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PlayerUnknown’s Battlegrounds 1.0 Now Out, Full Patch Notes Released
PlayerUnknown’s Battlegrounds 1.0 Now Out, Full Patch Notes Released-October 2024
Oct 17, 2024 2:13 AM

  It's been some time since the Early Access release of PlayerUnknown’s Battlegrounds, but now its full release is finally available.

  PlayerUnknown’s Battlegrounds 1.0 introduces plenty of new features that promise to improve the experience considerably such as the 3D replay system, the killcam, the new desert map Miramar and more.

  You can check out the full patch notes below.

  

Client optimisation

Optimized terrain data to reduce memory usageOptimized texture to reduce memory usageOptimized the sea by reducing wave effectsReduced the lag issue when multiple players are in sightOptimized character animationsDecrease memory usage of charactersAdded LODs to further optimize weapon rendering for long distanceOptimized various world effectsOptimized various UI elementsReduced the lag issue when terrain is loadingDecreased terrain loading time

Server optimisation

Reduced the server lag issue of players moving abnormally

Lobby

Redesigned the lobby background and UIReplays menu

  Added replay function which can record up to 1km around the characterPlease enable the replay saving in Options before you enter a matchWhen the game ends, the replay will be saved and can be played on “Lobby – Replays” menuUp to 20 replays can be saved. They will be automatically deleted in the oldest order when the number exceeds 20You won’t be able to watch the replays made in the previous client version.Replays control guide

  J: Time line ON / OFF (Player can move to desired time, pause)P: Pause↑, ↓: Play speed changeB: Back to own characterW, A, S, D: Camera moveE, Q: Camera height changeHolding Shift, Ctrl: Camera move speed changeTAB: Open the player list (If you click the ID, camera moves to that player’s view)V or LMB: Observing camera (You can see the view of the selected player)C or RMB: Following camera (The camera follows selected player and you can control the camera angles and zoom)F or SPACE: Free camera (Move to the camera view which can freely move on the map)L: Open the battle list (You can check engagements with and around the currently selected player)M: Map (If you LMB click the player’s icon on the map, you can move to the observing camera of the selected player. If you RMB click any empty area of the map, you can move to the free camera at that position)Added a character control function. Now you can allocate a number to a currently observed character with Ctrl+0~9, and move to the previously marked character by pressing 0~9This function is unavailable if the allocated character is over 1km away from own character-Added a position control function. Now you can allocate a number to an area of the map at current position with Ctrl+0~9 (Numpad), and move to the previously marked area by pressing 0~9 (Numpad). The camera will be moved to the location below, if a number isn’t allocated.

  “0”Key : Novorepnoye / Prison“1”Key : Severny / La Cobreria“2”Key : Georgopol / Torre Ahumada“3”Key : Rozhok / Campo Militar“4”Key : Yasnaya Polyana / EL Pozo“5”Key : Pochinki / San Martin“6”Key : Lipovka / El Azahar“7”Key : Mylta / Valle del Mar“8”Key : Primorsk / Los Leones“9”Key : Military Base / Puerto Paraiso

World

Added a new map – MiramarMiramar will temporarily have a higher chance of being selectedMiramar supports Clear, and Sunrise weather typesMiramar builds on and modifies the core Battle Royale experience by providing varied visuals and gameplayVaulting & Climbing action will be even more useful when crossing the Miramar terrainPlayers can experience highly tactical battles that will force them to utilize their cover and concealment skillsChoosing the vehicle type is more important than before, as off-road driving is now different from on-road driving experienceWhich map is played will be selected randomly when a match beginsRemoved rainy and foggy weather from Erangel

Items

Added new Ghillie suit to the care packageR1895 will not spawn in MiramarKar98k will no longer be included in care packages. World spawn rate of Kar98k will remain the sameAdded five new weapons

  Added DP-28 which is Erangel exclusive. DP-28 will be spawned in world. It has a 47-round pan magazine for 7.62mm. Sights and a 4x scope can be attached. It has low firing rate but a long effective firing range with high damageAdded AUG A3. The AUG A3 can be obtained from care packages. It’s a variant of a bull-pup assault rifle that uses a 5.56mm 30-round magazine as standard and 40 rounds when extended. It has high muzzle velocity, high rate of fire and low vertical recoil.Added R45 which is Miramar exclusive. R45 will be spawned in world, it uses .45 ammo and 6 bullets can be loaded. Red dot sight can be attached. It has high accuracy and faster reload speed than R1895Added Win94 which is Miramar exclusive. Win94 will be spawned in world. It’s a variant of a lever action rifle that uses .45 ammo and 8 bullets can be loaded. It’s for an expert player since it doesn’t take any attachments except bullet loops and is mid-range effective with slow reload speed but high damageAdded Sawed-Off which is Miramar exclusive. Sawed-Off will be spawned in world. It uses 12 gauge shot and 2 shells can be loaded. No attachments available. It has short range, high dispersion, lower damage than other shotguns but can fire in rapid succession

Vehicles

Added three new vehicles

  Added Van. Van is a six-seat vehicle and Miramar exclusive. It has low maximum speed and driving force but it has the highest HP in the game. Therefore, the Van can be useful in various tactical situationsAdded Pickup. Pickup is a four-seat off-road vehicle and Miramar exclusive. It is designed to be well adjusted for Miramar’s bumpy terrain. Pickup is the most all-around vehicle in the game and suitable for various playstylesAdded Aquarail. Aquarail is a two-seat water vehicle. The player in the passenger seat can user their weapons. It has good cornering and high mobility so you can expect Aquarail to do well in guerrilla tactics.Motorcycle and Buggy are also available in Miramar. They have different skins compared to their Erangel cousins.

