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Oddworld: Soulstorm Update 1.08 Introduces New Interface Options, Bug Fixes
Oddworld: Soulstorm Update 1.08 Introduces New Interface Options, Bug Fixes-September 2024
Sep 23, 2024 1:31 AM

  A new Oddworld: Soulstorm update has gone live on PC and PlayStation consoles, introducing new interface options and more bug fixes.

  Update 1.08 introduces the ability to turn off both the main HUD UI and the badge alerts in the Settings. The latter can be especially distracting at times.

  New features:

  Players can now turn off the main HUD UI in the Settings

  Players can now turn off the badge alerts in the Settings

  The Oddworld: Soulstorm update 1.08 update also introduces the level-specific bug fixes detailed below.

  Level-specific bug fixes:

  Multiple fixes for out of world jumps in certain levels

  Potential progression blockers fixed in Brewery and Slig Barracks

  The moving Royal Jelly fixed at the end of CD Yards

  Motion detectors fixed in Necrum

  Sorrow Valley’s Flying Slig explosions fixed

  Fixes for Sanctum respawn issues

  Fix for the train not being at the end of Phat Station under certain situations

  Sorrow Valley missing bird portal fix

  Rocksaw audio fix in Necrum

  Fixed lockers in The Ruins

  Fix for trellis door being closed

  Fix for the blimp in the Blimp level being visible in certain circumstances

  Further fix for incorrect Mudokon count in The Ruins

  The lever in the Flying Slig section in Sorrow Valley now opens the electric gate, removing the requirement to kill all six Sligs first

  Other fixes included in the Oddworld: Soulstorm 1.08 update are Abe-related and NPC bug fixes.

  Abe-related bug fixes:

  Considerable improvements to monkeybar edge detection

  Fix for Abe being stuck when dropping from the bottom of a climbable surface

  Fix for Abe spawning crouched

  Additional fix for Abe clipping through platforms after crouching after a double jump

  Fix for Abe getting stuck on tiny platforms

  AI/NPC bug fixes:

  Sligs no longer float when in certain states

  Sligs now react to mortars better, especially in the Blimp level

  For for Slig AI related to going to sleep in the middle of an alert animation

  Further fixes for when Sligs stun sick Mudokons

  Fix for stuck post processing FX on chanting

  Fix for softlock when spamming the interact button on an empty locker

  Fixes for Slig AI behaviour with respect to beating

  Sligs in the distance now react properly after their gun overheats

  Sligs chasing Abe when he goes into a crawlspace no longer present weird behaviour

  Abe can no longer get shot by Sligs through a climbable surface

  Sligs now move towards disturbances when they hear or see them

  Sligs no longer get stuck in an idle state

  The Oddworld: Soulstorm 1.08 update also brings a variety of other general fixes that you can find detailed below.

  Other fixes:

  UI freezing fixed when a Mudokon needs an antidote

  Various PlayStation Trophy fixes

  Timer fixes for Streamer Mode

  Multiple italian and german localisation improvements

  Badge count fixes

  Fix for UI being visible after end credits

  Accented characters in the UI fixed

  Oddworld: Soulstorm is now available on PC, PlayStation 5, and PlayStation 4 worldwide.

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