NVIDIA has released a new video which showcases the beautiful Mirror's Edge Catalyst. The video features Design Director, Erik Odeldahl talking about the title and building on the themes of the first game.
Mirror’s Edge Catalyst allows players to explore the entire city, participating in new activities, like ‘Dash’, races from point A to B, environmental puzzles and story missions to complete at their own pace.
The first Mirror's Edge, while it did not rely on gunplay, the player was given the option to use guns if the opportunity presented itself. Mirror's Edge Catalyst, takes away that option.
Senior producer Sara Jansson told Polygon:
"In Mirror's Edge Catalyst, you won't be using any guns at all,"
"We've completely removed that aspect of the game. You can't even pick them up."
EA and developer DICE have created a new combat system that emphasizes melee combat, and Jansson continues:
"Faith will fight, but she doesn't kill,"
"Now the fighting is more of an extension of the movement. It builds on the flow. It fits a lot better with the game mechanics. When Faith is in flow, when she stitches together move after move without failing and keeps her momentum going, she's actually invulnerable to bullets. That can keep her out of harm's way. It's only when she stops that she can get hurt."
Mirror’s Edge Catalyst will be available on February 23, 2016, at retail and for digital download on Xbox One, PlayStation 4 computer entertainment system and Origin for PC.