isn’t allocated.
“0”Key : Novorepnoye / Prison“1”Key : Severny / La Cobreria“2”Key : Georgopol / Torre Ahumada“3”Key : Rozhok / Campo Militar“4”Key : Yasnaya Polyana / EL Pozo“5”Key : Pochinki / San Martin“6”Key : Lipovka / El Azahar“7”Key : Mylta / Valle del Mar“8”Key : Primorsk / Los Leones“9”Key : Military Base / Puerto Paraiso
Added DP-28 which is Erangel exclusive. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damageAdded AUG A3. The AUG A3 can be obtained from care packages. It’s a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.Added R45 which is Miramar exclusive. R45 will be spawned in world, it uses .45 ammo and 6 bullets can be loaded. Red dot sight can be attached. It has high accuracy and faster reload speed than R1895Added Win94 which is Miramar exclusive. Win94 will be spawned in world. It’s a variant of a lever action rifle that uses .45 ammo and 8 bullets can be loaded. It’s for an expert player since it doesn’t take any attachments except bullet loops and is mid-range effective with slow reload speed but high damageAdded Sawed-Off which is Miramar exclusive. Sawed-Off will be spawned in world. It uses 12 gauge shot and 2 shells can be loaded. No attachments available. It has short range, high dispersion, lower damage than other shotguns but can fire in rapid succession
Added Van. Van is a six-seat vehicle and Miramar exclusive. It has low maximum speed and driving force but it has the highest HP in the game. Therefore, the Van can be useful in various tactical situationsAdded Pickup. Pickup is a four-seat off-road vehicle and Miramar exclusive. It is designed to be well adjusted for Miramar’s bumpy terrain. Pickup is the most all-around vehicle in the game and suitable for various playstylesAdded Aquarail. Aquarail is a two-seat water vehicle. The player in the passenger seat can user their weapons. It has good cornering and high mobility so you can expect Aquarail to do well in guerrilla tactics.Motorcycle and Buggy are also available in Miramar. They have different skins compared to their Erangel cousins.
Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel timeHit areas have been modifiedNeck is now protected by the helmetDamage to the chest area is increasedBase damage is now modified by weapon classThe actual damage is now taking into account following multipliersBase damage stat of the weaponDistance traveled by the projectile (damage decreases over distance)Hit area damage multiplierWeapon class multiplierBullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)Improved water penetration particle effectsWeapon balance
Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)Decreased recoil for Mk14Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)-Sniper rifles
Decreased firing rate of SKS and Mini-14Increased damage of Kar98k and M24 and reduced damage of AWM.Increased slightly the drag effect of M24Increased the drag effect on Kar98k-Win94
Added red tip for Win94 ironsights for easier aimingIncreased the zoom level on Win94 in ADS while holding breathIncreased recoil-Attachment
Added markings for zeroing distances on 15x scope reticle textureAdded new 4x reticle for sniper, SMG, 5.56mm and 7.62mm weaponsLarge scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)Red dot, holo and 2x sights can now have their reticle’s brightness adjusted using Mouse WheelDeleted M16A4 from the tool tip of 8x and 15x scopesAdded blur effect on the outside of scopesVehicles
Vehicle driving balance is modifiedVehicle driving is adjusted to be more realisticImproved the vehicle and passenger animationsAdded the ability to bandage and boost while in a vehicle (only for the passengers)Unified the sizes of all UAZ models, the number of seats decreased to 4Others
Fixed the excessive aim-punch while leaning in ADS modeRemoved the blurring effect of the weapon and objects close to camera that appeared in non-ADS modeThe healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds The casting time and the amount of health restored are the same as beforePlayers can now parachute and land on certain areas that were not previously accessible, including the outskirts of the islandLowered camera position when proning in third-personIncreased the vertical aiming range in prone stance