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Nintendo: We Prioritized Improved Response Over Making Zelda: Breath of the Wild Prettier
Nintendo: We Prioritized Improved Response Over Making Zelda: Breath of the Wild Prettier-November 2024
Nov 29, 2024 11:41 PM

  The Legend of Zelda: Breath of the Wild is the highest rated game released this year and one of the highest of all time when you consider the average scores from publications all around the globe, including ours.

  To celebrate its success, Nintendo released a series of video interviews with a few key developers of Zelda: Breath of the Wild. In the bonus session published yesterday on YouTube, after discussing amiably their favorite foods, locations and characters from the game, each one of the developers relayed a special message to the fans.

  What Satoru Takizawa (Art Director for the game) said was particularly interesting, as it suggests that the graphics downgrade from the original stunning E3 2014 reveal (which Producer Eiji Aonuma confirmed at the time to be actual gameplay from the WiiU version) had to be made to guarantee smooth gameplay.

  As the team responsible for the design and art, of course we wanted to deliver beautiful and realistic visuals, but what we fixated on most was designing the visuals so that they matched the features of the game and facilitated comfortable play for the user. So, when it came down to deciding whether to make the game prettier or improve response during play, we always chose to prioritize the features of the game and improved response. I hope that players will experience the world for themselves rather than simply watching videos of the game.

  By "response" he clearly means frame rate, by the way. Other interesting comments came from Technical Director Takuhiro Dohta and Director Hidemaro Fujibayashi, respectively.

  Takuhiro Dohta 

  This game had a lot of technical strong points, such as the vast and seamless world, but what I want most players to notice is how each player has their own unique gameplay experience. When we were creating the game, we created it so that the player can do almost anything that they want to do. There is no "correct" way to play this game, so I hope that you all find a play style that you enjoy.

  Hidemaro Fujibayashi 

  This time the focus for the planning staff was to work hard to ensure that there is always some surprise when you reach your destination. The world in this game is extremely vast, but we made sure that there is always something to discover when you see something suspicious, so I hope that players will enjoy uncovering the elements and secrets that we hid in the world as they play.

  Were you bothered at all by the graphics downgrade of Zelda: Breath of the Wild or are you too enchanted with the final version to care? Tell us below and don't forget to check the latest updates on the efforts to make the game run well on PC via Cemu, the Wii U emulator for Windows.

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