Animation

Added vaulting & climbing actionAdditional vaulting animation for objects with a height of approx. 60 cm or lower (when holding down the Shift key)Greatly reduced jacket/coat clipping issue when moving in ADS while leaningAdded the missing firing mode switching animations (and sounds) to UZITransitions between sprinting and running animations are now smootherLeaning animations have been improved to ensure consistency between ADS/FPP and TPPThe position of the gun in FPP will be lowered depending on the scope or other attachment that is mounted on the firearmTweaked the FPP animations and limits to reduce seeing the inside of own characterMoved the camera to correct position in FPP mode for driversPosition of most of the guns in FPP has been changed to ensure further reduction of clipping with clothing

Gameplay

Ballistics overhaul

  Projectiles fired from firearms are now affected by air drag. This means that projectiles will now lose velocity over time leading to greater bullet drop and longer travel timeHit areas have been modifiedNeck is now protected by the helmetDamage to the chest area is increasedBase damage is now modified by weapon classThe actual damage is now taking into account following multipliersBase damage stat of the weaponDistance traveled by the projectile (damage decreases over distance)Hit area damage multiplierWeapon class multiplierBullets now penetrate water based on the velocity of projectile (the faster the velocity, more shallow the penetration)Improved water penetration particle effectsWeapon balance

  Increased sprinting speed while holding DMR in hands (now as fast as assualt rifles)Decreased recoil for Mk14Decreased duration of camera shake while firing Vector (Vector should now be slightly easier to handle while shooting)-Sniper rifles

  Decreased firing rate of SKS and Mini-14Increased damage of Kar98k and M24 and reduced damage of AWM.Increased slightly the drag effect of M24Increased the drag effect on Kar98k-Win94

  Added red tip for Win94 ironsights for easier aimingIncreased the zoom level on Win94 in ADS while holding breathIncreased recoil-Attachment

  Added markings for zeroing distances on 15x scope reticle textureAdded new 4x reticle for sniper, SMG, 5.56mm and 7.62mm weaponsLarge scopes (8x, 15x) now have variable zoom that can be adjusted using the Mouse Wheel (by default)Red dot, holo and 2x sights can now have their reticle’s brightness adjusted using Mouse WheelDeleted M16A4 from the tool tip of 8x and 15x scopesAdded blur effect on the outside of scopesVehicles

  Vehicle driving balance is modifiedVehicle driving is adjusted to be more realisticImproved the vehicle and passenger animationsAdded the ability to bandage and boost while in a vehicle (only for the passengers)Unified the sizes of all UAZ models, the number of seats decreased to 4Others

  Fixed the excessive aim-punch while leaning in ADS modeRemoved the blurring effect of the weapon and objects close to camera that appeared in non-ADS modeThe healing period for bandages has been reduced to 4.5 seconds from 8.5 seconds The casting time and the amount of health restored are the same as beforePlayers can now parachute and land on certain areas that were not previously accessible, including the outskirts of the islandLowered camera position when proning in third-personIncreased the vertical aiming range in prone stance

Sound

Changed the lobby musicImproved vehicle engine soundsAdded a sound that will be played around the edge of the blue zoneAdded three different sound effects for the red zoneSounds of bombs being releasedSounds of bombs fallingSounds of bombs explodingAdded sounds when character jumps into water. Sound will be different based on the speedImproved the sound effect of frag grenade:The sound changes depending on the distance from the explosionFor example, player can hear only the explosion sound from long distance but within 20m distance, player can hear the explosion sound and the sound of the debris raised by the explosionLowered the reverb for the character’s voice when getting hit indoors

UI/UX

Improved the backpack capacity UI in the inventory screenMoved the kill log from the bottom left corner to the top right cornerApplied a new font for EnglishImproved designs for in-game HUD, option window, inventory, menu screen, and system message boxRedesigned the color of HP barDisplayed in yellow when the HP is below 50%Displayed in red when the HP is below 25%Displayed in red and blinking when the HP is below 10%Helmet, vest, bag HUD UI elements will now be on by defaultImproved Solo/Team Play UIMoved health bars of team member(s) from the top left corner to the bottom left cornerChanged colors and markings in the mini map, world Map, and team list UIAdded indicators for team members to check their status (vehicle, parachuting, alive/dead, DBNO, connection status, etc.)Improved interaction HUDIf there is no more room left in the backpack, the font will turn red to show that items cannot be picked upImproved the mini map and the world mapDecreased the saturation of the mini map to further emphasize information of team membersAdjusted the colors of the world map to increase visibility of markers and other informationPlayers can check team members’ FOV direction through the world map and the mini mapWhen team members get on the same vehicle, a single indicator will appearAdded deathcam feature that can be found in Settings.Applied a blur effect to the background of the game result screenAdded two new keybindings to enable toggle/hold action for Aiming and ADS on separate keysAdded an option to remap the replay function keys (Timeline on/off, Play/Pause, Play Speed)

Languages

Added four languages: Italian, Portuguese (Brazil), Spanish (Mexico) and Chinese (Traditional)

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