Developer CCP Games has released a new Ultra Graphics mode for multiplayer dogfighting shooter, EVE Valkyrie.
Made possible with the support for NVIDIA VRWorks technologies and NVIDIA GameWorks graphics techniques, the Ultra Graphics Mode enriches and enhances graphical fidelity and immersion. The new Ultra mode also enhances the game’s cockpit lighting, increases the quality of lighting and shadowing in every area and level, improves the fidelity of reflections and shaders, and adds dynamic lights to projectiles.
EVE: Valkyrie is a multiplayer dogfighting shooter game set in the EVE Online universe that is designed to use virtual reality headsets. It uses NVIDIA’s Lens Matched Shading rendering technique to improve performance and quality enabling GeForce gamers to enjoy Ultra mode at smooth, consistent framerates.
"A lighting model developed by NVIDIA and incorporated by CCP for EVE: Valkyrie uses high-quality, physically-based lighting effects from NVIDIA Volumetric Lighting to add immersive, awe-inspiring shafts of bright light (God rays) to many scenes and levels, transforming their appearance", reads the press release. "EVE: Valkyrie also includes a new anti-aliasing technique developed by NVIDIA called Multi-Sample G-Buffer Anti-Aliasing which improves anti-aliasing by further reducing visible aliasing of geometry edges and specular highlights, giving players a superior visual experience."
The VR game was announced by CCP Games during Gamescom 2013. “From the moment this year’s Fanfest attendees first got their hands on EVE-VR, the question has been, ‘When can I have this?’,” said Hilmar Veigar Pétursson, CEO of CCP upon the game's announcement. “What started as a passion project by a small, incredibly talented group of CCP developers became one of the most highly anticipated games of the year — before we even announced it. We have big plans for EVE: Valkyrie and I can’t wait to share more details later this year.”
EVE Valkyrie is available now for Windows PC for use with the Oculus Rift and PlayStation VR.