No Man’s Sky, the space exploration game developed by Hello Games, is celebrating its first anniversary in style with a major update which introduces plenty of very interesting features.
The new update, called Atlas Rises, introduces the multiplayer elements which were supposed to be included at launch, as players will be able to see one another and even communicate in close proximity. These features are just the first step for introducing fully functional co-op.
Among the other features introduced by the update will also be a new story campaign, which promises over 30 hours of new gameplay and more.
GENERATION
Increased variety in weather, planet and structure namesMore base building parts have unique namesPrevented trees spawning on sheer cliffsImproved object placement on slopesImproved grass placement and densityChanged the default starting ship modelRegenerated galaxy to remove differences between survival, normal and creative game modesImproved building distributionIncreased distribution of heridium depositsImproved generation of beaches along shorelinesRepositioned player bases to accommodate generation changesEXPLORATION
Improved balance of hazards between planetsImproved settings for hazard damage and strengthReduce cave hazard recharge timesAdded Shielding Shard to the starting player inventoryLimited the depth at which buildings can spawn underwaterGAMEPLAY
More tech available in tech shopsBalanced tech shop standing requirementsStanding lights have a proper name when you interact with themIncreased robustness of systems for locating buildingsIncreased number and types of objects which can be scannedIncreased information available about scanned foliage and creaturesImproved planet resource listsCraftable products now sorted by most recent useImproved differentiation of weaponsFixed pinning product recipes and technology guidesContinued story unlocked through abandoned buildingsAdded interactions and dialogue options for many structures and charactersOverhauled secondary character interactionsTRADE AND FARMING
Alloys, farm products and new gas products now form separate branches of a larger craft treeAdded new valuable higher tier craft productsAdded new harvester to harvest atmospheric gasesAdded new trade specific productsAdded new farmable "Star Bramble" plantAdded larger 4 plant hydroponic trayIncreased contrast between picked and unpicked resource plants to more easily tell them apartBalanced priced of alloys, farm products and gasesImproved distributions of resources on planetsImproved scan ranges for resources on planetsAdded scan markers on more smaller plutonium crystals to aid resource gatheringFREIGHTERS
Balanced freighter pricesFixed collision on freighter bridgeAdded freighter classesAdded ability to warp in your freighterFixed floating turrets on capital freightersSPACE
Improved space heavy airAdded requirement to scan planets in order to reveal their namesImproved planet name display as you enter orbitFix for massive carve radius when mining asteroidsGALACTIC MAP
Updated galactic map UIImproved galactic map controlsImproved star names gathered in galaxy map flythroughImproved distribution of different coloured starsAdded interstellar scan eventsSTARSHIPS
Added ability to summon your ship from the quick menuRefined ship reticulesAdded new holographic cockpit HUD elements: mini map, pulse drive warning and target shipAdded new ship technologyBalanced space combatBalanced ship weapons and technologyUpdated ship weapon projectile effectsUpdated ship hit direction markersImproved flare graphics on shipsImproved loot containers dropped by AI shipsImproved effects on damaged AI shipsBalanced crashed ships broken slots and repair costsAdded a more convenient swap inventory button for moving items between new/crashed ships and storage unitsUpdated design of Atlas pass iconsAdded ability to look around the cockpit when landedAllowed player to remain in ship cockpit after landingImproved spawning and distribution of AI shipsImproved ship altimeterAdded in-ship communicatorAdded button prompt for ship zoomFixed a bug where your ship could become invisible by visiting the galactic mapImproved Pirate systems including the ability to negotiate or call in supportAdded low flight modeImproved landing codeUI
Divided options menu into several pagesRevised Journey pageNew Gek, Korvax and Vy'keen medalsNew medals for the merchant, mercenary and explorer guildsRevised log pageFixed animation on markers as they are removedImproved binocular UIUpdated journey milestone iconsOverhauled discovery logAdded cardinal directions to compassAdded distance markers to compassFix for "redeem content" showing twice on Steam menuNew trade and product iconsRevised combat ship markersImproved ship tracking arrows when flying away from targetsOverhauled conversation interfaceGRAPHICS
Improved HBAO filtering around edgesImproved TAA handling of grass blade edgesIntroduced depth of field effect during interactionsAdded LOD meshes and imposters to various propsFixed texturing on the buildable doorReduced HBAO shimmerReduced shadow acneFixed artifacts with imposter shadowsImproved double-sided normals for foliageImproved terrain texturing and texture blendingImproved grass colour blending and integration with terrainImproved grass and leaf materialsImproved colour palettes across several biomesImproved planet night skiesFixed z-fighting on small glowing plantsVarious graphics optimisations and fixesVisual improvements to Atlas stationsReplaced all terrain textures with higher detail and quality variantsAdded new higher detail foliage variants to several biomesUpgraded textures on several cave propsAUDIO
Four new sets of soundscapes by 65 Days of StaticReworked space combat audioReworked space explosionsAdded new ship weapon soundsAdded weird biome soundscapeAdded new music and sound effects for story modeLots of new UI soundsMinor mix changes and optimisationsLANGUAGE
Various minor language fixes and improvementsNo Man's Sky is now out on PC and PlayStation 4.